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How do I get a job designing video games?

Jan15

If I had a penny for every time I’ve been asked this question…

Game developers have only a few broad types of employees. Excluding administrative ones like office management, HR, and IT, broadly the team has Programmers, Artists, Sound Engineers, Game Designers, and Testers (some also have Producers, but at Naughty Dog we didn’t believe in them, so we distributed their work among the team leads). Of these jobs, only “Game Designer” is “purely creative” per se. Truth is, on a good team all game jobs are creative, but designers are alone in that they don’t have a craftsmany trade.

Except they do, because game design requires a lot of craftsmanship. The trick is, it’s not something you can have learned anywhere else but by making games.

Programers can write some other kind of application and demonstrate their coding skills. Artists can show off awesome models, animation, textures, lighting, sketches etc. Externally, at home or school, an artist can learn to use art tools to build good looking art. It can be seen. He can say, “I modeled all of that in 2 weeks, although my friend did the textures.”

Game designers have to learn on the job. While all good game designers LOVE video games, not all lovers of video games make good game designers. There are different sub-types of designer, and all of them require many specific skills and personality traits. Creativity, organization, obscene work effort, organization, creativity, organization, organization, cleverness, willingness to take a beating, willingness to stand up for and demand what you believe is good, grace to admit when you idea sucked ass.

So how do you learn this stuff? How do you demonstrate it to a prospective employer. Tough.

Some you learn by playing insane amounts of games. Better yet, you make games. But… unlike a programmer or artist, it’s kinda hard for a designer alone to make anything. So you need to hook up with a great artist friend and a great programmer friend and make something cool. There are school programs now for this too, but the projects don’t have the sustained scope, scale, brutality, hideous cruelty, pain, and near death quality that real game development has. No. Not even close, not even a tinsy bit.

An old method was to become a game tester, and hope that the brass would notice your organizational skills, creativity, etc and promote you to a junior designer position. Probably this will sometimes still work. It requires a lot of stamina and a high tolerance for day-old hot wings, dirty bare boy-feet, and stale crispy cremes. But then again, if you can’t stomach that stuff you don’t belong in games.

You could also try and grab some kind of coveted internship and try to prove yourself. Also requires extremely high self motivation. Then again, if you don’t have that than forget trying to be a game designer anyway.

Maybe the bigger companies take junior designers with no experience. At Naughty Dog we never did.

But it’s still possible with an artist friend and a programmer friend to make a cool iPhone / Flash / etc. game. Do it. Do it again. Do it again. Do it again. Do it again. When a couple of them are good, you’ll find a job.

NOTE: I originally posted this on Quora, and if you want to see the whole thread CLICK HERE.

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By: agavin
Comments (43)
Posted in: Games
Tagged as: Designer, Developers and Publishers, Game design, Game development, Game Studies, Games, Naughty Dog, Programming, pt_career_advice, Video game
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  • http://www.myspace.com/questionsindialect Phillip Blackwell

    Great advice. You should just print a stack of cards with this url and give them out to people who ask the question.

    I want to be a sound and music designer for games. I’ve been told by people in the tv/film industry that it’s perfect for tv/film; I just have to find the people who want my style. But I think it’s better suited for games.

    So I wonder how helpful it is to put together a sound/music portfolio and send it out to game developers. Do you guys get stuff like that and actually pay attention to it? I’m sure you have a screener standing over a trash can… right?

    Anyway, thanks for taking the time to blog. I played all 3 Crash games when they came out! Nice to read about them now.

    • http://mascherato.wordpress.com agavin

      I actually don’t know how helpful it is. Sound guys at Naughty Dog were for a long time like Spinal Tap drummers. They didn’t die, but they flamed out and left. Jak 2 was the first game where I personally didn’t end up doing a huge chunk of the sound effect work (picking up where someone ran from it in terror).

      We did have the constant of Mike Gollom actually making the sounds for all the Crash games. And then finally, he introduced us to a co-worker of his Bruce Swanson who was so kick ass, we begged Mike to allow us to hire him away. We did, and he has been sound lead at NDI for 7-8 years. He did all the hiring after that — my and Jason’s hires being psychos (literally in at least 2 cases). So I happily washed my hands of it. Bruce did much better because he is a kick ass in every way.

      • Jose Manuel Pantrigo Romero

        As an artist I can only say that the 3D world slip through my hands now with my 29 years, I find it tedious to learn programming, I prefer to give me work to do graphic design at hand, which is how I programmed in the paper. The case is to stop drawing so many new technologies as they become obsolete hand drawing and undervalued … I think I can offer great things not only in terms of graphics if not as technical level since 1988 llebo playing video games, soundtracks and environments always brought me into the world, that day I have been taught to draw. Andy, you think hand drawing is undervalued? I do not publish anything for the simple fear of not like, I just write stories short novel type, and always in the line of argument which I learned. The hero, Esquire, the princess, the bad and the big boss, the elements that surround them places and locations. Since I was little always created stories, but no one supported my ideas. Today, I still study, life is not always fair to everyone.Best Regards,Ibiza for Fun!

