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Making Crash Bandicoot – part 1

Feb02

Crash Bandicoot cover

In the summer of 1994 Naughty Dog, Inc. was still a two-man company, myself and my longtime partner Jason Rubin. Over the preceding eight years, we had published six games as a lean and mean duo, but the time had come to expand.

In 1993 and 1994 we invested our own money to develop the 3D0 fighting game, Way of the Warrior. In the summer of 1994 we finished it and sold the rights to Universal Studios. At the same time we agreed to a “housekeeping” deal with Universal, which meant moving to LA, and for me bailing out on my M.I.T. PhD halfway. It certainly didn’t turn out to be a bad decision.

Jason and I had been debating our next game for months, but the three-day drive from Boston to LA provided ample opportunity. Having studied arcade games intensely (yeah, in 1994 they were still relevant) we couldn’t help but notice that 2 or 3 of the leading genres had really begun making the transition into full 3D rendering.

Racing had, with Ridge Racer and Virtua Racing. Fighting, with Virtua Fighter. And gun games, with Virtua Cop. Racing was clearly 100% the better in 3D, and while Virtua Fighter wasn’t as playable as Street Fighter, the writing was on the wall.

Sensing opportunity, we turned to our own favorite genre, the character platform action game (CAG for short). In the 80s and early 90s the best sellers on home systems were dominated by CAGs and their cousins (like “walk to the right and punch” or “walk to the right and shoot”). Top examples were Mario, Sonic, and our personal recent favorite, Donkey Kong Country.

So on the second day of the drive, passing Chicago and traveling through America’s long flat heartland, fed on McDonalds, and accompanied by a gassy Labrador/Ridgeback mix (also fed on McDonalds), the idea came to us.

We called it the “Sonic’s Ass” game. And it was born from the question: what would a 3D CAG be like? Well, we thought, you’d spend a lot of time looking at “Sonic’s Ass.” Aside from the difficulties of identifying with a character only viewed in posterior, it seemed cool. But we worried about the camera, dizziness, and the player’s ability to judge depth – more on that later.

Jason, Andy & Morgan on arriving at Universal

Before leaving Boston we’d hired our first employee (who didn’t start full time until January 1995), a brilliant programmer and M.I.T. buddy of mine named Dave Baggett. We were also excited to work closely with Universal VP Mark Cerny, who had made the original Marble Madness and Sonic 2. In California, in 1994, this foursome of me, Jason, Dave, and Mark were the main creative contributors to the game that would become Crash Bandicoot.

We all agreed that the “Sonic’s Ass,” game was an awesome idea. As far as we knew, no one had even begun work on bringing the best-selling-but-notoriously-difficult CAG to 3D. Shigeru Miyamoto, the creator of Mario, was said to be working on Yoshi’s Island, his massive ode to 2D action.

But an important initial question was “which system?”

The 3D0 was DOA, but we also got our hands on specs for the upcoming Sega Saturn, the Sega 32X, and the mysterious Sony Playstation. The decision really didn’t take very long.  3D0, poor 3D power, and no sales. 32X, unholy Frankenstein’s monster – and no sales. Saturn, also a crazy hybrid design, and really clunky dev units. Then there was the Sony. Their track record in video games was null, but it was a sexy company and a sexy machine – by far the best of the lot. I won’t even bring up the Jaguar.

So we signed the mega-harsh Sony “developer agreement” (pretty much the only non-publisher to ever do so) and forked out like $35,000 for a dev unit.  Gulp.  But the real thing that cinched the deal in Sony’s favor though wasn’t the machine, but…

Before we continue to part 2 below, my parter and friend Jason Rubin offers the following thoughts on this section:

Andy and I always liked trying to find opportunities that others had missed.  Fill holes in a sense.  We had done Way of the Warrior in large part because the most popular games of the time were fighting games and the new 3DO system didn’t have a fighting game on it.  Our decision to do a character action game on the PlayStation was not only based on bringing the most popular genre on consoles into the 3D, but also because Sega already had Sonic and Nintendo already had Mario.  Instead of running headlong into either of these creative geniuses backyard, we decided to take our ball to a field with no competition.

Filling a hole had worked to an extent with Way of the Warrior.  The press immediately used Way as a yardstick to make a comparison point against other systems and their fighting games.  This gave it a presence that the game itself might never have had.  And as a result, ardent fans of the system would leap to defend the title even when perfectly fair points were made against it.  The diagonal moves were hard to pull off because the joypad on the 3DO sucked?  No problem, said the fans, Way of the Warrior plays fantastically if you just loosen the screws on the back of the joypad.

Why couldn’t the same effect work with a character action game on PlayStation?

And remember, at the time these games were the top of the pile.  It is hard to look at the video game shelves today and think that only 15 years ago childish characters dominated it.  There were first person shooters on the PC, of course, but sales of even the biggest of them couldn’t compare to Mario and Sonic.  Even second tier character games often outsold big “adult” games.

It’s also easy to forget how many possible alternatives there were along the way.  Most of Nebraska was filled with talk of a game called “Alosaurus and Dinestein” which was to be back to the future like plot with dinosaurs in a 2d side scrolling character action game.  I still like the name.

The “Sonic’s ass” nomenclature was more than a casual reference to the blue mascot turned 90 degrees into the screen.  It defined the key problem in moving a 2d game into the third dimension:  You would always be looking at the characters ass.  This might play well (it had never been tried) but it certainly would not be the best way to present a character.

Our solution, which evolved over the next 2 years, was multi-fold.  First, the character would start the game facing the screen (more on this later).  Second there would be 2d levels that guaranteed quality of gameplay and a chance to see the character in a familiar pose allowing comparison against old 2d games.  And third, we would attempt the reverse of a Sonic ass level – the run INTO the screen – which became the legendary boulder levels. [ NOTE from Andy, more on that in part 4 ]

It may have been this very Sonic’s ass problem that caused Naka-san to “cop out” of making a true 3D game called Nights for Saturn.  I also believe, but have no proof, that he felt so unsure of the move to 3D that Sega didn’t want to risk Sonic on that first experimental title.  Instead they created a new character.  This lost Sega the goodwill that Sonic would have brought to the three way game comparison that eventually ensued.  That ended up working to our favor.

Of course Miyamoto-san did not have this problem.  He created a truly new type of character action game with Mario 64.  The controls and open world allowed you to see the character from all sides.  Eventually this proved to be the future of 3d Character games.  But at the time it had disadvantages.  More on that later.

