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How do I get a job designing video games?

Jan15

If I had a penny for every time I’ve been asked this question…

Game developers have only a few broad types of employees. Excluding administrative ones like office management, HR, and IT, broadly the team has Programmers, Artists, Sound Engineers, Game Designers, and Testers (some also have Producers, but at Naughty Dog we didn’t believe in them, so we distributed their work among the team leads). Of these jobs, only “Game Designer” is “purely creative” per se. Truth is, on a good team all game jobs are creative, but designers are alone in that they don’t have a craftsmany trade.

Except they do, because game design requires a lot of craftsmanship. The trick is, it’s not something you can have learned anywhere else but by making games.

Programers can write some other kind of application and demonstrate their coding skills. Artists can show off awesome models, animation, textures, lighting, sketches etc. Externally, at home or school, an artist can learn to use art tools to build good looking art. It can be seen. He can say, “I modeled all of that in 2 weeks, although my friend did the textures.”

Game designers have to learn on the job. While all good game designers LOVE video games, not all lovers of video games make good game designers. There are different sub-types of designer, and all of them require many specific skills and personality traits. Creativity, organization, obscene work effort, organization, creativity, organization, organization, cleverness, willingness to take a beating, willingness to stand up for and demand what you believe is good, grace to admit when you idea sucked ass.

So how do you learn this stuff? How do you demonstrate it to a prospective employer. Tough.

Some you learn by playing insane amounts of games. Better yet, you make games. But… unlike a programmer or artist, it’s kinda hard for a designer alone to make anything. So you need to hook up with a great artist friend and a great programmer friend and make something cool. There are school programs now for this too, but the projects don’t have the sustained scope, scale, brutality, hideous cruelty, pain, and near death quality that real game development has. No. Not even close, not even a tinsy bit.

An old method was to become a game tester, and hope that the brass would notice your organizational skills, creativity, etc and promote you to a junior designer position. Probably this will sometimes still work. It requires a lot of stamina and a high tolerance for day-old hot wings, dirty bare boy-feet, and stale crispy cremes. But then again, if you can’t stomach that stuff you don’t belong in games.

You could also try and grab some kind of coveted internship and try to prove yourself. Also requires extremely high self motivation. Then again, if you don’t have that than forget trying to be a game designer anyway.

Maybe the bigger companies take junior designers with no experience. At Naughty Dog we never did.

But it’s still possible with an artist friend and a programmer friend to make a cool iPhone / Flash / etc. game. Do it. Do it again. Do it again. Do it again. Do it again. When a couple of them are good, you’ll find a job.

NOTE: I originally posted this on Quora, and if you want to see the whole thread CLICK HERE.

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By: agavin
Comments (21)
Posted in: Games
Tagged as: Designer, Developers and Publishers, Game design, Game development, Game Studies, Games, Naughty Dog, Programming, Video game
  • Pingback: Quora

  • http://www.myspace.com/questionsindialect Phillip Blackwell

    Great advice. You should just print a stack of cards with this url and give them out to people who ask the question.

    I want to be a sound and music designer for games. I’ve been told by people in the tv/film industry that it’s perfect for tv/film; I just have to find the people who want my style. But I think it’s better suited for games.

    So I wonder how helpful it is to put together a sound/music portfolio and send it out to game developers. Do you guys get stuff like that and actually pay attention to it? I’m sure you have a screener standing over a trash can… right?

    Anyway, thanks for taking the time to blog. I played all 3 Crash games when they came out! Nice to read about them now.

    • http://mascherato.wordpress.com agavin

      I actually don’t know how helpful it is. Sound guys at Naughty Dog were for a long time like Spinal Tap drummers. They didn’t die, but they flamed out and left. Jak 2 was the first game where I personally didn’t end up doing a huge chunk of the sound effect work (picking up where someone ran from it in terror).

      We did have the constant of Mike Gollom actually making the sounds for all the Crash games. And then finally, he introduced us to a co-worker of his Bruce Swanson who was so kick ass, we begged Mike to allow us to hire him away. We did, and he has been sound lead at NDI for 7-8 years. He did all the hiring after that — my and Jason’s hires being psychos (literally in at least 2 cases). So I happily washed my hands of it. Bruce did much better because he is a kick ass in every way.