        • http://all-things-andy-gavin.com Andy Gavin

          Well pursue your passions and figure out what your strengths are.

          • http://www.facebook.com/trakatrans Jose Manuel Pantrigo

            He truth is that technology has advanced greatly, on the issue of artistic drawing whenever you can draw by hand and still use my pc to trace the images to my digital art makes sense, we must remember that we who have to create. I stand by that digital art in Spain called “geek” was invented by a magazine for hackers with the same name focused on the more humorous style. This, in its No. 1 came with a special cd with different characteristics of them was the graph encryption. A day of today are still using these basic rules of graphic encryption parameters. ¿Andy, can you imagine a machine similar to a photocopier, with just a touch screen you can mount your games? This is already true :) I love technology and this is why I see very far to start coding with the basics, I prefer to use the binary, so I’ll go crazy looking at libraries, D

            Greetings from Ibiza ;)

  • http://www.questionsindialect.com Phillip Blackwell

    Haha well making games is a business and not exempt from the perils of bad employees and people problems (I own two businesses so I understand what you mean). I bet a lot of folks get into it just because they love playing games, but it takes a special type of personal to make things happen like you guys did- and to be a part of the team. Thank you for sticking with it and sharing your story- it’s inspiring. I played through Crash 1-3 when they came out.

    On another note.. the Spinal Tap joke is an actual real life situation. Seriously in every band I’ve ever played in we went through at least 3 drummers.

    • http://mascherato.wordpress.com agavin

      LOL about the drummers. Seriously with the sound guys it was like that. We had numerous guys who couldn’t take it, one who was so scary the other employees nicknamed him “postal,” a guy named after a Greek god who slept in the office, and many others before Bruce.

  • Pingback: So you want to be a video game programmer – part 1 – specs « All Things Andy Gavin

  • Pingback: So you want to be a video game programmer? – part 1 – Why « All Things Andy Gavin

  • Karen

    Very interesting! I myself am pursuing a career in game development as an artist, so I’m doing as much research as possible before the end of high school. It definitely seems difficult but gaming is something I’m very passionate about! Thanks for writing articles like these!
    (P.S. Crash Bandicoot was my first game ever and is still my favorite, as I own every one. Thank you for the great games! :) ))

  • http://usb3gvn.com USB 3G

    Oh thanks, i appriciate that!

  • http://twitter.com/Mark_Laurel Mark Laurel

    Mr. Gavin, I’m curious about this: “While all good game designers LOVE video games, not all lovers of video games make good game designers.”

    I’m sure you’ve been asked this a ton of times, but, can you elaborate on that PLEASE?

    • http://all-things-andy-gavin.com Andy Gavin

      Not sure. What I basically mean is that there are a lot of talents that go into being a designer, and living games, while important, isn’t a very high bar.
      Sent from my iPad

      • http://twitter.com/Mark_Laurel Mark Laurel

        thank you, sir!

        Happy new year!

        • http://all-things-andy-gavin.com Andy Gavin

          Happy new year to you too!

  • Caty142536

    andy,pura is male or female

    • http://all-things-andy-gavin.com Andy Gavin

      Female

  • Caty142536

    Andy, thanks for answering my question even though she is female, but incrash ctr appears the phrase”HIS CAR.” It was used because you guys did not specify the gender?

    • http://all-things-andy-gavin.com Andy Gavin

      I could be wrong – hard to remember

  • Caty142536

    crash its the best game ever

  • http://twitter.com/NickelvsNickole Chris

    Hi Andy, I want advice on story telling. I want to make a story so later on I will make it in to a video game. When I start making the story I always get stuck on the beginning.

    • http://all-things-andy-gavin.com Andy Gavin

      There are many good books on craft. I list a few here: http://all-things-andy-gavin.com/2011/05/26/lessons-from-a-lifetime-of-writing/
      Sent from my iPad

      • http://twitter.com/NickelvsNickole Chris

        Thank you

      • http://twitter.com/NickelvsNickole Chris

        Thank you Andy

      • Royal Knight

        i have an idea for a new Jak and Daxter Game!!!!! (a new story)

  • AlexBosquin

    Hello Andy I’m A Brazilian Fan of Crash Series (Just PSOne) and i need to know how the artists and 3d modelers make the concepts !

    In that year (1996) how the artists make a real model(Image of Cortex in this post) as real, because in that year has no much technology!

    Sorry for bad English!!!!

    • http://all-things-andy-gavin.com Andy Gavin

      I detail the process somewhat in this series: http://all-things-andy-gavin.com/video-games/making-crash/

  • I Love Naughty Dawg

    Hey Andy, Im the dude on Twitter, remember, FallenHero? Yeah, if I want E3 or IGN to know me, how do I meet or contact them etc?