The concept of making a mascot game for the PlayStation was easy.  The odds of succeeding were next to nil.  Remember, we were two 24 year olds whose biggest title to date had not reached 100,000 units sold!  But if there was something we never lacked it was confidence.

NEXT PART [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13] “parts” 12-13 are brand new Jan 2012.

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The Crash Bandicoot in-game model. His only texture was the spots on his back, but every vertex was lovingly placed by Jason

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By: agavin
Comments (444)
Posted in: Games
Tagged as: Andy Gavin, Character Action Games, Crash Bandicoot, Jason Rubin, Mark Cerny, Naughty Dog, Platform Games, Playstation, pt_crash_history, Sega, Sega 32X, Sega Saturn, Shigeru Miyamoto, Universal Studios, Video game, Video Game History, Video Games, Virtua Racing, Way of the Warrior
  • fen

    oh sure, just leave us hanging like that…

    • agavin

      Check back here tomorrow for part 2 🙂

      • Victor

        This article makes me so happy and so sad at the same time.

  • jane summer

    Hi Andy, I work with La Cachette Bistro and loved what you wrote. How can I send you information…

    from Jane
    323.547.2747

    • agavin

      Glad you liked it — but do you mean this post, or the ones on La Cachette? 🙂 http://all-things-andy-gavin.com/2010/11/14/quick-eats-la-cachette-bistro/ and http://all-things-andy-gavin.com/2011/01/27/la-cachette-bistro-part-deux/

      What kind of info? You can always send me a FB or twitter message, contact links are in the righthand sidebar.

  • Hamish

    More! I’ve finished these games more times than I can count…

    • agavin

      This is part 1 of 6 on just Crash 1.

  • Robert

    I was just thinking today about why the histories behind these games were never fleshed out in detail in like a book or something. Certainly a series so popular would deserve it!

    Glad to see this, can’t wait for more!

  • Dave

    Shouldn’t that be “brilliant programmer and incredible voice acting talent behind WoW’s Konotori”? Ha… thanks for the kudos.

    • agavin

      Don’t forget “level completed!”

  • Jay

    Been playing the game for ten years and I’m still learning about it. Please Papa Gavin, tell us more!

  • agavin

    Part 2 has been posted HERE.

  • bluepasj

    Incredible! Crash’s one of the best games and best series ever! For me, is in the same level as Sonic or Mario.

    • agavin

      Convincing the press of that when crash 1 launched sure was hard, but the players spoke with their controllers!

  • 32173

    I am so god damn happy that you and Jason did this game. Back then it was a pretty nice game for a kid like me, but over the years it has aged so much better than the Mario and Sonic games. All the three series have good gameplay, but Crash is the only one that still appears cool, and I don’t even need to be embarrassed by my nostalgia for him.

    • agavin

      Glad you enjoyed it! It does age well. Every time I look at it — say when finding these gameplay videos — I think it still looks sweet, hardly like a 15 year old game! Every couple of years I’ll go back and play through, always cursing Jason’s name when I get to “Road to Nowhere” (he designed that level) :-). You should have seen it before we made it “easy.” An important lesson we learned tuning Crash in the summer of 1996, and learned more between Crash 1 and 2 was that things don’t need to be BRUTALLY hard — just varied and challenging.

  • Andrew

    Hi Andy. Thank you for deciding to write this series — I just found out about it today!

    Crash was the first game I really grew attached to as a child. Not only did it feed my love of platformers and a dream to one day ride the back of a polar bear cub, but it gave me an appetite for making games some day myself. The more I’ve studied and/or practiced game development, the more I wondered how this game got made in the first place. Looking back, it doesn’t take much effort to see how crucial it was to the landscape of videogames back then. It’s not so rare to find a retrospective on any game these days with how much games-media, blogging, and the internet have joined forces. For whatever reason though, I could never find anything on Crash in this regard. You can imagine my excitement at finally seeing a serial post-mortem on it.

    During the course of my final year as a game design student at the Cleveland Institute of Art, I actually had a vinyl poster from Crash 2 hung above my desk (one of those promotional things they’d otherwise have thrown away at Gamestop). In looking for a way to relax between stressful thesis work, I hooked my PS and replayed through the entire game. It does hold up really well.

    At any rate, thanks for creating Crash way back when, and for all you guys do to for the medium and industry. Truly inspirational.

    By the way, I had to do vertex painting myself during an internship this past summer…I can’t believe the original Crash model was “textured” that way!! My jaw hit the floor, haha.

    • agavin

      Thanks so much for sharing and we are honored that we could help be that little bit of your inspiration.

  • Neo Yi

    I am very happy to see a “Making of” for one of my favorite game series ever. It’s such a shame Crash’s presence is so little nowadays that I can barely come across video game articles (mostly retrospects) that even mentions but a snippet of him, if at all. Yeah, his latter games aren’t exactly the cream of the crop, but his earlier games have been so influential during its hey-days and to see people ignoring that is a shameful cry.

    Hopefully memories and lookback such as these will help keep the Crash Bandicoot legacy afloat. The game series will always have a special place in my heart. Thank you for giving us an in-depth look. I eagerly await for more.

    • agavin

      We always joked that Crash was a little like hot girl from high school who came back to the 10 year reunion looking… not so great. But it isn’t his fault. He had some rough partners after Naughty Dog.

  • Doug

    Hey got to say this whole article is incredibly interesting, got really nostalgic while reading (Crash and Street Racer were my first games for PSX, got em’ when I was about 7). One of the things that I have always wondered was, where did you get Ripper Roos laugh? I’ve heard it in movies (Elf) and even some other games (Darkstalkers).

    • agavin

      I can’t remember if Roo’s laugh was recorded for us, or if it came from a sound effect library. “Sound guys,” like the awesome Mike Gollom who worked on Crash, have vast libraries of sounds that they have licensed. They often use these as starting places to create new sounds.

      • Tai

         I think it was a sound library because I heard it in Walt Disney’s Lady and the Tramp XD

  • agavin

    Posted on Hacker News at http://news.ycombinator.com/item?id=2189348

  • John Roberts

    I just finished reading all six parts, and I gotta say this was a brilliant article to follow. You guys at Naughty Dog were ahead of the curve back in the day, and right now sitting very pretty with the best of the best of Developers.

    You guys rock.

