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Archive for Andy Gavin – Page 2

Video Games, Novels, and Ideas

Aug01

Since I’ve created thirteen video games and written two novels I’m often asked how the process compares between the two. This is a complex topic, but here goes one stab at it, focusing on the generation of the idea.

The idea part 1: The What

Both games and novels start with a basic idea, and it’s essential to focus on what’s important. In both cases, this is a creative process, imagining something blurry and only partially formed that calls out to you.

Games are about gameplay, so this is then a question of gameplay genre. Not the Horror vs Mystery type of genre, but what kind of game is it. Generally you start with one of the proven gameplay types: Platformer, shooter, driving game, sports game, etc and then try to bring something new to the table. For Crash Bandicoot, this was “character platform game in the vein of Donkey Kong Country, but in full 3D” (there were no 3D platform games when we started).

This was not easy in 1995!

With novels, the core idea is also genre, but the meaning of this is different. In starting The Darkening Dream, I had this image come into my head – and some might consider me disturbed – of a dead tree silhouetted against an orange sky, a naked body bound to it, disemboweled, and bleeding out. The sound of a colossal horn or gong blares. The blood glistens black in the sunset light. Bats circle the sky and wolves bay in the distance. But sacrifice isn’t just about killing. It’s a contract. Someone is bargaining with the gods. Complex ideas are the intersection of multiple smaller ideas. To this I brought a desire to reinvent the classic Buffyesque story of “a group of teens fight for their lives against a bunch of supernatural baddies trying to destroy the world.” But the twist is that I wanted to ground all of the magic and supernatural in “real” researched historical occult. This defined the book as a kind of supernatural thriller from the get go.

The idea part 2: The Who and Where

Part 1 gives you a core, or germ, of the project, but to start moving with it you need setting.

Again, looking at The Darkening Dream I had this disturbing image in mind. This was a vampire moment, but not exactly your typical one. For years, I’d been noodling on my own private vampire mythos, grounded in a kind of religio-historical thinking. Coppola’s Dracula, for example, has Vlad’s dark power grounded in rage and the Christian god forsworn. But I liked the idea that the most ancient of vampires was far older than Christ, perhaps older than civilization itself. This got me thinking about Neolithic religion. Pre-civilized peoples were essentially shamanistic. The shaman (sometimes called a Witch Doctor) interfaces between the people and hidden powers, both wondrous and terrible. What if one of these men, millennia ago, struck a dark bargain: blood for life. And so was born the idea of the vampire blood gods, dark deities of old forests, of sacrifices bleeding on trees, of gnashy gnashy teeth, slick with blood. This held the key to a ancient vampire explanation grounded in belief. Gods created and fed on faith, instead of the other way around. And the blood gods are not alone. Other ancient gods might still linger, diminished, but still powerful. There seemed a natural synergy between their fate and the syncretistic quality of human religion. As the belief changes, so does the object of said belief. 

This meta-idea is very complex, a kind of world setting rooted in history, but reaching back to basics, novels are fundamentally about protagonist and the drama generated by the obstruction of their desire by opposing forces (often antagonist). I tend to think of the antagonists first, but this is a little backward. I knew I wanted a teenage girl, mostly for reasons of contrast with these sinister villains. She too, should be a dabbler in some school of occult-religious power. I like the idea of magic involving hard work and study, call it bookworm power, so I conceived of this studious girl, kind of an older Hermione Granger, daughter of a scholar father with a hidden past. As a heroine, she seeks to use her growing skills to “do the right thing” but all such power if fraught with danger, and her naivety gets her in way over her head.

This magical-religious thinking lead me to a conflict between the old (superstitious?) way of thinking and the modern (technological?) world. I was drawn to a number of cusp points, but settled on the eve of World War I. That war changed the human political landscape, completing the process of casting down King and Church that had been ongoing since the Reformation. It also provided an era with significant room for sequels (WWI, WWII, cold war, etc.) and a freedom from cheap plotting shortcuts like mobile phones and the internet.

The first real Crash

With Crash Bandicoot, the notion of setting was much simpler, but no less important. Back in 1994 when we were visualizing our 3D platform game we wanted to follow in the tradition of using a quasi-animal character. Various factors led us to a sort of Looney Tunes style character design and world. In the early 90s, voice for video game characters was technologically dicey and tended to be cheesy, so we thought to convey strong personality through animation.  We also liked the idea of taking a real animal that had a distinct name, yet one rare enough that few people knew what it looked like. In this way, we hoped to “hijack” the animals name and have our character become representative of this real animal. This quest for a cute, well named, and rare animal led us to the Bandicoot, and hence to an isolated island setting full of exotic animals. In the cartoon space it seemed natural for the villain to be an evil genius, misunderstood, surrounded by idiot minions that bungle his brilliant plans :-). Doctor Neo Cortex was born. Since normal rodents are a bit mousy, and not necessarily that cool, we gave him the Evolve-O-Ray program in which he was “enhancing” the animal life of his island. Crash took form as the goofy “bungled” product of these experiments, fighting, in his goofy way, to protect the natural world from this renegade scientific program.

Snowball on the hill

Once you work out the basic creative concept for a big project, the rest of the ideas tend to flow outward from these first principles.

In world of The Darkening Dream I drew on historical and religious settings, people, magics, and sects to provide allies and enemies, creating their motivations out of their own peculiar frameworks. With Crash, the cartoon style of the world and the practical needs of the platform game drove decisions. Platform games (and many other game types) have Bosses and Sub-bosses. If Neo Cortex is the boss, then he needed henchmen (mutated animals and lab assistants) and middle management (the various Sub-boss animals). His island needed varied settings (read variety), but it was a jungle island, so this led us to island-compatible settings like beach, jungle, caves, etc.

In previous posts I discussed the differing importance of story to novels and video games, the origins of the magic in The Darkening Dream, and the history of Crash Bandicoot. Sometime in the future, I’ll probably continue this series by talking about production itself.

Related posts:

  1. How do I get a job designing video games?
  2. Games, Novels, and Story
  3. Making Crash Bandicoot – part 2
  4. Crash Bandicoot – Interviews “R” us
  5. So you want to be a video game programmer? – part 2 – Specs
By: agavin
Comments (15)
Posted in: Darkening Dream, Games
Tagged as: Andy Gavin, Bandicoot, Crash Bandicoot, Doctor Neo Cortex, Donkey Kong Country, Fiction, Games, Hermione Granger, Ideas, Neo Cortex, Platform game, The Darkening Dream

Big Giveaway Winners!

Jun30

The Darkening Dream$0.99 sale and giveaway week is over and was a resounding success. It’s time to announce the winners:

Grand Prize Winner: Amy Eye

$100 Amazon Gift Card, a signed paperback copy of The Darkening Dream, a signed copy of the video game Crash Bandicoot, a 13″x18″ poster of the book cover, collectable bookmarks

Second Prize Winners: Jay Uppal and Scott Pilgrim

Signed paperback copies of The Darkening Dream, a signed copy of the video game Crash Bandicoot, a 13″x18″ poster of the cover, collectable bookmarks

Third Prize Winners: Tanya, Ashley Williams, Amanda Artemis Speer, April Barger Hays, and Alicia Marie Ezell

Signed 13″x18″ posters of book cover, collectable bookmarks

Cool Name Award:

Amanda Artemis Speer

No additional prize, but being named after the goddess of the hunt is a prize all in itself, and backing that up with a last name that sounds like spear, which along with the bow is sometimes an attribute of the goddess: double cool!

But even with the sale over, you can still:

Buy the book on Amazon!

The official Rafflecopter widget is here:
a Rafflecopter giveaway

About The Darkening Dream

As the Nineteenth Century gives way to the Twentieth, modern science and steel girders leave little room for the supernatural. But in dark corners the old forces still gather. God, demon, and sorcerer alike plot to regain what was theirs in Andy Gavin’s chilling debut, The Darkening Dream.

1913, Salem, Massachusetts – Sarah Engelmann’s life is full of friends, books, and avoiding the pressure to choose a husband, until an ominous vision and the haunting call of an otherworldly trumpet shake her. When she stumbles across a gruesome corpse, she fears that her vision was more of a premonition. And when she sees the murdered boy moving through the crowd at an amusement park, Sarah is thrust into a dark battle she does not understand.