    • http://all-things-andy-gavin.com Andy Gavin

      You could look on their web pages and send them an email

      Sent from my iPad

  • http://twitter.com/BlueWind61 Michaelle Pena

    Hello Mr. Gavin!

    Now I’ve been writing a video game document, which is a very long entire breakdown of everything I’d want in the design and gameplay for a video game. I’ve been working it for a few years now, changing, redrawing and revising as I saw fit to make the story and gameplay I’ve imagined to flow better based off of what I’ve learned from games that have been successful/enjoyed by the masses as of recently.

    The document details a lot of things from a small summary to a large overview of the entire plot to the drawn concept and complete written description of the different areas and characters of the game world, dialogues written for characters, their weapon styles and the influence of the world on their ways of life, details of different ways the story can develop based on player decisions, backstories for the antagonists and heroes, drawn-out storyboards for certain important scenes and interactions with the player, music genres or sound effects, possible engines I would love to use to render the world and characters, even where and how I want the save points to be located in certain levels/chapters of the game.

    Hahaha, I could go on, but this is getting lengthy already. :D

    Now what I wanted to ask you is that with all of this planned out, I wish to share it with a group that I can trust to help me make this project an actual video game. Unfortunately, I don’t have the luck of being friends with programmers (or at least motivated ones) to help me with this project.

    I have contemplated going to pitch the project to a group like Naughty Dog, Activision or whoever would probably even listen. And if by the stroke of sheer luck that someone is interested in my game doc, how to prevent being booted out of the actual making-the-game process. (Paranoia makes me worry that my idea could be taken from me and I never have a hand in the production process.)

    ______________**TL;DR: If you didn’t want to read all of that.**_____________
    I want to know what you think is the best course of action for me is to make this game a reality.

    Thank you for your time,
    Michaelle

    • http://all-things-andy-gavin.com Andy Gavin

      Unfortunately, no outside group is going to want to even look at it. Teams aren’t out there looking for ideas of games to make, but game ideas are looking for teams. If you want to make it, you will have to convince some individuals who CAN to join you. Or you will have to work your way up the designer ranks making existing games and try eventually (like 10 years from now ) to being in a position to pitch it to a team you are already on
      Sent from my iPad

      • http://twitter.com/BlueWind61 Michaelle Pena

        Okay, thank you so much for answering! I’ll keep searching and working for it myself.

  • angelo van haren

    hello mr. Gavin,

    i want to be a game designer because i love all kinds of games, and i want the rest of the world to see the gaming world like i do.
    but i don’t have the required ”talents” for it (yet).
    but i am very creative and full of fantasy, and i am very patient.

    what other skills do i need to master the game designing?

    if there something wrong with my english it is because i’m from the netherlands

    • http://all-things-andy-gavin.com Andy Gavin

      Basically all the info I have is in this and some of the other relates posts on my site. There is a career info summary page http://all-things-andy-gavin.com/video-games/career-advice/

  • Del Smith

    Hello Mr. Gavin!

    I graduated in 2012 and still looking for a job in the game design field, or any type of digital design field for that matter. I do have a sort of a problem. I am employed in a job that has nothing to do with design. I apply to jobs that require experience, or internships that require me to be a current student. Now and then, I come across internships that don’t pay at all, and don’t care if the applicant is a student or not. I wonder if I should still apply to unpaid game design internships and leave my job, so that it can give me a chance to get a job in the industry.

    Thanks,

    Del

    • http://all-things-andy-gavin.com Andy Gavin

      I’m not sure I would switch from a paid job to an unpaid one. Most decent game internships pay (maybe not great, but a livable salary)

  • Ian D.

    Hi there, Mr. Gavin

    I have dreamed since I was a kid about designing video games. My real passion was to design story-lines and characters that stay in your head long after you turn off the console. One of my favorite games is Spec Ops: The Line because (I will not include spoilers) of the ending and how I thought to myself “I want to end this the way I believe it should”. I think experiences like this are possible because games have something that no other medium has: a sense that you really experience events along with the characters. My problem is that with all the research I have done, most starting level jobs in the gaming industry seem to be for programmers and artists, so I wonder if I have missed something or maybe I just need to try and learn some of those skills if I’m really going to stand a chance of making any headway?

    Thank you.

    • http://all-things-andy-gavin.com Andy Gavin

      Having skills at programming or art makes it easier. Otherwise, most designers start in the test (Q&A) department and make a really good impression there as someone who not only helps find bugs, but who understands game design and is very systematic and organized

  • C.s.W

    hi Im a senior and i was wondering if someone had a great ideal for a game and presented it to you would you consider it

    • http://all-things-andy-gavin.com Andy Gavin

      I’m not actively making games, so I would have no way to do anything with it

  • C.s.W

    hi Im a senior and i was wondering if someone had a great ideal for a game and presented it to you would you consider it

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