  • Julian

    Hey Gavin ,great article, just finished reading. I was wondering, do you ever think the old crash bandicoot games (1,2,3) will make their way to Xbox Live Arcade?
    I would love to play a HD remake of them and i bet it would sell like a wildfire ! 🙂

  • BRING BACK BANDICOOT

    There are millions who would love to see you take the reigns for Crash Bandicoot once more.

    You made games that made millions, created a icon and phenomenon

    What are the chances that you can get the rights to Crash Bandicoot back? The characters and games you once made have since been destroyed by other developers, and they have even canceled their last game..

  • Victor

    Hi andy)) I’m from russia ) in 1996 when i was four 😀 it was my first game!)) So it still stays in my list of ALL TIME CONSOLE BEST GAMES))) It’s like John Lennon and Mercury. I’ve played Crash band. 1,2,3 and cart racing.. but I was dissapointed in crash bash… So now I know that after crash races “crash bash” was made by different studio!
    Now i dont spend much time on games but sometimes i buy and play games like Jak, Ratchet and clank etc.

    I almost lve you :DDDDDDDD Crash bandicoot reminds me my childhood)) I’ve played all four games two years ago and enjoyed it one more time)

    But I ve played it with jailbreaked psp with psx emulator, it would be vary cool if you could sell these games at playstation store (not only crash bandicoot 1) and I would buy it for 50$-70$ with great pleasure)) My dream if naughty dog make a remake of these games)

    With Best Wishes
    Studet (Moscow Institute of International Trade and Law)

    • agavin

      I’m thrilled you enjoyed it so much! That’s why we made them. They might not be high art, but we wanted them to be darn fun!

      • Victor

        So the good game came from it. Really it might not be an art but “all ingenious is simple”(Goebbels) You should know that this game is childhood for someone))

        Offtop. question: Do you play games??? I met many many people like you , who do their business well but dont use the product of this activity.

      • agavin

        I play lots — I’ve logged a rather obscene amount of time on WOW 🙂

      • Victor

        These games are too addictive) I’ve played too much time la2 and finally i overcomed this addiction) It takes too much time) But some of my friends who played la2 and then changed thair game to WoW say that WoW takes less time….
        Now I read more than play) but not the last week))) I was playing for 32 hours:D
        I changed games to snowboarding, girlfindin’ :D, education and etc)))

  • Victor

    *very

  • Victor

    But i lied… i play one-three console games a year

  • G–Stokes

    Big fan here. I played the original three Crash Bandicoot games as a child and they had a pretty enormous effect on me. I’m glad my first console was a PlayStation – I harbour the sort of deep attachment to games like Crash, Spyro and Rayman that a lot of other people hold for Mario and Zelda, and I wouldn’t have it any other way.

    For me, one of the most fascinating aspects of a game is its atmosphere – in some ways, it can be even more important than the fun factor. That’s one of the things I love most about the original Crash games – they had a fantastic vibe, especially the second and third games. For example, the warp room in Crash 2 made me feel like I was in some sort of ancient, hallowed site, the air dense with unknowable histories – and when I passed through those hidden ways and found myself in the sixth chamber room, atop the ruins of Cortex’s castle and with the islands from the first game visible in the background… well, what can I say? It felt like I was entering the Holy of Holies – it’s pure magic.

    Another element I found wonderfully evocative was the scenery. Crash 3 featured vast, mysterious backdrops – I always wondered what was in that distant medieval castle, pondered what might lie within the neon skyscrapers of the future. The entire game was infused with mystery and possibilities.

    You get the picture (if I’m explaining myself clearly enough) – the Crash Bandicoot games are atmospheric masterpieces, and that sort of ‘feel’ stays in my mind afterwards even more than the enjoyable gameplay does. Other examples of excellent ambience include the wonderfully magical, cosmic warp room in Crash 3, the eerie, claustrophobic Generator Room in Crash 1, with Cortex’s face staring at the player across dark, unknowable voids, the floorless Great Hall with its pathway of gems… My question is this – did the developers make a deliberate effort to achieve this sort of mysterious, magical quality? It’s not as palpable in the Crash games as it is in Spyro or Rayman – some people may not even be consciously aware of it – but it’s still a very big part of what makes the series appealing to me. The post-Naughty Dog Crash games are simply lacking in this department, and neither Jak nor Uncharted achieve the same sort of feel. Do you have any thoughts regarding the early games’ atmospheric qualities? If not, that’s fine – I’m grateful simply for this opportunity to share my perspective and let you know how much I appreciate this aspect of the games. Thanks – for everything.

    • agavin

      Thanks! That’s an awesome post. Yes, we tried to capture exactly that kind of ambience — that we did successfully, still sometimes surprises me!

      • Victor

        Rly awesome post)) I don’t know english so good to speak out so )as in my native language))

    • KnightVision

      imo jak kind of achieved some of the mystery elements but probably not in the same way as crash bandicoot did. in the precursor legacy I always found myself asking about the origins of the precursors. mind you the mystery wasn’t as unobvious (for lack of a better word) as it was in the crash bandicoot series. however that mystery kind of returns in jak II when you get to the ancient ruins and find samos’s hut. I found myself asking what are all these buildings surrounding the hut? and where did these mountains and hills in the distance come from? and then in jak 3 you’ve got those ruins in the wasteland. a part of me wants to solve this mystery by saying the ruins in jak 3 are former parts of the precursor temple and spargus city and the ruins in jak II are older parts of haven city. but another part of me thinks they could be part of something else O.O

      • Andy Gavin

        🙂 Our plan was a success!

  • isaak merritt

    i miss the lovable bandicoot

  • robotnik

    Hey Andy, what’s your favourite level in Crash Bandicoot (2,3) and why?

    • agavin

      I don’t remember under which post, but somewhere in these first 6 I detailed that at length in the comments.

      • robotnik

        The only comment I found is in “Making Crash Bandicoot – Part 6”, where you said that >Sunset Vista< was one of your favourites. So what are your favs in Crash2/3 ?

        You also wrote that you played WoW. Did you pick Horde or Alliance ? 😀

      • agavin

        Horde of course. Undead warlock was my first toon, and still my main. I also have a druid and pally on the horde side. I did level a NE rogue to 60 in the old (classic) days to see what Ally was like.

      • robotnik

        For the Horde! Undead are cool 😀 , my main char is a Troll Shammy .
        So you never tried Cataclysm ? They rly changed a lot compared to classic. I started a Warlock (Worgen -Ally) in the new one and boy do they rock. 🙂

        Aside from that I’m rly looking forward to play Diablo 3 (and Rings of Power 2 😀 ).