With the help of Alex, a Greek immigrant who knows a startling amount about the undead, Sarah sets out to uncover the truth. Their quest takes them to Salem’s brutal factory workrooms, on a clandestine maritime mission, and down into their foe’s nightmarish crypt. But they aren’t prepared for the terrifying backlash that brings the fight back to their own homes and families. Can Alex’s elderly, vampire-hunting grandfather and Sarah’s own rabbi father help protect them? And what do Sarah’s darkening visions reveal?

No less than the Archangel Gabriel’s Horn, destined to announce the End of Days, is at stake, and the forces banded to recover it include a 900 year-old vampire, a trio of disgruntled Egyptian gods, and a demon-loving Puritan minister. At the center of this swirling conflict is Sarah, who must fight a millennia-old battle against unspeakable forces, knowing the ultimate prize might be herself.

“Gorgeously creepy, strangely humorous, and sincerely terrifying” — Publishers Weekly
“Wonderfully twisted sense of humor” and
“A vampire novel with actual bite” — Kirkus Reviews
“Steampunk Lovecraftian Horror by way of Joss Whedon”

Buy Sample Characters Reviews Reviewer Info

Related posts:

  1. Special Prize Winners
  2. More Special Prize Winners!
  3. Announcing the Naughty Dark Contest
  4. Round 1 Winner Selected!
  5. Round 2 Closed!
By: agavin
Comments (3)
Posted in: Contests, Darkening Dream
Tagged as: Andy Gavin, Contest, Crash Bandicoot, Darkening Dream, Giveaway, Rafflecopter, The Darkening Dream

Big Giveaway!

Jun25

This week, Monday June 25 through Friday June 29, the Kindle version of my novel The Darkening Dream is on sale for just 99 cents!

Buy it on Amazon!

Check out what you can win and how:
a Rafflecopter giveaway

As you can see, there are lots of ways to earn points, and since it’s a random drawing (done by Rafflecopter.com) those with the most points have the highest chance of winning.

So tweet, share, like, follow, blog and grab a copy of my book to enter to win.

About The Darkening Dream

As the Nineteenth Century gives way to the Twentieth, modern science and steel girders leave little room for the supernatural. But in dark corners the old forces still gather. God, demon, and sorcerer alike plot to regain what was theirs in Andy Gavin’s chilling debut, The Darkening Dream.

1913, Salem, Massachusetts – Sarah Engelmann’s life is full of friends, books, and avoiding the pressure to choose a husband, until an ominous vision and the haunting call of an otherworldly trumpet shake her. When she stumbles across a gruesome corpse, she fears that her vision was more of a premonition. And when she sees the murdered boy moving through the crowd at an amusement park, Sarah is thrust into a dark battle she does not understand.

With the help of Alex, a Greek immigrant who knows a startling amount about the undead, Sarah sets out to uncover the truth. Their quest takes them to Salem’s brutal factory workrooms, on a clandestine maritime mission, and down into their foe’s nightmarish crypt. But they aren’t prepared for the terrifying backlash that brings the fight back to their own homes and families. Can Alex’s elderly, vampire-hunting grandfather and Sarah’s own rabbi father help protect them? And what do Sarah’s darkening visions reveal?

No less than the Archangel Gabriel’s Horn, destined to announce the End of Days, is at stake, and the forces banded to recover it include a 900 year-old vampire, a trio of disgruntled Egyptian gods, and a demon-loving Puritan minister. At the center of this swirling conflict is Sarah, who must fight a millennia-old battle against unspeakable forces, knowing the ultimate prize might be herself.

“Gorgeously creepy, strangely humorous, and sincerely terrifying” — Publishers Weekly
“Wonderfully twisted sense of humor” and
“A vampire novel with actual bite” — Kirkus Reviews
“Steampunk Lovecraftian Horror by way of Joss Whedon”

Buy Sample Characters Reviews Reviewer Info

Related posts:

  1. The Darkening Dream in Publishers Weekly
  2. Hardcover Proof & Paperback Giveaway
  3. First Pro Review
  4. Untimed – Two Novels, Two Drafts!
  5. The edits are all in!
By: agavin
Comments (10)
Posted in: Darkening Dream
Tagged as: 99 cents, Andy Gavin, Fiction, Giveaway, Novel, sale, Steampunk, The Darkening Dream, vampires

Award Time!

May24

I’m excited to announce that The Darkening Dream recently won some International Book Awards, including:

Winner: Best Cover Design- Fiction

and

Finalist: Fiction- Fantasy

I want to offer a shout out to my collaborators who helped with this: The cover artist Cliff Nielsen and cover designer Pete Garceau as well as my brilliant and hard working editors.

Find out more about the cover or the book.

And you should buy it if you haven't!

Related posts:

  1. Cover Takes – Opinions Wanted!
  2. The Final Cover
  3. Primer – Thinking Time Travel
  4. Cover Commission
  5. Untimed – Meet the Tocks
By: agavin
Comments (6)
Posted in: Darkening Dream
Tagged as: Andy Gavin, Cliff Nielsen, Cover art, Cover Design, Fantasy, International Book Awards, Literature, Science Fiction, The Darkening Dream

From Sketch to Final

May15

Dave Phillips, the awesome artist I commissioned to illustrate my time travel novel, Untimed, has been quietly cranking away. A couple of weeks ago he finished the rough versions of all twenty-one images. I thought I’d use this post as an opportunity not only to show off his brilliant work, but to shed some light on the process. The images on the left are the roughs, and on the right the finals.

End Game: Tick-Tock TLCEnd Game: Tick-Tock TLC

We use the roughs to establish composition and for me to check that all the details are consistent with the novel. I give him feedback and he then spends the time to polish the image up. Neither of these images required any major changes, but it’s fun to see both how well the rough makes an impression, and how much more detailed the final is.

To get a close up look at this, click one of the images and it will bring up a Smugmug lightbox. You can then use the arrow keys to flip back and forth between the images, including between the rough and the final to see the differences.

This particular image, released previously, shows the mysterious Tick-Tock gloating over a dying Ben Franklin — oops!

Looped: Meeting Mr. and Mrs. FakeLooped: Meeting Mr. and Mrs. Fake

And this new one occurs 80 years later across the English channel. Ever wonder if you’d like yourself? Time travelers can find out first hand. Or, perhaps, meeting yourself will destroy the very fabric of the spacetime continuum!

Find out more about Untimed here.

Related posts:

  1. Untimed – Out on Submission!
  2. Untimed – Meet the Tocks
  3. The Final Cover
  4. Untimed – Two Novels, Two Drafts!
By: agavin
Comments (8)
Posted in: Untimed
Tagged as: Andy Gavin, Arts and Entertainment, Ben Franklin, Dave Phillips, Design, Fiction, Illustration, SmugMug, Tick-Tock, Time travel, Untimed

Untimed – Out on Submission!

Apr13

Young Ben Franklin at the printing press

Exciting times! My brand spanking new literary agent is already out there earning his keep. Eddie (the aforementioned agent of awesome) sent out  Untimed Thursday on submission to New York and worldwide. It’s not only great to have such enthusiasm — we only signed two weeks ago — but an appropriate juncture given that the historical changes in Untimed (a time travel novel) pivot around Ben Franklin, who was one of America’s earliest important printers. People tend to remember him for the whole “founding father” bit but he was first and foremost a printer, political essayist, and satirist (not to be confused with my favorite mythological beings, satyrs).

But rest assured, Untimed is anything but old fashioned. Below and left is another awesome illustration by Dave Phillips to underscore the prose (one of approximately 21 that will be in the book). And that’s just a rough draft! Dave, like many artists, does two passes. The first (like this one) is to establish the composition, mood, and layout. Then, once we get that out of the way, he does a final with more detail. Truth is, this is little different than writing. The initial illustration is like a scene outline. Or video games, where we would rough out a level without all the visual details to see if the game play worked as intended.

The mysterious Tick-Tock gloats over a dying Ben Franklin - in 1725! — rough draft illustration by Dave Phillips

Who are the Tick-Tocks? And what do they want?

Nothing good, as far as protagonist Charlie is concerned. Their policy on time travelers is to stab, shoot, or crush first — ask questions later.

But it’s more complicated than that, as I’m working out now while making detailed outlines for book 2 and 3. Ah, plotting. I have a love/hate relationship with this phase of novel writing. Scratch that, more hate. I love the actual writing best.

This time around I’m trying to plot the entire book in detail before digging into the text, which being a pantser is against my nature. But it needs doing as time travel is complicated and I must research the periods I intend to visit. I’ve already pounded through four or five history books in the last two weeks. Hint: Buckle on your sandals, this time I’m headed way back!

