I started programming video games in 1980 and along with my partner, Jason Rubin, founded Naughty Dog, Inc. in 1985. We ran the company for almost twenty years and I designed/co-directed/produced the following games: Math Jam, Ski Crazed, Dream Zone, Keef the Thief, Rings of Power, Way of the Warrior, Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot: Warped!, Crash Team Racing, Jak & Daxter: The Precursor Legacy, Jak II, and Jak 3. I was lead programmer (and sometimes sole programmer) on all of these games except for Crash Team Racing.
Overall, games I’ve been lead programmer on have sold more than 40 million copies worldwide.
More detail about this and the rest of my life can be found in my bio.
I have all sorts of information on making video games (including mine) on the site. Some favorites are in the righthand sidebar and recent topics are below.
The sorted archive of historic video game posts is here or
Making Crash Bandicoot, How Do I Get a Job in Video Games, and WOW Endgame Analysis.