      • agavin

        I leveled my Lock to 85 and maxed out his pre-raid gear in the heroics. I just didn’t feel like tackling a fourth round of endgame raids.

  • Lianna

    Remember, when i was 10 and i was searching “The Making Of CB” and there’s no videos. Now, i’ll go to watch on YouTube because Charles Zembillas draws like me at watching. ^^. Can has videos?

  • Emil

    Hi! I’m curious to find out, how did you come up with the character designs? For example, what was the inspiration behind a cross between a dingo and a crocodile? And a psychotic kangaroo (Ripper Roo, my favourite character! 😀 )? Also, what is your favourite character in any of the Crash games you were part of?
    Thanks! (Are one of these coming up for Crash Team Racing? :D)

    • agavin

      Cortex and Crash are my favorite characters. Our “idea” to a large extent for Cortex’s mutants was the crossing of various Tasmanian animals, and also the sort of mad scientist theme (N. Brio, N. Gin, N. Tropy etc).

  • Andrea

    Ehi Andy, do you think that Activision will do something special for the Crash Bandicoot’s 15th Anniversary?

    • agavin

      No idea!

  • Max

    This plays awfully but looks very nice, check it out:

  • jorb

    Andy, I am working on my own 3D game now and I have a lot of issues with 3D compression. For example, I really need a 3d camerasystem that does not initialise out-of-sight polygons but it is surely very hard to program.

    Is there any chance you could help or send something I can use to understand good 3d camerasystems better? Because I’ve tried for months but nothing flawless comes out – i’d be a great honor.

    Jorb

  • reed b.

    I found this site and your posts on “making crash bandicoot” by accident, but I’m glad I did. I got the original crash games when I was 5 a decade ago, and I’ve loved them ever since. They are and always will be a part of my life (and I think its awesome to be able to talk to the guy who helped make them! :D). I just wish that crash would’ve had a better fate after the guys at naughty dog left him – seeing that only crash’s image, not his fun and replayability, being carried through wrath of cortex and nitro kart, simply as soulless clones of earlier crash games. Thankfully, twinsanity caught my interest, with its new free roaming worlds and liveliness based around the original game’s concept, albeit not the same way old crash did. But I would’ve accepted crash’s end right there if only to save face from radical. Its obvious in their first game (tag team racing) that their influence was very obnoxious, unnecessary, and painful, but they managed to corrupt crash further through his image in the newest games. This pisses me off the most, since radical is simply selling out a staple of my childhood like it’s some new cartoon on nickelodeon (which i hope to god it doesn’t become). I’m hoping, considering the hard work you’ve put into crash in the beginning, that you’ve seen his gradual demise with these new games and that you can agree with me on any of this. Please tell me – is there any hope for crash bandicoot in the future?

    • agavin

      I hope for hope 🙂 but I don’t really have nay control over at this point — it’s in Activision’s hands now.

  • reed b.

    Yea – To me it seems unlikely that crash, assuming that the image of crash himself survives in the minds of developers and fans, just happens to land in the hands of a more suited develepor than he has been with (post-naughty dog) that will want to revive crash to his original goodness, rather than make a quick buck off him. I say this considering that most of the developers and fans that really care about crash most likely aren’t big, powerful, and wealthy enough (like activision) to get the tech, the team, the ads, and especially the rights to crash himself to make the game. And, unfortunately, I think it’s unlikely that crash will be returned to you and the guys at naughty dog once more, due to activision’s grip on crash’s name, and since you guys are probably more concerned with the uncharted series and future projects with sony (and hopefully wrapping up jak!). It’s obvious the best hope for crash would be for naughty dog to look into it again (although if there’s any chance of them getting him back present, it would be a while) considering it’s one of the few companies that has all the creativity and fun used in the first crash games (since they all made them), and they’re successful enough to have enough leverage in the video game industry to make another game. But, to concur with your statement, as of now I think hope is the only thing for us crash fans to look forward to. I just hope that crash’s fate in the next decade is better than it was in the last, and that you and the naughty dog team can keep an eye on him in the future

  • Peter

    I LOOOOOVE CRASH ItS SOOO Fun!

  • Daniel

    Hello Andy! I’ve been playing the original Crash Bandicoot series since I was 4 years old! 11 years later and I still keep playing them! They are the best games I have ever played. They also bring back really good memories from the past. Thanks for the good times 🙂

    • agavin

      Awesome!

      • Daniel

        Ok so I have one question. I am ordering a puzzle from Portraitpuzzles. They let you send in an image and transfer it to a 1000 piece puzzle! I decided that I should do a crash bandicoot image!
        The thing is the image that I would like to use, they wont accept.
        They said they need permission from the owner.

        http://crashland.elynx.fr/ressourcebonus/siteofficiel/c3-production_fichiers/crash3hintguidehut.jpg

        I contacted Naughty Dog but I haven’t got any response. Can I ask you, or are you no longer with Naughty Dog?

      • agavin

        I’m not the owner. You can try and contact Naughty Dog, I’m not sure if they are anymore either, but probably (i.e. Sony, as they own NDI).

  • Sulia1

    Hello,

    Nice Story about the History of Crash Bandicoot.

  • Gabriele

    By now to me, except for the PSX games, only your posts remain of the old good Crash Bandicoot!
    I Hope that in the future you will write a “Making Crash bandicoot 2/3/CTR” post.
    I don’t know if Activision is making another Crash game but I know that I will love another Crash game from you and Jason ;).

  • Kaizer Allen

    Hey Andy, I saw some of the beta levels the team had created for the first “Crash Bandicoot.” Did they ever got finished? Here they are:
    1) Cliff level
    [youtube http://www.youtube.com/watch?v=ZW5yFRaQkUE&w=425&h=349%5D

    2) Cavern level
    [youtube http://www.youtube.com/watch?v=CXjvM5deHNM&w=425&h=349%5D

    3) Waterfall level
    [youtube http://www.youtube.com/watch?v=ZW5yFRaQkUE&w=425&h=349%5D

    *I really am a big fan of Crash ever since I was 5…and until now, I do play the game. Crash 2 is my favorite among the four you have created.*

    P.S. I really wanna know if those levels were finished, but didn’t ship…just like Stormy Ascent. I can’t help but ask you this. I just want to know, I’m a big fan!!

    Thank you so much.
    And thank you for bringing Crash to this world.

    Kaizer.