Related posts:

  1. Untimed – Meet the Tocks
  2. Untimed – The Second Cover
  3. Untimed – Two Novels, Two Drafts!
  4. Untimed – Two Novels, Check!
  5. Untimed – The Last Draft?
By: agavin
Comments (8)
Posted in: Untimed
Tagged as: Andy Gavin, Business, Dave Phillips, Eddie, EDDIE SCHNEIDER, Jabberwocky, Literary agent, New York, Publishing, Publishing and Printing, Tick-Tock, Time travel, Untimed

The Darkening Dream in Publishers Weekly

Apr07

The Darkening Dream is featured in Publishers Weekly, the “Special Spring Announcement” (i.e. the extra booklet ghetto where us Indie books go). Still, this is kinda cool. Will libraries and the like rush to order my hardcover from Ingram? It’s a nice looking hardcover, plus the book is good, so they ought too.

So far, most people choose the e-book or the paperback (and mostly the e-book).

You can see the listing in the lower right. It’s on the inside flap (back of the front cover). I even turned on returns at Ingram (gasp, I’m not a big fan of physical returns) so bookstores can order it without stressing their capital-shy selves. Time will tell!

But the real awesome thing is that in the regular issue this comes with

The Darkening Dream got a starred review!

These are very rare and hard to come by.

Gorgeously creepy, strangely humorous, and sincerely terrifying tale… Gavin’s prose has both beautifully dark and startlingly scary moments, and his characters and their behaviors are refreshingly authentic for the genre: young people who are impulsive and full of bravado; older magicians who are slow to act, but protect their children; and vampires, who though undone by ambition, old enmities, and greed, act like people who have the perspective of centuries of (un)living.

Read the full review here.

Check out more information about the book here.

Related posts:

  1. The Darkening Dream – Free on Kindle
  2. Hardcover Mechanical
  3. Price is Going Up Soon
  4. The Darkening Dream for Christmas!
  5. 11 reasons you should buy The Darkening Dream
By: agavin
Comments (1)
Posted in: Darkening Dream
Tagged as: Amazon Kindle, Amazon.com, Andy Gavin, Darkening Dream, E-book, Hardcover, Publishers Weekly, The Darkening Dream

The Darkening Dream – Free Today!

Apr02

The title pretty much says it all. The Darkening Dream, my dark fantasy novel, is free on Amazon for the Kindle for just 24 hours — all of April 3, 2012.

Download it here!

This is a special one day only promotion via Kindle KDP Select. Make sure to grab it while you can, tell your friends about it, and promote everywhere. At the end of Wednesday at midnight it will go back to its normal price. If it does well during the promotion Amazon will bump it up in their internal ranking and it should get a lot of regular sales afterward. That’s what happened last time.

A few words about the book:

_
_

As the Nineteenth Century gives way to the Twentieth, modern science and steel girders leave little room for the supernatural. But in dark corners the old forces still gather. God, demon, and sorcerer alike plot to regain what was theirs in Andy Gavin’s chilling debut, The Darkening Dream.

1913, Salem, Massachusetts – Sarah Engelmann’s life is full of friends, books, and avoiding the pressure to choose a husband, until an ominous vision and the haunting call of an otherworldly trumpet shake her. When she stumbles across a gruesome corpse, she fears that her vision was more of a premonition. And when she sees the murdered boy moving through the crowd at an amusement park, Sarah is thrust into a dark battle she does not understand.

With the help of Alex, a Greek immigrant who knows a startling amount about the undead, Sarah sets out to uncover the truth. Their quest takes them to Salem’s brutal factory workrooms, on a clandestine maritime mission, and down into their foe’s nightmarish crypt. But they aren’t prepared for the terrifying backlash that brings the fight back to their own homes and families. Can Alex’s elderly, vampire-hunting grandfather and Sarah’s own rabbi father help protect them? And what do Sarah’s darkening visions reveal?

No less than the Archangel Gabriel’s Horn, destined to announce the End of Days, is at stake, and the forces banded to recover it include a 900 year-old vampire, a trio of disgruntled Egyptian gods, and a demon-loving Puritan minister. At the center of this swirling conflict is Sarah, who must fight a millennia-old battle against unspeakable forces, knowing the ultimate prize might be herself.

NOTE: Free downloads do not count toward tickets for the Naughty Dark Contest.

Related posts:

  1. The Darkening Dream – Free on Kindle
  2. Kindle Select – The Sales
  3. The Darkening Dream for Christmas!
  4. 11 reasons you should buy The Darkening Dream
  5. Kindle Select – The Results
By: agavin
Comments (2)
Posted in: Darkening Dream
Tagged as: Amazon, Amazon Kindle, Andy Gavin, Dark fantasy, Darkening Dream, free, Kindle, Promotion, The Darkening Dream

The Call – Down the Rabbit Hole

Mar29

On Tuesday I got the call. (Technically, I’d gotten the call a couple of times before, but this time it was from someone that fit)

Backing up. Two months ago I sent a small blast of query letters regarding Untimed to a few top literary agents. Unlike a couple years ago when I did this for The Darkening Dream, I only sent them to people I was really interested in, and I didn’t engage emotionally (a few rounds of arbitrary rejection will inure you to that peril).

Untimed is more high concept than TDD, so my full request rate was a stellar 20%!

Eddie Schneider of JABberwocky sent this short email two weeks in:

Please send over the manuscript — this is definitely something I’m interested in!

Short – but sweet. So I sent the manuscript (about 30 seconds later). A month after that I got a note that he was reading and “so far, so good.” Then I flew off to the Maldives (in the Indian Ocean) for my friend and business partner Jason Rubin’s wedding (totally awesome BTW, pic here). In the back of my head there was that usual hope/worry thing, that voice that alternately mumbles “it’s a great book” and “probably, just another rejection.” Remember, of course, that publishing and literature are hugely subjective and even Harry Potter and A Wrinkle in Time were rejected countless times.

But on Monday, when I saw an email from him in my mailbox I somehow knew it was positive (of course I “knew” this on several previous occasions too…). But this time I was right.

In any case, I had a great (and long) phone chat with Eddie and we hit it off. And I like the intuitive feel of Jabberwocky. First of all their website is awfulagent.com – obviously they have a bit of a sense of humor – and second they represent a large stable of “real” science fiction and fantasy authors. Authors I’ve read like Charlaine Harris, Brandon Sanderson (my Way of Kings review here), Elizabeth Moon (I read her gritty military fantasy series way way back and loved it), and more recently Mark Hodder (my Spring-Heeled Jack review here). Eddie likes video games and graphic novels and got excited when I started talking about Julian the Apostate (more on that here). No one gets excited about Julian the Apostate.

And did I mention that he thinks Untimed is great as is (i.e. no big fifth draft – which I would do if I thought it’d make the book better, but I’m certainly happy to skip after four drafts and the line edit to end all line edits).

So we haggled out the paperwork. I’m represented. Now off down the rabbit hole to see what the publishers have to say. Will they be willing to offer Untimed the treatment it deserves? Time shall tell. We hope so.

Nice to have a another we in the equation!

Jabberwocky by Lewis Carroll

‘Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

He took his vorpal sword in hand:
Long time the manxome foe he sought–
So rested he by the Tumtum tree,
And stood awhile in thought.

And as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One, two! One, two! and through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

“And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
He chortled in his joy.

‘Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

Related posts:

  1. Call For Feedback
  2. Book Review: Rabbit Run
  3. Untimed – The Second Cover
  4. First Pro Review
  5. Video Game Page & Book Status
By: agavin
Comments (6)
Posted in: Untimed
Tagged as: Andy Gavin, Brandon Sanderson, Charlaine Harris, EDDIE SCHNEIDER, Elizabeth Moon, Jabberwocky, Jason Rubin, JOSHUA BILMES, Julian the Apostate, Lewis Carroll, Literary agent, Maldives, Mark Hodder, Spring-Heeled Jack, The Darkening Dream, Untimed

Very Best Fantasy

Mar22

I’m frequently asked for a list of favorite novels and big influences on my own writing. So I drew up this list. In order to prevent my head exploding I kept it exclusively to adult fantasy. I have plenty more favorites in other genres, but this will keep anyone busy for a while — particularly considering many are the first in a series.

The Anubis Gates

by Tim Powers

Time travel, crazy 4,000 year old Egyptian sorcerers, romantic poets, and Victorian England. Oh, and it all works brilliantly.

A Game of Thrones

by George R.R. Martin

Simply the best modern fantasy work. The scope is huge, the characters intensely real, and the medieval-ness (as in “go all medieval on his ass”) is incredible.