      • Jose Manuel Pantrigo Romero

        As an artist I can only say that the 3D world slip through my hands now with my 29 years, I find it tedious to learn programming, I prefer to give me work to do graphic design at hand, which is how I programmed in the paper. The case is to stop drawing so many new technologies as they become obsolete hand drawing and undervalued … I think I can offer great things not only in terms of graphics if not as technical level since 1988 llebo playing video games, soundtracks and environments always brought me into the world, that day I have been taught to draw. Andy, you think hand drawing is undervalued? I do not publish anything for the simple fear of not like, I just write stories short novel type, and always in the line of argument which I learned. The hero, Esquire, the princess, the bad and the big boss, the elements that surround them places and locations. Since I was little always created stories, but no one supported my ideas. Today, I still study, life is not always fair to everyone.Best Regards,Ibiza for Fun!

        • http://all-things-andy-gavin.com Andy Gavin

          Well pursue your passions and figure out what your strengths are.

          • http://www.facebook.com/trakatrans Jose Manuel Pantrigo

            He truth is that technology has advanced greatly, on the issue of artistic drawing whenever you can draw by hand and still use my pc to trace the images to my digital art makes sense, we must remember that we who have to create. I stand by that digital art in Spain called “geek” was invented by a magazine for hackers with the same name focused on the more humorous style. This, in its No. 1 came with a special cd with different characteristics of them was the graph encryption. A day of today are still using these basic rules of graphic encryption parameters. ¿Andy, can you imagine a machine similar to a photocopier, with just a touch screen you can mount your games? This is already true :) I love technology and this is why I see very far to start coding with the basics, I prefer to use the binary, so I’ll go crazy looking at libraries, D

            Greetings from Ibiza ;)

  • http://www.questionsindialect.com Phillip Blackwell

    Haha well making games is a business and not exempt from the perils of bad employees and people problems (I own two businesses so I understand what you mean). I bet a lot of folks get into it just because they love playing games, but it takes a special type of personal to make things happen like you guys did- and to be a part of the team. Thank you for sticking with it and sharing your story- it’s inspiring. I played through Crash 1-3 when they came out.

    On another note.. the Spinal Tap joke is an actual real life situation. Seriously in every band I’ve ever played in we went through at least 3 drummers.

    • http://mascherato.wordpress.com agavin

      LOL about the drummers. Seriously with the sound guys it was like that. We had numerous guys who couldn’t take it, one who was so scary the other employees nicknamed him “postal,” a guy named after a Greek god who slept in the office, and many others before Bruce.

  • Pingback: So you want to be a video game programmer – part 1 – specs « All Things Andy Gavin

  • Pingback: So you want to be a video game programmer? – part 1 – Why « All Things Andy Gavin

  • Karen

    Very interesting! I myself am pursuing a career in game development as an artist, so I’m doing as much research as possible before the end of high school. It definitely seems difficult but gaming is something I’m very passionate about! Thanks for writing articles like these!
    (P.S. Crash Bandicoot was my first game ever and is still my favorite, as I own every one. Thank you for the great games! :) ))

  • http://usb3gvn.com USB 3G

    Oh thanks, i appriciate that!

  • http://twitter.com/Mark_Laurel Mark Laurel

    Mr. Gavin, I’m curious about this: “While all good game designers LOVE video games, not all lovers of video games make good game designers.”

    I’m sure you’ve been asked this a ton of times, but, can you elaborate on that PLEASE?

    • http://all-things-andy-gavin.com Andy Gavin

      Not sure. What I basically mean is that there are a lot of talents that go into being a designer, and living games, while important, isn’t a very high bar.
      Sent from my iPad

      • http://twitter.com/Mark_Laurel Mark Laurel

        thank you, sir!

        Happy new year!

        • http://all-things-andy-gavin.com Andy Gavin

          Happy new year to you too!

  • Caty142536

    andy,pura is male or female

    • http://all-things-andy-gavin.com Andy Gavin

      Female

  • Caty142536

    Andy, thanks for answering my question even though she is female, but incrash ctr appears the phrase”HIS CAR.” It was used because you guys did not specify the gender?

    • http://all-things-andy-gavin.com Andy Gavin

      I could be wrong – hard to remember

  • Caty142536

    crash its the best game ever

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