    • agavin

      Awesome!! I didn’t know there were any videos on the web floating around of those 2 levels. It’s really two, #1 and #3 are the same. #1 was what we called “level1” (jungle) and #2 was what we called “level2” (lava cave). Only the first half of the lava cave seems to be working in that build, it had a bigger cave past that that blew the engine to all hell.

      Both of those levels were failed early levels. We developed them and the gameplay didn’t work. We then retreated and made a few cortex power levels (I detailed this in the gameplay post) and made the gameplay really fun there, and then went back and redid the jungle concept from scratch. But certainly you can see the Crash aesthetic and elements at work. Those early levels suffered from having too many polys, and not enough containment. The player needed containment or he could get himself in trouble. You can also see how even very early in development (those videos are certainly from 1995) Crash looked like Crash.

      • Andrea

        Those are not the only videos about this early version of Crash Bandicoot that can be found on YouTube. There are also these:

        Mini-game:
        http://youtu.be/12gRNxR59ek

        Early bonus level:
        http://youtu.be/iDfx-ovzmbc

        It’s also interesting to see that the cavern level is very similar to that cavern from Crash Twinsanity, eh?

        By the way, Andy Gavin, I really would like to ask you this: have you ever seen the concept arts of the canceled “Crash Bandicoot 2010”? If yes, what do you think about them, especially the new Crash’s model (that looks like the Japanese Crash), DingoDile and those little bandicoots?

        – Thank you in advance

      • agavin

        Haha. That isn’t a mini game. That’s a recording of “level0” which was my programming test level. I was just testing spiders and the labass. It was always very useful to have a level that was super small (hence I could process it in 3 minutes instead of 6 hours). I’d just stick whatever creatures I was programming there first and do all the programming I could on them BEFORE putting them in a real level.

  • Kaizer Allen

    I mean, here’s the Cliff level: [youtube http://www.youtube.com/watch?v=9-chYkE0BO0&w=425&h=349%5D

    Thanks again! 🙂

  • Eric Wiedeke

    Why don’t you talk about Jak and Daxter? and do you support the cliff hanger at the end of the main series and do you really honestly believe *shakes head* the lost frontier was a true sequel?

    • agavin

      Eventually I’ll do articles on the other games. 🙂

  • Tonic N.Gin

    I loved all the crash games by naughty dog; and they have, perhaps, had a larger influence on my life than most people can give credit to a game 🙂

    One question: Since giving up the rights to crash, the back stories of many characters has been deepened and edited. One large change is that Cortex has become more of a joke villain, hiding, running away ect. If you had continued to make the games, would Cortex in particular have gone down this route? Also, what is your opinion of this personality change?

  • ChaosStar

    Which is runs at the highest framerate:

    PAL version of Crash Bandicoot games that you made or NTSC.

    • agavin

      NTSC version runs at 30, and the PAL at 25. The resolution is better on the PAL one however, and the frame rate more consistent (because there is slightly more time per frame to compute everything). Overall NTSC is bit easier on the eyes.

      • ChaosStar

        Does this mean the NTSC version runs gameplay faster than PAL, or vice versa?

      • agavin

        The game was carefully coded so that actions and animation (as best as possible) proceed at the same rate. For example if you hit the jump button and Crash is supposed to be in the air for 1 second, the parabolic arc of his jump is sampled in NTSC such that there are 30 datapoints and in PAL at 25. The jump itself is supposed to take the same amount of time and feel the same. In practice, this works like 95% of the time and there are slight differences with a few creatures or animations, usually just one more or less frames. This results mostly from rounding error in that the duration of 1/30 seconds of some animation has to be rounded off to fit the 1/25 increments.

  • Karen

    Crash Bandicoot was my first videogame that I got when I was 7, and I STILL keep playing it over and over today and it never gets old. The entire game itself is just so fun; it’s funny, it’s entertaining, it’s addicting, and it’s not overly complicated either while still being fairly challenging. This article has been so interesting, and I’m going to continue reading the rest. This is seriously my favorite videogame- so, well, thanks for everything. 🙂

  • Stephen

    Crash Bandicoot is my favorite game! Why the heck did you stop mmaking them?

  • Ciara

    Dude the games of our childhood. Growing up with Crash was and still is fun. To me, knowing that so many people to have had that game deeply impact their childhoods would make me feel like I truly reached the goal. 😀 This is a fun article. I read the whole thing and now re-reading it. This really means a lot to me 🙂

    • agavin

      🙂

  • Samuel Simei

    You guys are awesome you made one of my favorites games ever, I mean I grew up playing Sonic and Mario (first I had a Genesis then a NES), but when I bough a PS1 I was amazed by how hard and awesome Crash was (the Indiana Jones like level on the first game is one of my favorites, being chased by a giant rock is really awesome), heck, I remember playing the game again and again just to catch all the gems (and I didn’t even owned a memory card back then, good thing that game had a password system :P).

    Also, the death animations, I love those animations, is kinda funny when you are almost throwing the controller at the screen and then one of those scenes happens (my favorite is from the 3rd Crash, the one when the frog kisses Crash and he turn into a prince, haha).

    Keep rocking guys! (and sorry if my english is kinda broken, hahah)

    • Andy Gavin

      We loved the death animations. They were huge favorites of creators and players alike. Even after watching Crash die some particular way for like the 10,000th time I’d chuckle. We actually adapted them conceptually from both the Warner Bro animation style of “injury” and from the notion of fatalities that we “borrowed” from Mortal Kombat when making Way of the Warrior. It was our idea that fatalities were actually more amusing than gross, and so we played up the humor element and removed any vestigial sense of horror. Crash is not exactly what you would call a frightening game. 🙂

      • Cortex

        Not so frightening… Until you copy your disk to your PC to play Stormy Ascent on an emulator… As if Slippery Climb wasn’t hard enough.
        I have gone through two copies of the first game, it’s a shame. It’s hard to find nowadays, at least around were I live. At least now I have the PSN release to play. Crash Bandicoot is the best series I’ve ever played! As excited as I would be if Naughty Dog started making the games again, I think we need to stop pestering Andy. Activision owns the rights to the game, Naughty Dog can’t just make a new game without going through Activision now. (I think…)

        Andy, I did run across a download of the the Crash 1 prototype/beta. Is this legal to obtain, or was it leaked by someone outside of Naughty Dog? I’d like the chance to play it, but I’m wary of downloading it in case it’s illegal.