The Name of the Wind

by Patrick Rothfuss

NOTW is a beautiful book. Of all the Fantasy I’ve read in the last 15 or so years, this is perhaps second best after The Song of Ice and Fire. But that’s not to say that they have much in common, other than both being good Fantasy. NOTW is focused and relies on more traditional Fantasy tropes. How focused can a 700 page novel be? Not very, but it is good, and it concentrates on a small number of characters and a single (albiet meandering) storyline.

Wizard and Glass

by Stephen King

Stephen King’s best. Almost pure fantasy, told with his knack for making even the weirdest situations and dialog believable.

The Great Book of Amber: The Complete Amber Chronicles, 1-10

by Roger Zelazny

Hokey at times, but I just love the concept and feel of this reality bender. The pattern has haunted me for decades.

Master of the Five Magics

by Lyndon Hardy

Pure fun fantasy, but I love solid attempts to systematize and render magic into a real and “believable” system.

Carrion Comfort

by Dan Simmons

A horrific journey into the depths and nature of evil. One of the most chilling books I have ever read.

Wild Seed

by Octavia E. Butler

History, two kinds of immortals, themes of slavery and freedom, breeding of genetic powers. How can you beat that?

The True Game

by Sheri S. Tepper

I love this world in which “powers” come in systematic flavors which combine into unique specialties of super power.
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  1. Inside Game of Thrones
By: agavin
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Posted in: Books
Tagged as: A Song of Ice and Fire, Andy Gavin, Anubis Gates, Contemporary fantasy, Fantasy, Game of Thrones, George R. R. Martin, George RR Martin, Song of Ice, Song of Ice and Fire, Stephen King, Tim Powers, Very Best Fantasy, Victorian era

PostDesk Interview

Mar16

An in-depth interview with Andy Gavin, creator of Crash Bandicoot and founder of Naughty Dog

Andy Gavin reflects and looks back on Crash Bandicoot, and Naughty Dog – calling Crash ‘…the really hot girlfriend that you dumped because of an important at the time argument’. He also offers some interesting perspectives on the games industry, drawing from his experiences – finally going on to tell us more about what he’s doing now, as a novelist – and how creating worlds has always been one of his great passions.

Crash Bandicoot

We interviewed Andy Gavin, the co-founder of Naughty Dog (with Jason Rubin) and creator of Crash Bandicoot. We asked Andy how he got in to the industry, about the inspirations, motives and ideologies behind Crash Bandicoot – one of the games industries seminal characters, and on on what makes a good videogame character. He also told us about the entirely different culture and ethos he built up at Naughty Dog – which meant putting the player first. We also asked him to reflect on his successes and ‘failures’ at Naughty Dog, about what he thinks of the company now and about his future plans. Today, Andy has turned his attention to writing – and is now an established novelist – so we also asked him about what he’s reading, and what he’s working on right now.

Andy Gavin

Just some of the highlights from this in-depth interview…

  • “Jason and I wanted to take Donkey Kong Country style gameplay and make it 3D. We called it the “Sonic’s Ass” game.”
  • “We wanted to do what Sega had done with the hedgehog and Warner Bros had done with the Tasmanian Devil and find some kind of animal that was cute, real, and no one really knew about… …we loved the word bandicoot.”
  • “I’m sure the games are still widely played, probably more than any other PS1 franchise.”
  • “Crash is a little like the really hot girlfriend that you dumped because of an important at the time argument. Then, years later when you run into her, find she’s a hooker with a crack problem’… ‘Naughty Dog on the other hand is the kid that grew up, got straight A’s at Harvard, then founded an internet company and made a fortune. Plus they still come home for the holidays and send Mom flowers on Valentine’s day.”
  • “My writing fulfils a very similar creative outlet, namely building worlds.”
  • “I don’t think the future [of games] will be better graphics – it’s not important any more. Part of it will be new business models of allowing certain aspects for free and charging for others. Making this all work in a way that doesn’t destabilise game balance will be a challenge” …”new ways of paying will have a huge effect on the structure of games”
  • “One of the biggest was difficulties in integrating with radically different corporate cultures after acquisition… Jason and I always put customer and innovation first trying to do ambitious projectswith a very high level of execution. Sort of an Apple (with Jobs) model. Not all companies run this way. There are other models like “rip off the other guy cheaper.” This is valid, but we just never thought that way.”
  • “Creating worlds and stories has always been one of my great passions. I’ve been doing it my entire life. With novels it’s very intimate and you have nearly infinite control”

Crash Bandicoot

What inspired you to start Naughty Dog – how did you get in to the games industry?

In the 1970s I was hugely into fantasy novels, fantasy role playing games, and early video games. When I first encountered a computer it was only natural that I tried to make games. Back then, unless you knew how to program, computers were pretty much good for a blinking cursor. Then about two years into my programming career I met Jason Rubin. My programs were better than anyone our age, and his art skills (particularly on the computer) were better than anyone else’s. It was a match made in heaven and we started working on games together. In those early days we called the company JAM Software, but we renamed it to Naughty Dog around 1985.

“Jason and I wanted to take Donkey Kong Country style gameplay and make it 3D. We called it the “Sonic’s Ass” game.”

What were the aims behind Crash Bandicoot – what was the brief? Was it to create a character to compete with Sonic and Mario, and to create a mascot character for Sony – or something more?

Yep. At that time character action was one of the most popular genres, and one of our favorites. Jason and I wanted to take Donkey Kong Country style gameplay and make it 3D. We called it the “Sonic’s Ass” game. And it was born from the question: what would a 3D platformer be like? Well, we thought, you’d spend a lot of time looking at “Sonic’s Ass.” Aside from the difficulties of identifying with a character only viewed in posterior, it seemed cool. Although we worried about the camera, dizziness, and the player’s ability to judge. When it seemed likely that Sony didn’t have a mascot character of their own we jumped on that too. Essentially we planed for Crash to become exactly what it did – but the fact that we were successful still stuns me.

We wanted to do what Sega had done with the hedgehog and Warner Bros had done with the Tasmanian Devil and find some kind of animal that was cute, real, and no one really knew about… …we loved the word bandicoot.”

What was the inspiration behind Crash Bandicoot – where did the concept come from?
We wanted to do what Sega had done with the hedgehog and Warner Bros had done with the Tasmanian Devil and find some kind of animal that was cute, real, and no one really knew about. We bought a copy of Tasmanian Mammals – a field guide and flipped through. The Wombat, Potoroo, and Bandicoot fit the bill. We loved the word bandicoot. Personality-wise we felt he should be goofy and fun loving, and never talk.

Crash Bandicoot

What was the symbolism and ideology behind the mannerisms, attitude and behaviour you gave Crash Bandicoot? 

As the machine didn’t really have the power to pull off giving Crash a voice that wasn’t lame, we needed to use animation to draw in the player emotionally. This jived with one of our main design goals, which was to make the animation better than had ever been seen in a game before. We wanted at least Looney Tunes level quality, if not Disney level. Animation is an emotional language and our top flight cartoon character designers showed us how to convey the whole range of human motion in the exaggerated vocabulary of traditional animation.

What was the reasoning behind the colours you gave Crash Bandicoot?

Simple, Crash needed to pop against the background so you could see him easily. Since he lived in a natural world of greens and grays orange was the hottest and most complementary colour. Real animals want to blend. Cartoons want to pop.

Crash Bandicoot is of a few games which has a real cultural impact and it’s created an extremely loyal group of superfans – a fan community which is still going strong, producing fan art, writing ‘fan fictions’ – some devoting much of their life to a character you created. What are your feelings about being behind a cultural icon?

It’s amazing that this happened and I feel very gratified to be a part of it. I chalk up one of the main reasons the game was successful to the character’s iconic quality. Crash is a sort of every-creature. While he has his goofy side, his natural enthusiasm and willingness to rebound from any upset (literally) make him highly endearing.

Crash Bandicoot Fan Art

Crash Bandicoot Fan Art is very popular – this piece is by ‘ZoDy’ on an online community for artists called DeviantArt

Could you share any interesting facts or ‘secrets’ about Crash Bandicoot that even the biggest superfans may not know?

The original Crash Bandicoot has an entire extra level on the disk that is not accessible without a cheat device. It’s called Slippery Climb and was a monstrously big and difficult “climb on the rainy castle wall” level. It was cut because it was too hard and we didn’t have time to balance it properly.

What makes a good videogame character?