        • Andy Gavin

          I’m sure it was leaked. It’s a kind of piracy to copy it, but I doubt very enforceable. Given the 15 years since its release, if you have legitimately paid for a copy of the game at some point in your life, I myself (non legal, non binding opinion) chalk it up to having fun and exploring the process of game making.

  • Lolo

    Some more prototype compilation [gooooooodness] everyone might want to see:

    [youtube http://www.youtube.com/watch?v=wyvLKbdvQYY&w=420&h=315%5D

  • Asldldl

    Some more prototype compilation [gooooooodness] everyone might want to see: [youtube http://www.youtube.com/watch?v=wyvLKbdvQYY&version=3&hl=en_US%5D

  • DanGameTank

    Hi Andy,

    These articals are utterly amazing to read after 15 years. I just spent my whole Christmas playing through Crash 1-3 again, and think I enjoyed them even more than first time around. They’ve held up very well and if anyone ever wondered why these haven’t got the HD update treatment maybe it’s because they simply don’t need it?

    I’ve also just learn’t about Stormy Ascent, which must be one of the most complete and astounding finds in the hidden/unused game level pool. Was it a conscious decision to leave it on the disk or more a case of not having the time to take it out?

    Also, what was the crunch period like on Crash 1. I think I read somewhere in these posts that much of the game was done by early summer ’96, so was it a fairly calm end to the schedule or were there any last minute late nights and panics?

    After all these year’s of playing it’s nice to be able to directly THANK YOUfor these amazing games. They really did make my childhood a more colourful place.

    All the best with the book and Happy New Year!

    Dan Morris, England

    • Andy Gavin

      Thanks for being such a serious fan! They were great fun to make (although a lot of work :-)) but we were very aware that we had something really special on our hands — and needed to treat it right!

  • Birthday Cake — No’Mo

    2011 — Crash’s fifteenth anniversary…and the first time in 15 years that he didn’t have a game out. Wow. 🙁 I hope I can expect some announcements this coming April-July. 🙂 What do you think Andy, will you be excited if ‘Crash’ ever comes back?

    • Andy Gavin

      I hope so

  • Bee-Having

    Video interview for the making of:

    Crash 1 – http://www.youtube.com/watch?v=tzaaQTJYfCs (Jason Rubin)
    Crash 2 – http://www.youtube.com/watch?v=PP2kAtRjDr4&feature=related (Andy Gavin, Jason Rubin and Mark Cerny)
    Crash 3 – http://www.youtube.com/watch?v=QSYlbS5vGNA&feature=related (Andy Gavin, Jason Rubin, Mark Cerny, Stephen White, Daniel Arey, Evan Wells, Bob Rafei) —– Makin’ Waves has totally different music!
    CTR – http://www.youtube.com/watch?v=EF-xSPEqZ3Y&feature=related

    Watching this is awesome. I thought you would like to see it, Andy! 🙂

    • Andy Gavin

      Thanks for posting! It’s always great to get links to this kind of stuff.

      • Bmadsh

        (I’m not really the best at writing, but I’ll try)
        Hey. I bet hundreds of thousands have been writing that you have to do a comeback, but anyways:
        I’ve red many parts of “Making Crash Bandicoot” and it’s just so awesome. I smiled alot when i red it. Many things were really funny ^^ The story could have been a great selling book! But anyways…

        I love your crash games so much, they are really the best games that have been made in the history of games. I can’t really describe how good it really is! The design, the hidden levels, the way that you make something easy enough for everyone and somethings really hard, the music(by far the best game music ever) the creativity… You guys are some serious geniouses.
        The game just makes me so happy. I don’t play it  all the time, but sometimes, it’s just so awesome to take up the old ps2 or 1 and just play one of the crash games. It really makes me happy every time! And I know that many others do the same.

        Look at the top comments of this video: http://www.youtube.com/watch?v=kVFNjvpOZck
        I have to say that I agree. Almost every single person liked the Naughty Dog games waaaay more than the Radical Entertainment games. Where are the secrets that were so hard to find out? And the good music? The good old design? And sometimes I have to say that I miss the warp room too. Think about all the crash players out there that would love it so much if you made another game.
        I’m pretty sure you have seen this, but look at this fan: http://www.youtube.com/watch?v=lZelcTTo_X4
        He is making a crash game using his spear time, and he makes it for free. Pretty impressive. And it is going to be a warp room based game. The animations looks a little poor, but he is trying his best.

        It shows how much people miss the real games. If Naughty Dog would come back with a new game, it would have been one of the best selling in a long time probably and it would have made so many people happy! Think of it. Tell the others in Naughty Dog “Fuck it, let’s make a new Crash game just for all the fans. We can’t let them down”! …
        But really… think about it at least. I really hope that you will think about it. Maybe have a disgussion with all the people in Naughty Dog. No one can make the game like you guys did, since nobody have got the same fantasy.

        • Andy Gavin

          Mega thanks for all that fan luving!

  • dingo

    .

  • Pedro Goncalo

    Greetings!

    I own a Megadrive/Genesis and a PSone (nowadays I use my computer as
    a console, so I don’t own other consoles), and Megadrive has great
    documentation if we want to reverse engineer it (going from building
    cartidges from scratch to program Motorola 68K in C, and even build
    one with a FPGA!!!), but the same can’t be said for PSone (please
    correct me if I’m wrong).

     

    I don’t have the time nor the knowledge that would be needed to
    reverse engineer PSone and make some funny hobbyist games for it,
    but I would love to.

    What kind of development environment you used to develop Crash
    Bandicoot or other games in PSone? Are such tools reachable to home
    users?

    Are there any examples of games that one could use to understand the
    basics of PSone development? Or any company that wanted to build
    some games needed to create its own tools from the scratch because
    of the lack of support from Sony? If so, who developed such tools
    that would require deep knowledge of the PSone’s architecture and
    behavior?

     

    Is the source code of Crash Bandicoot games released? It would be an
    amazing case of study (even for academic purposes) and would mean a
    lot for many addicted gamers. If not, when will it ever be? (Well
    looking at Sega’s example of, after almost 20 years, not releasing
    Sonic the Hedgehog source code, I would say not in my life time). It
    would be amazing to be able to modify Crash games’ code, compile and
    burn to play in a real PSone… I would love to be a developer of
    PSone (the console of the future) as a hobby!