Video game characters aren’t especially subtle, but they are appealing. They need to be visually distinctive, with clear expression of personality traits. Visually, Crash is orange, big head, and gloves. Then on the personality side, playful, resilient, not the brightest bulb, but willing to go the extra mile.

Would you say that seminal ‘mascot’ characters like Crash, Sonic, and Mario are playing a less important or significant role in the games industry? Why do you think it might be the case? 

It does seem that as games become more realistic they have less distinctive characters. Many current console games now are essentially military. The badass space marine is iconic, but not really distinctive. What makes one different from another?

Crash Bandicoot

“I’m sure the games are still widely played, probably more than any other PS1 franchise.”

Some say that Crash ‘failed to innovate’ over the years ‘rendering the character useless’ – what would you say to that?

It’s not fair of me to comment on the non Naughty Dog games. I feel that our four Crash games innovated relative to the speed of release (1996, ’97, ’98, ’99). We tried to really pack tons of new stuff into every successive game while keeping the best of the old. Fans knew that with our games they would really get their money’s worth. They voted with their wallets in huge numbers, and I’m sure the games are still widely played, probably more than any other PS1 franchise.

How much would you credit the sophistication of Naughty Dog technology to your background in LISP at the MIT Artificial Intelligence Laboratory?

I was always a technically ambitious programmer, but MIT and the addition of Dave Baggett to our team really helped us up the ante. Dave and I fed off each other, each convincing the other that the next impossible thing was possible. But Mark Cerny also played no small role in this ambition. While he only coded a guest module or two in each game he’s brilliant and he really pushed Dave and I to rise to the next level.

Why did you decide to leave Naughty Dog 2004?

This is a complicated question and there are several answers. A) My contract was up and to stay (on terms I wanted) I would have had to haggle out a new one (boring). B) I was burnt out after over ten years of 90-110 hour work weeks. C) And most important, we had been training our top guys (Evan Wells, Stephen White, and Christophe Balestra) to run full game teams. They were ready.

Since handing over the reins, are you happy with how Crash Bandicoot has developed over the years?

Crash is a little like the really hot girlfriend that you dumped because of an important at the time argument. Then, years later when you run into her, find she’s a hooker with a crack problem.

What do you think of the company now? Is it how you visualised it would be?

Naughty Dog on the other hand is the kid that grew up, got straight A’s at Harvard, then founded an internet company and made a fortune. Plus they still come home for the holidays and send Mom flowers on Valentine’s day.

Would you ever consider returning to the company?

I still have tons of friends there. I just dropped by the other day and I had a rush of nostalgia for all the excitement and the sense of being part of something huge. But Evan and Christophe have things totally under control. More than that, they keep the ship running better than ever. So they don’t need another officer at the helm.

Crash Bandicoot

My writing fulfils a very similar creative outlet, namely building worlds.

Do you think you’ll ever return to the gaming industry as a whole – or even create another video game?

It’s hard to say. My writing fulfils a very similar creative outlet, namely building worlds. There are still games I crave making (achem… fantasy games). Really I’d love to build the most incredible MMO ever (I’m a huge WOW and Diablo fan) but then I think about the $150 million budget, the six year development plan, and the 200 person team…

What are the biggest changes you’ve seen in the gaming industry throughout your career?

Ha. I can’t even begin to answer that. My career started when the Atari 2600 was king and continues to modern console games, iPhone, and Facebook games. But the really big thing that is changing is the move away from the packaged goods model where a complete game is sold for $40-70. Download only games with subscription and micro transaction models will soon be the norm.

What do you make of the games currently being released now, …including Uncharted – Drake’s Deception? What do you make of console gaming as it is today …and the games you find most interesting right now?

UC3 is a blast, I love it. I still love fantasy games. My favorites this year, having finally quite WOW (again, for now), are UC3 and Dark Souls. I really want to play Skyrim too, which I’m sure I’ll love. I got it release day too, but I had one novel to finish editing and a second to publish – I didn’t dare put it in the machine.

Uncharted 3

Zoë Ainscough couldn’t recommend Uncharted 3 enough in a review which appeared recently on PostDesk Gaming

“I don’t think the future [of games] will be better graphics – it’s not important any more. Part of it will be new business models of allowing certain aspects for free and charging for others. Making this all work in a way that doesn’t destabilize game balance will be a challenge” …”new ways of paying will have a huge effect on the structure of games”

What do you feel the future of gaming will be – and how is it going to develop over the next few years? Will it rely on enhancements in technology – or are you seeing other trends?

I don’t think it will be better and better graphics. That will happen to some extent, but it’s not important anymore. Part of it will be new business models of allowing certain aspects for free and charging for others. Making this all work in a way that doesn’t destabilize game balance will be a challenge. Integration of even more elaborate social structure is another trend. I think that in the next few years we will actually start to see less of the incredibly expensive monolithic console games. As disks go away new ways of paying are going to rear their heads and this will have a huge effect on the structure of games.

Farmville Social Facebook Gaming

Is this forming the basis for the future of gaming?

Across your entire career to date, what achievements are you most proud of? What was your biggest success?

#1 is founding Naughty Dog and establishing in it a kind of corporate culture and ethos that puts the player first. Really NDI is all about providing good value to the player. Value in games is wow factor, fun, novelty, and a polished entertainment experience that minimizes frustration. I’m also proud individually of each of my “projects.” This includes all thirteen major games I wrote, Flektor, my compilers, both my novels, and even my website:http://all-things-andy-gavin.com .

One of the biggest was difficulties in integrating with radically different corporate cultures after acquisition… Jason and I always put customer and innovation first trying to do ambitious projects with a very high level of execution. Sort of an Apple (with Jobs) model. Not all companies run this way. There are other models like “rip off the other guy cheaper.” This is valid, but we just never thought that way.

What has been the biggest ‘failure’ that you’ve had to overcome in your career?

I don’t have what I consider any serious failures. More a lot of “lessons” of various degrees of severity. One of the biggest was difficulties in integrating with radically different corporate cultures after acquisition. Hint this had nothing to do with Naughty Dog or Sony which went great. Jason and I always put customer and innovation first trying to do ambitious projects with a very high level of execution. Sort of an Apple (with Jobs) model. Not all companies run this way. There are other models like “rip off the other guy cheaper.” This is valid, but we just never thought that way.

Has being a novelist always been an ambition of yours? 

I’ve been an avid reader my whole life (over 10,000 novels and who knows how many non-fiction volumes). Mostly fantasy, horror, historical or science fiction. In high school, I won several national literary awards for my short stories and I was an editor and contributor to our high school literary magazine. In college, despite being a diehard science guy, I took creative writing classes (sometimes I was the only guy) and submitted stories to Science Fiction and Fantasy magazines (not that they ever bought any!). I wrote the stories for some of our games (don’t judge my novels by that, in the old days games couldn’t afford real stories). But the insane work output needed for Playstation games didn’t leave me the time to write and so it was with considerable zeal that I turned to it seriously two and a half years ago.

“My first novel, The Darkening Dream, was just published. You can find out all about it at the-darkening-dream.com and it’s for sale now.”

Tell us about your new books – and what are you working on right now?

I have three books in various stages of production. My first novel, The Darkening Dream, was just published. You can find out all about it athttp://the-darkening-dream.com and it’s for sale now. This is a fast paced historical fantasy about a bunch of teens who try to stop some really creepy supernatural chaps from maiming, killing, and destroying the world. The teens get in over their heads. Really over their heads. All of the magic (and there’s a lot) is based on real historical occult, which makes it much creepier than the made up stuff – because truth is stranger than fiction. My second book, Untimed, is a YA time travel novel about the crazy adventures of a boy no one remembers, who falls through a hole in time and finds himself lost in the past. It’s really slick, funny, and fast paced. I just finished editing it and am now figuring out who I want to publish it. Then I’m supposed to be writing my third novel, but instead I’m answering interview questions and learning how to layout a print ready file. J

What are you reading right now?

Julian, by Gore Vidal. This is a historical bestseller from the 60s about Julian the Apostate who is a really interesting Roman Emperor from late antiquity. It’s part of a particular a branch of investigation for my new novel. All of my books involve history in some way. One of my ambitions is to show that history doesn’t have to be boring, quite the contrary. Untimed bounces through four centuries and it’s lightning paced.

“Creating worlds and stories has always been one of my great passions. I’ve been doing it my entire life. With novels it’s very intimate and you have nearly infinite control”

What are your plans and ambitions for the future?

In the short run (2012) I’d like to finish two more novels (gulp) and turn The Darkening Dream and Untimed into bestsellers. The writing part of being a writer is really fun and creative – although way more work than I imagined, and I imagined a lot. Creating worlds and stories has always been one of my great passions. I’ve been doing it my entire life. With novels it’s very intimate and you have nearly infinite control. There are limitations of the medium, POV, etc., but there are few technical tradeoffs and no budgets or meetings. Only time and imagination limit what you can do. This is why, despite the profusion of all sorts of fantastic new mediums, novels are still one of the beststorytelling devices. Most games are more about gameplay and fun than story – even if Uncharted has been changing that. Long form television (like high budget cable shows) is also very good now. I love HBO and Showtime dramas. They sport some of the best writing in film or television today. Film is really too short for in depth characterization, although the best of them rise above this limitation.

You can find more on Andy Gavin’s writing at andy-gavin-author.com, on his first novel at the-darkening-dream.com, and the second novel atuntimed-novel.com. The Darkening Dream is available on Amazon Kindle for $4.99 at Amazon.com and for £3.27 at Amazon.co.uk. [Prices correct at time of going to press]

The Darkening Dream Andy Gavin

The Darkening Dream is an “ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source,never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel.Relying on the wisdom of an elderly vampire hunter, Sarah’s rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself”.

This article was originally published here on PostDesk.

Related posts:

  1. Way of the Warrior – The Lost Interview
  2. All Your Base Are Belong to Us
  3. Making Crash Bandicoot – part 5
  4. Making Crash Bandicoot – part 1
  5. Crash Bandicoot – An Outsider’s Perspective (part 8)
By: agavin
Comments (13)
Posted in: Games, Writing
Tagged as: Andy Gavin, Crash Bandicoot, Jason Rubin, Naughty, Naughty Dog, Sony, Video game

Untimed – Meet the Tocks

Mar13

I finished the line editing on my second novel, Untimed, last December, but that doesn’t mean the work is really over. On one front, it’s out to various agents and editors, but on the other I’m working on spit and polish.

I had it professionally proofread and just finished going over all those little fixes. This is just an extra step to make sure it’s as free of errors as possible and that the comma, hyphen, and spelling niceties are as consistent as possible. And apparently I don’t like commas half as well as I should.

But far more exciting is that I’m having the book illustrated! I know it’s relatively rare to illustrate novels, but I love art and believe — well done — that it really adds to the overall experience. Working with the agent who represented the awesome cover artist for The Darkening Dream, I found a talented illustrator named Dave Phillips (his website is here and some portfolio samples here). He has a real knack for character (see this for example) and knows how to capture lifelike personality in his figures. Over the last few weeks we’ve been developing character designs and now the first (more or less) finished image.

To the right, our hero Charlie (in front), confronts the mysterious Tick-Tock, a rapier-wielding clockwork man who serves as the only link to Charlie’s missing father.

But Tick-Tocks are full of surprises, including the ability to punch holes in time!

Two free Naughty Dark tickets to the first reader who guesses the exact physical location of the scene (reply in comments here). You must not be one of my beta readers or one of their relatives. Hint: “Ghost H…”

Related posts:

  1. Untimed – Two Novels, Check!
  2. Untimed – The Second Cover
  3. Untimed – Two Novels, Two Drafts!
  4. Untimed Fourth Draft Finished
  5. Untimed – Off for Line Editing
By: agavin
Comments (4)
Posted in: Untimed
Tagged as: Andy Gavin, Arts, books, Cover art, Dave Phillips, Fiction, Illustration, Tick-Tock, Tick-Tocks, Time travel, Untimed, Writing and Editing

Kindle Select – The Sales

Feb29

On February 7-8 I ran a Kindle Select sale giving away The Darkening Dream free (Kindle version) for 48 hours. Free downloads were fantastic and the book was nailed to number 4 overall in the Kindle store for almost two days (details here).

But what about real sales?

The two hours immediately after the sale ends are really crucial. When my novel when off free, my free ranking had slipped to about #7. For about two hours it was no longer free but was still listed there on the first page of the bestseller list in the free column. During this period, it slid slowly down to #11. Meanwhile, with this high visibility, people were still clicking through in high numbers. Watching the sales figures, I saw approximately 1500 ”buys” during this period. But what I don’t know is how many of them were free and how many paid. Amazon reports both in the same column! Only when the February sales report comes in mid-March will I be sure. However, during the next 24 hours I received about 50 returns which has me suspecting a good number of these were paid — and in some cases unintentional. Amazon does not distinguish between free and paid in a very obvious manner and the one-click button looks virtually identical in both cases.

The day immediately following the sale, downloads slumped, to about thirty. After the rush of “selling” several hundred copies an hour (for free) this was a serious letdown. I panicked, and dropped my price from $4.99 to $2.99. But then, almost exactly 24 hours after going back to being paid, whatever mysterious promotion Amazon does in the wake of a successful free days kicked in.

I sold about 200 copies the next day. And about the same the day after. My paid sales ranking peaked at 398. Then two days of about 70 copies a day, then sales have slowly drifted downward. Still, even three weeks later, they’re better than they were before the free day. In addition, the promotion resulted in reaching thousands of new readers who wouldn’t otherwise have found the book and also generated numerous reviews and small articles. Overall, a definite success, but despite having ranked extremely high during the free period, did not in of itself create a longterm sustaining sales momentum.

Some advice for those planning free days:

1.  Plan on either one or two days but do not commit to both. You may need to gauge the momentum of your sale so that you can exit with the highest possible ranking.

2.  Promote the hell out of your first day. Notify all possible sites that announce free books, particularly pixel of ink. This one seems most effective on downloads. Buy some of these ads if you can.

3. Before running your day, be sure you have the best description and cover possible as well as a decent complement of reviews.

4. Offer sacrifice to Promotius, Roman God of sales and marketing.

Since putting the book on the market two months ago I’ve tried a great number of promotional tactics and this has probably been the most successful, still, I’m searching for a truly great way to get the book in front of more readers. If you have a good product — and reviews seem to back up my assumption that I do — book marketing is all about exposure. There are a tremendous number of books out there, far far more than even the most aggressive reader could actually read, so people are unlikely to just stumble upon your book by accident. Bestsellers aren’t just fun reads — and they generally are — but also benefit massively from the social nature of reading. We don’t want to be left out of the latest cultural phenomenon. They reach that position by luck, marketing, or phenomenon. Or sometimes all three.

Related posts:

  1. Kindle Select – The Results
  2. The Darkening Dream – Free on Kindle
  3. Price is Going Up Soon
  4. Order the Hardcover – sort of
  5. Brace yourself for Hardcover
By: agavin
Comments (12)
Posted in: Darkening Dream
Tagged as: Amazon Kindle, Amazon.com, Andy Gavin, Darkening Dream, E-book, Kindle, Kindle Select, Ranking, sales, The Darkening Dream

Brace yourself for Hardcover

Feb12

Glamour photo

My publisher might be small (one book released and another in the queue) but I was determined to produce a hardcover edition for my debut novel. Why?

1. As a consummate book lover, I’ve always preferred hardcovers. Sure they’re a pain to lug on vacation but they have real weight to them. And the paper doesn’t yellow or the binding fall apart after ten years.

2. Serious books always come out in hardcover. A straight to paperback book is like a straight to DVD movie.

3. Given that most independent books don’t come in hardcover, and it’s my goal with The Darkening Dream to hold production values to the standards of New York’s finest, I thought a hardcover would help make the book look like the classy publication it is.

4. Since the setup costs for a POD (Print On Demand) book are low, it seemed — erroneously as it turned out — that it wouldn’t be much extra work to create a hardcover edition. And even if I didn’t sell many, I wouldn’t be out much money.

5. They smell nice.

Enough with the reasons. How did I do it?

Finding a POD printer was a given. No way was I going to pay to print and warehouse an offset run. And as far as I know, LightningSource is the only mainstream POD printer that will do a proper black and white, novel-sized hardcover. Others do photobook hardcovers, but those have color interiors, and are way too costly. LSI is owned by Ingram, distributes through them and Amazon, and offers seven sizes of casebound (integrated color cover) and three sizes of color dustjacket hardcovers. All of them are priced well. A friend of mine had used them, so I ordered her book. The quality is good, very similar to most offset hardcovers. The cut of the pages is smooth and aligned, which I actually prefer, but you don’t have the option for that ragged sewn look that was popular in the 80s and 90s. The paper is heavy and comes in white or creme (which is what I used). The printing itself is about 5-10% worse than the best offset hardcover printing. It’s nice, but I can tell it’s not the world’s nicest. Still, it’s much better than a BookClub hardcover and more than acceptable. It’s certainly no worse than most of the hardcovers in my extensive (10,000 book!) collection (photo at the end of the article).