     

    If there’s no chance to develop any kind of software to PSone
    because of the limitations stated above, would it be considered
    illegal to develop some remake of Crash Bandicoot for PC or another
    platform, a fan made version of Crash Bandicoot, and distribute it
    freely across the internet? I see allot of fan made games, but
    sometimes they seem to be illegal, others don’t, its quite
    contradictory.

     

    Thank you for your patient!

    -Pedro Domingues

    • Andy Gavin

      I used the old PSX ISA boards (and before that the 50 pound dev unit). There wasn’t much other option in those days before the Playstation came out. We used Gnu GCC targeted for the PSX and the Psygnosis tools and debugger.
      I have to imagine that the whole machine has been totally reverse engineered and that there are detailed docs online. Besides there was the whole Sony official dev kit you could buy in the late 90s. You can probably even program to an emulator. The PSX was a pretty easy machine to program, one of my favorites. It had a good balance of hardware and wasn’t too complicated.
      For example, the PS2 and PS3, while incredible, are insanely complicated.
      Andy

  • Ty

    i’m curious about who’s naming each level from the games? they sound amazing and they’re easy to remember. 🙂 did you have any last minute change in the level titles? if so, examples please? thank youuu… 😀

    • Andy Gavin

      Jason, I, Dave And Taylor mostly named the Levels.

      Sent from my iPad

      • Ty

        great!! btw, Im sorry to ask you this again….but did you guys change some level titles at the last  minute? if so, can you please tell me what they are? (for example, ‘sunset vista’ was once called ‘….’ , etc.) we’re doing something at crash mania (it’s like an encyclopaedia/site dedicated to crash bandicoot); updating information about the first game. thank u!

        • Andy Gavin

          I totally don’t remember. It’s entirely possible that in the spring or summer of 1996 we did a pass of renaming on the levels.

      • Deanooo

        Hey in Crash Team Racing did you intend nitrous oxide to be playable?

        • Andy Gavin

          nope

  • K.A.

    This might be related to Crash Bandicoot 2: Cortex Strikes Back but have you seen them? http://www.youtube.com/watch?v=6SqYJJxGP6w&feature=g-all-u&context=G281fb0fFAAAAAAAAAAA It did amaze me. 🙂

    • Andy Gavin

      That’s a state machine bug with Crash himself, probably derived from a quirk in the collision detection (with regard to telling him if he’s on the ground or not).

    • its_not_a_me_mario

      Are you using an emulator (either opensource or those included in sony’s products)?
      While the game seems to be close to the “real thing” the truth is that its pretty far from it and certain bugs in the code may appear much easier than expected.

      These emulators recompile blocks of mips32 assembly directly to the target platform’s cpu architecture and a lot (and i mean a lot) can go wrong in complex expressions , and  especially when they rely on  results from floating point precision instructions.

  • T.C.

    Hey Andy, big Naughty Dog fan here!

    First of all, thanks for writing these! I really enjoy reading and learning a lot from them.

    Secondly, those beta level videos were recorded last year; not in ’95.

    Thirdly, in the comments section of the Waterfall video, it was mentioned that you can press L1+R1 for Invincibility. Did this cheat and any others carry over to the retail version in some unknown fashion? There was also mention of pressing L1+Square (really L1+Select from a forum post I saw) that resulted in a black screen showing up. What was the purpose of this combination?

    Finally, I saw a making of Spyro 2 video a while back, and the interviewer asked an interesting question that I would love to know the answer to: were any of the characters based on a team member?

    Happy New Year, as well!

    • Andy Gavin

      The cheats are in the final game, but activating them is very difficult and secret, and I can’t remember how :-~

      • Demon

        will you be making more crash games ?

        • Andy Gavin

          Not currently.

          • Rodrigo cedillo

            why not yall need to make a crash bandicoot classic game and yall will get a lot of hits
            people will buy it alot and youtubers that want crash back will be happy
            Just Please make one

      • T.C.

        I appreciate the response, Andy. I was browsing some YouTube videos and came across the History of the PlayStation video. The Bandicoot we all love makes a couple of appearances in it, and gets an honorable mention @ 16:51. See here: http://www.youtube.com/watch?v=ryi1QBA6XyI

        Have you seen this video about Crash 2 before? http://www.youtube.com/watch?v=FbYdZJg15PE&feature=related

        • Andy Gavin

          That second video is particularly funny. I forgot how cool CB2 was!

  • Negimap

    Do you like “My Little Pony: Friendship is magic” and if so, what is your favourite pony?

    • Andy Gavin

      Huh?

  • Anonymous

    Crash was a real great game, I just dont get why it cant be like the god old days
    there is got to be a way of NG to get the rights back or just participate in the making of a new crash game that is like the classic, I’m sure it would be a big success
    Is it possible? I think they should really considere this possibility

    • Andy Gavin

      It’s a very complex issue. I’ve covered it in some detail in the comments in here or one of the other parts (like part 6).

  • Rodrigo cedillo

    crash bandicoot my favorite game.radical and sierra entertainment ruined it so i want yall to make a new crash bandicoot.

  • Juan carlos

    Its Just Great to Know that the Crash family is very United!!!
    I have all 5 naughty Dog games for  my ps-1 and also the games on my pc Which i play with an emulator plus the Prototype for Crash-1 which is very Cool due to the fact that it does have a lot of different fonts and to me that makes it very fun to play.
    My wife is also now hooked on Crash even though at first she did not like me playing what she likes to call some kind of Wolf that jumps way to much!!! hahahahaha
    Told here its not a wolf but a marsupial that is found in Australia.
    Thanks For the Great Games Andy Cheers!!!!

  • Dafunk

     Men, you just created the GAME of Playstation 1, a symbol of the 90’s, Crash Bandicoot killed my afternoons’ boredom after school. I was a big fan of Crash in my childhood. Wow men, I admire you. Thank’s for all.

  • Mohamed Baraka

     what software did you guys used to creat it? 😀

  • Alef Goulart Ribeiro

    Andy,the guys of Anonim art productions are doing a mod for the cryis2.the mod is  a crash bandicoot game!the mod looks amaaaaziiiiiiing.if you have the rights about the old crash bandicoot pleeeeaaaseeeee don´t cancel the mod because of “copyright” pleeaase(i will install crysis 2 just to play it.i think it will be released in the end of 2012 because they don’t have a animator)congratulation for crash’s game everytime i play crash 2 or CTR my 7 years old are remembered kkkkkk thank you guys

  • Alef Goulart Ribeiro

    Andy,the guys of Anonim art productions are doing a mod for the cryis2.the mod is  a crash bandicoot game!the mod looks amaaaaziiiiiiing.if you have the rights about the old crash bandicoot pleeeeaaaseeeee don´t cancel the mod because of “copyright” pleeaase(i will install crysis 2 just to play it.i think it will be released in the end of 2012 because they don’t have a animator)congratulation for the  crash’s game  if you guys want to see crash bandicoot returns click here:
    http://www.moddb.com/mods/crash-bandicoot-return/news/the-official-site-of-crash-bandicoot-returns-mod

    • Andy Gavin

      I have no objections, I think it’s cool. Activision however owns the copyright.