Inside. I used a professional book designer and had custom chapter headings commisioned

My book designer recommended that we choose the same paper size for both the trade paperback and the hardcover, that way they could share the print ready file. To that purpose, I went with 6″x9″ for both. The hardcover is actually slightly bigger anyway because the binding is thicker and overhangs the paper, so both feel about right. The hardcover is much denser and heavier.

But first I had to get an account with LSI. This proved to be one of the more subtasks. First you sign up on their site and fill out like a million pages of forms. Then days later they send you questions. Then you answer them. Then you fill out more forms online. You need to provide credit terms or a credit card to fall back on. The don’t take Amex — Grrr Arg! You need proper tax information (like an EIN). Then they insist that you print out about 75 pages of contracts, sign them, fill out lots of paper forms, and fax them back! This almost defeated me. I detest forms, paper, and fax machines. But I plunged on.

LSI’s interface is also a bit obtuse, nowhere near as easy as CreateSpace. But it was manageable. You need your own ISBNs too, which wasn’t a problem as I’d bought a block of 100 from Bowker. The hardcover, paper, and e-book editions all need separate ISBN’s, but the various e-book versions all share the same one. An additional tip with this is to make sure that all of your ISBN’s are listed on your copyright page with the edition names (i.e. hardcover XXXX  paperback XXXX). That way the same interior PDF will work for all.

The hardcover mechanical in all its glory

Now the only thing that is really different is the mechanical. For those of you who don’t know, a mechanical is the big carefully assembled CMYK PDF used to print your cover. The above hardcover mechanical has the front, spine, back, and both flaps, plus the ISBN bar code and the proper crop marks. There are websites/programs to generate you barcodes (pro mac one or a free web one).

LightningSource has a nice (but buried) tool that generates PDF or InDesign templates. You pick the size of your book, the type of paper, and the number of pages (which affects the spine) and it will generate these files and email them to you. Then fire up Photoshop or InDesign and carefully layout the elements on top of the template. The second mechanical (say after the paperback, which is similar) doesn’t take too long for someone skilled with these programs. I’m excellent in PS and decent at ID, but I still hired an experienced jacket designer to do the layout. I didn’t want any element of my book looking amateur. Having at least some basic skills with both these programs saves you a lot of money and time.

But you do have to decide what goes where and develop all the copy for the hardcover layout. The synopsis on the left flap is typically longer than the one on the back of a paperback, plus you’ll need the author photo and bio for the right.

You also have to be careful to use LSI’s template. They will not accept the mechanical if it’s not on their EXACT template file, even if the dimensions are otherwise correct. My jacket designer used his own template for the first pass (although he matched the sizes perfectly) and I had to swap it out underneath the layout in ID to get LSI to take the file. Also be very careful not to project any important elements like text outside the safety zones. LSI spends some care examining your mechanical and will bounce it if it isn’t perfect.

Plus, unlike CreateSpace, they charge some money for the setup. About $125 + an optional $35 for a printed proof. You’ll want to pay it too because the digital proof doesn’t tell you anything about how your alignment actually looks on the book.

Everything at LSI runs a bit slower than at more automated companies like Lulu or CreateSpace. A day or two instead of hours. But they do pay more attention. I received multiple emails about exactly what issues my first mechanical had, including zoomed jpegs of the problem areas. The LSI agent responded rapidly and helpfully to what was probably a fifteen email exchange. This even included some complicated discussion about the CMYK “ink density,” a subject about which I knew nothing. Now I know just a tad more. Apparently, black areas can have too much ink coverage for certain printing processes. Who knew? But we got it sorted. I built a new mechanical and a day later it passed. About two days after that they overnighted me the paper proof.

It looked pretty much perfect. The only problem is in the alignment of the text on the spine, which on this particular proof is about 1/16″ off center. It’s not in my file, but they folded the dustjacket slightly off center. POD has a bit of variation from book to book and supposedly some of them will be perfect and some will be a little off. It’s not really noticeable unless you are looking for it and a large percent of “regular” books on my shelf have off-center spines.

Also, in keeping with the slower pace, it takes LSI some mysterious time between one and eight weeks to propagate their information to Amazon. Eventually, it’s supposed to just show up there, and a few days after that, merge itself with the Kindle and paperback editions. Likewise changing your description and price via LSI takes forever. And this brings up the whole pricing issue.

LSI allows you to set the “discount” on the book. CreateSpace has a hardwired 40% discount but on LSI you can move it to 20% which forces Amazon to take a lower percentage. I chose $24.99 as my list and set the discount to 20%. We’ll have to see how this works out and what Amazon does with it.

Like most of publishing, building the hardcover is made up of a variety of subtasks that while individually not too significant, end up taking considerable time. Still, holding the gorgeous fellow, it’s worth it.

NOTE: This post was original written as a guest post for NovelPublicity and can be found here.

The flaps and the blue fabric cover. You can pick blue or gray.

In case you’re curious about the book behind the pretty cover:

The Darkening Dream

An ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source, never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel.

Relying on the wisdom of an elderly vampire hunter, Sarah’s rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself.

Find it here on Amazon!

Just one of the 9 shelves in the Fantasy/Sci-fi section of my library

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By: agavin
Comments (3)
Posted in: Darkening Dream
Tagged as: Amazon Kindle, Amazon.com, Andy Gavin, Book, Darkening Dream, E-book, Hardcover, New York, Print on demand, The Darkening Dream

Kindle Select – The Results

Feb10

On February 7 and 8 I put The Darkening Dream on 48 hours of Kindle Select free promo. The book tore through the charts to “sell” (I mean give away) over 21,000 copies. In the first 24 hours it propelled itself to #7 free book in the entire Kindle store and for February 8 spent most of the day camped at #4.I was duking it out with that shirtless romance for two days!

But that’s not my favorite shot, that’s below. Side by side with A Game of Thrones!

But what was actually more gratifying than people picking it in mass was the comments (mostly on twitter) from those that read it — uniformly awesome!

But even if you missed the sale, the Kindle version is still just $2.99, so pick it up!

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By: agavin
Comments (9)
Posted in: Darkening Dream
Tagged as: Amazon Kindle, Amazon.com, Andy Gavin, Darkening Dream, E-book, Kindle Select, The Darkening Dream

The Darkening Dream – Free on Kindle

Feb07

The title pretty much says it all. The Darkening Dream, my dark fantasy novel, is free on Amazon for the Kindle for just 48 hours — all of February 7 and 8, 2012.

Download it here!

This is a special two day only promotion via Kindle KDP Select. Make sure to grab it while you can, tell your friends about it, and promote everywhere. At the end of Wednesday at midnight it will go back to its normal price. If it does well during the promotion Amazon will bump it up in their internal ranking and it should get a lot of regular sales afterward. That’s the theory at least.

A few words about the book:

_
_

As the Nineteenth Century gives way to the Twentieth, modern science and steel girders leave little room for the supernatural. But in dark corners the old forces still gather. God, demon, and sorcerer alike plot to regain what was theirs in Andy Gavin’s chilling debut, The Darkening Dream.

1913, Salem, Massachusetts – Sarah Engelmann’s life is full of friends, books, and avoiding the pressure to choose a husband, until an ominous vision and the haunting call of an otherworldly trumpet shake her. When she stumbles across a gruesome corpse, she fears that her vision was more of a premonition. And when she sees the murdered boy moving through the crowd at an amusement park, Sarah is thrust into a dark battle she does not understand.

With the help of Alex, a Greek immigrant who knows a startling amount about the undead, Sarah sets out to uncover the truth. Their quest takes them to Salem’s brutal factory workrooms, on a clandestine maritime mission, and down into their foe’s nightmarish crypt. But they aren’t prepared for the terrifying backlash that brings the fight back to their own homes and families. Can Alex’s elderly, vampire-hunting grandfather and Sarah’s own rabbi father help protect them? And what do Sarah’s darkening visions reveal?

No less than the Archangel Gabriel’s Horn, destined to announce the End of Days, is at stake, and the forces banded to recover it include a 900 year-old vampire, a trio of disgruntled Egyptian gods, and a demon-loving Puritan minister. At the center of this swirling conflict is Sarah, who must fight a millennia-old battle against unspeakable forces, knowing the ultimate prize might be herself.

NOTE: Free downloads do not count toward tickets for the Naughty Dark Contest.

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By: agavin
Comments (7)
Posted in: Darkening Dream
Tagged as: Amazon Kindle, Amazon.com, Andy Gavin, Darkening Dream, E-book, Kindle, The Darkening Dream

Order the Hardcover – sort of

Feb05

Amazon has put up the hardcover. More or less. They have a page, and you can order, but they list it as “Temporarily out of stock.” Still, I’m sure if you do order they’ll ship in a couple of days when they finish sorting out their internal business.

They also haven’t totally connected the product to the Kindle and Paperback editions. I find it interesting how their site puts things together piecemeal. The must have various background jobs that massage the data and not all of them run together on the same schedule. I.e. the “book importer” job puts books in but the “book merger” job later connects various editions together.

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By: agavin
Comments (0)
Posted in: Darkening Dream
Tagged as: Amazon, Amazon Kindle, Amazon.com, Andy Gavin, E-book, Hardcover, IBook, Kindle, Paperback, The Darkening Dream

Games, Novels, and Story

Feb03

This article was originally written by me for Gamesajare.com and was published there on January 22 in English and Spanish.

 

Storytelling, the old fashioned way

Modern man has a wide variety of “pure” storytelling mediums, like film, long form television, and novels. While these have some very significant differences they all share the same basic focus on plot and character. Typically at least, good stories introduce a character with problems, get you to like them, then chronicle the struggle as they are compelled to change and adapt to overcome these problems. In the end, they either do so, or are defeated to teach us a lesson (a variant we call tragedy).

These elements: character, plot, and transformational arc, are completely central to the normal story (I deliberately ignore weird experimental storytelling). Really, they are the core of what makes a good film or novel.

Roman mosaic showing comedy (right) and tragedy (left)

But with a game, this whole business is secondary. The primary focus of a game is fun. And fun through gameplay. Does Tetris have any character or plot? Did even Doom? No. But they were fun games. Really fun.

Games such as Naughty Dog’s Jak & Daxter or Uncharted strive to bridge these gaps by offering both. This is very difficult because they don’t really serve each other.

The gameplay in Uncharted 2, for example, has three primary modes: survival gunplay, platforming, and puzzle solving. The player must assess the layout of the level, learn it, and navigate it without getting killed. This involves anticipating the enemies and taking them out first. You use the weapons at your disposal, the mechanics, and the terrain provided to do so. With platforming you need to come to understand what the character can do physical, find your way, and successfully traverse the route.

Some games do focus on story

When these are done well, when the design is varied, the levels pretty, the enemies cool, and the challenges measured, challenging and above all, doable – it’s fun. Uncharted 2 is such a game.

It also has a pretty darn good story which is woven in with the design of the levels and the challenges. This adds to the whole thing. Watching the next segment of story becomes part of your reward for finishing a segment. There is a tremendous level of art that goes into getting both of these to work at the same time, but certainly each is constrained at times by the needs of the other.

Content in games is expensive and difficult to make. Therefore it needs to repeat. You really do need to shoot the same enemy hundreds of times. Otherwise the enemy isn’t providing enough mileage to justify the labor involved to create him. The player is also in control and therefore the consequences of his play affect success or failure.

My first novel

But in storytelling, success and failure are the carefully monitored heartbeat of any good story. You bring the protagonist up, dash him down, grind him into the ground, lift him up, slam him sideways. I knew this intuitively when writing my first novel, The Darkening Dream. I’ve read so many books and watched so many films and shows that it seemed “obvious.” But at the same time, it turned out to be far from easy. Writing a good story has less constraints than making a good game, but it’s still extremely difficult. You need to be constantly balancing the issues of character, motivation, the logic of the plot, and the need to seesaw the dramatic tension. In the end stylistic concerns sometimes overwhelm dramatic ones (to the reader’s detriment).

In a game, it’s even more complicated, and there is barely a chance of hitting all the right dramatic notes. The player has a lot to say about this natural up and down pacing, so the story-based game tries to separate how well you are really doing from the actual plot. Usually death or failure in the game causes the player to merely repeat some segment of the game (and hence the story), when they finish the level and get the next segment of storytelling, they’ll get it regardless of whether they died once or 100 times. The better player merely proceeds faster.

This is different, but even more problematic in a less linear game such as World of Warcraft. There, the mechanics of the game heavily distort the conceits of storytelling. The story is even broadly linked to the chronological evolution of the game in real time. For example, in December of 2009 Blizzard released the Icecrown Citadel patch of Wrath of the Lich King, making it possible for players to finally reach and confront the ultimate boss of the expansion (the titular Lich King). But the fact is, in order to properly maintain the reward mechanics of endgame raiding, each character was and often did, progress through this segment of the story once, or even twice a week.

The Lich King

Now, two years later, the Lich King has been defeated, the world of Azeroth has been broken, yet it’s still possible to go back to Icecrown and take on Arthas again. And again. Ditto for any of the several hundred even older bosses. Players accept that they have random access to a long and convoluted story. In fact, the need to generate so much gameplay in WOW has created a body of lore that gives the Silmarillion a run for its money. But the way in which it’s experienced mutes the emotional intensity.

What really provides the excitement in WOW (and many other games), isn’t the question of whether the dragon queen Onyxia lives or dies, but the – shall we dare say – drama of whether she does tonight, for us, the group fighting her. And more importantly, will she drop the Nemesis skullcap (arbitrary cool piece of loot) one has been trying to get for six months.

 

This article was originally written by me for Gamesajare.com and was published there on January 22 in English and Spanish.

If you liked this post, follow me at:

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By: agavin
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Posted in: Games, Writing
Tagged as: Andy Gavin, Arthas, Jak and Daxter, Lich King, Naughty Dog, Storytelling, Tetris, The Darkening Dream, Uncharted, Video game, World of Warcraft, World of Warcraft: Wrath of the Lich King

Hardcover Proof & Paperback Giveaway

Feb01

Glamour shot of my hardcover edition

The hardcover proof came in yesterday and it looks awesome! Now I just have to get it up on Amazon. As it’s printed via LightningSource this might take a few days. The trade paperback went through CreateSpace which is owned by Amazon, so it was fast.

This edition was more work than I thought — although it does look great — for a number of reasons. LightningSource has a rather peculiar and unintuitive process, although they make a nice book. Also getting the mechanical all finished was at the far end of a long chain of about seven contractors.

Anyway, it’s mostly done now. A whole set of pictures of the hardcover from every angle can be found at the bottom of the post.

For other The Darkening Dream related news: First of all, the book is now officially $4.99 and enrolled in Amazon’s Kindle Select program. This means the Barnes & Noble, iBooks, and Google versions are no longer for sale. Sales were 60:1 higher on Amazon, so it’s a bit of a no brainer and I’ll see how KDP Select goes and revaluate at the end of April.

I’m also running a quick “Vampire Valentines” giveaway on Goodreads. You can enter to win one of twenty copies of the paperback (sorry, if you want this sexy hardcover you’ll have to buy it, the manufacturing cost is almost triple the paperback). Winners will be decided by Goodreads on February 14th. The giveaway can be found here:

Goodreads Book Giveaway

The Darkening Dream by Andy Gavin

The Darkening Dream

by Andy Gavin

Giveaway ends March 01, 2017.

See the giveaway details
at Goodreads.

Enter Giveaway


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By: agavin
Comments (0)
Posted in: Darkening Dream
Tagged as: Amazon, Andy Gavin, Book, CreateSpace, Giveaway, goodreads, Hardcover, LightningSource, Paperback, The Darkening Dream

Price is Going Up Soon

Jan29

I want to give you all warning that the price of my novel, The Darkening Dream, is going to rise shortly to $4.99. The hardcover is almost ready and I’m about done with the introductory period. So grab it now!

Find it Here

Given how much money I spent on editing, proofreading, typography, interior illustrations, cover illustration, three cover designs, review copies and the like, $4.99 is still a steal. I’ve never been one for anything but the best and The Darkening Dream is no exception.

Additionally, if you read your e-book’s on anything but the Kindle or Kindle app then grab it now. I’m probably going to take down the Google, iBooks, and Nook versions shortly in order to enter Amazon’s Kindle Select. From what my author indie author friends report this is turning out (for the moment) to be a pretty effective marketing tool.

Or find out more about the book here.

 

 

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By: agavin
Comments (0)
Posted in: Darkening Dream
Tagged as: Amazon, Amazon Kindle, Amazon.com, Andy Gavin, Darkening Dream, E-book, Google, IBook, Kindle, Nook, The Darkening Dream, Writing and Editing
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