  • Jax

    Crash Bandicoot, Jak & Daxter i really love those series But i hope we can see them in the future .
    I cant accept the fact of  leaving them behind .

  • Jax

    One more thing, Jak celebration when he takes a powercell … whose idea  is that?
    its really awesome …. i enjoy it everytime

    • Andy Gavin

      I can’t remember. But John Kim animated all those celebration dances

      • Royal Knight

        About Crash Bandicoot, i noticed that there was NOT A SINGLE Jungle level in CRASH BANDICOOT 3: Warped (The Core of CB)

  • Carbon Crash

    i making a video and i NEED to know if Pura is a female or male please answeer

    • Andy Gavin

      I have answered like 10 times. Basically I don’t remember. The opposite sex of Polar. 🙂

  • Carbonc Crash

    allright.so Pura is a FEMALE(thanks. its VERY great that she is a female :^)Andy,Thanks and i REALY sorry for the inconvenience/disturb(i really sorry)^^i hope the good crash games comeback someday thanks for everything Andy^^.you just make my childhood better kkkkk thaaanks
    :~(

  • Gabriella Bandicoot

    i was so addicted in crash 3.i have sexual fantasies with Pura when i have 11 years old. LOOOOOL.

    • Andy Gavin

      Twisted! And perhaps dangerous!

  • Alef Goulart Ribeiro

    andy,you still have the rights about Crash Bandicoot1-2-3 and Crash Team Racing?

    • Andy Gavin

      Nope.

  • Gabriella Bandicoot

    have sexual fantasies with Pura? yeah,i agree this coul’d be dangerous.i already knew Pura is a female when i have 11 years (even by the fact Pura is a female, i had 11 years.
    that time, I was not seeing it as a problem. I really felt something for her  (today i have 13 years i don’t think in this anymore i have a boyfriend ^^)

  • Jax

    I know you cant make any crash games but can you make a new game look like crash ?

    • Andy Gavin

      I could make a cartoon game — just not violate the Crash intellectual properties

      • William Errey

        isn’t that odd. the creator of crash bandicoot (one of them anyway) can’t have anything to do with crash bandicoot video games anymore?? weird age we live in

        at least we can always revisit the classics then pray for a new crash game like the old ones =) 

  • Jax

    Would you like to hear some ideas for a new game ?

  • Carbon Crash

    Crash Bandicoot:
    poisoning the mind of the girls since 1995 kkk
    TAKE CARE  gabriellahave sexual fantasies with Pura? yeah,i agree this coul’d be dangerous.i already knew Pura is a female when i have 11 years (even by the fact Pura is a female, i had 11 years.
    that time, I was not seeing it as a problem. I really felt something for her  (today i have 13 years i don’t think in this anymore i have a boyfriend<<<<<by gabriella bandicoot.gabriella,this is weird

    • Gabriella Bandicoot

      carbon,i allready says i had 11 years.i dont have sexual fantasies with Pura anymore.just relax ok?

  • Gabriella Bandicoot

    carbon,i allready says i had 11 years.i dont have sexual fantasies with Pura anymore.just relax ok?

  • Alef Goulart Ribeiro

    andy,you get angry when you see crash of the titans and mind over mutant?(you isn’t in naughty dog anymore?)

  • Alef Goulart Ribeiro

    Carbon>>>>>”crash bandicoot: “poisoning the mind of the girls since 1995 ” 
    man,shut up.let the girl(gabriella)do what her want to do.if she feel something for pura,isn’t of you business.crash s the better franchise ever.

  • Gabriella Bandicoot

    Thanks Alef 🙂

  • Alef Goulart Ribeiro

    you’re allways welcome gabriella ^^

  • Jax

    hay people its not a fight or love site …. you should write your comments about the games

  • Alef Goulart Ribeiro

    i know this site is about games jax.im sorry, but carbon is offending peoples here.^^ lets talk about the game now ok? ^^ kkkkk

  • Gabriella Bandicoot

    one word for crash: AWESOME

  • Jax

    My best crash game TwinSanity … if  Naughtydog would  have the chance to remake it …  it will  be super AWESOME
                                                             I wanna play it in ND style
                                                                                    🙂

  • Googer

    Question: were you ever thinking about making another Crash game for the Playstation 2 after Crash Team Racing?

    • Jax

      No, they were busy working on jak & dax since crash team racing

  • Alef Goulart Ribeiro

    if naughty dog buy crash again,what sierra do?ACT A FOOL! <<(luda cris kk)NAUGHTY DOG ROOOCKS

  • Jax

    I like cartoon video games more than realistic …. people thumb up if you want Naughtydog to buy crash again

    • Hunterscrashclub

      I love crash bandicoot 🙂

    • Alef Goulart Ribeiro

      yeah jax i agree…twinsanity in naughty dog style will rocks ^^ imagine the warp room ^^ will be awesome kkkkk

      • Jax

        Yes! indeed

    • Nicholas D’alterio

      Travellers Tales Oxford semper fidelis. Twinsanity was a masterpiece to surpass the previous games.

  • Gabriella Bandicoot

    ANDY, YOU HAVE SOME EMAIL I CAN TALK TO YOU?????
    please…i NEED your help..

  • hunter

    I love crash good job on it 🙂

  • Alef Goulart Ribeiro

    ANDY,its possible to get 200% easily in crash 2.JUST LOOK THIS VIDEOO

  • Pura♥Polar

    ANDY, look this:(Pura Ending 101% crash CTR)>>>>”Pura joined the las vegas tiger show of zigfield and floyd his starring role came to a disastrouss end one day pura closed his mouth a little bit early.floyd will be sadly missed” 
    but Pura wasn’t a Female?

    • Jax

      Sorry to say that but who’s the hell care if pura male or female she’s just a pet made for coco’s levels thats all    so its no big deal if she exist or not

  • Pura♥Polar

    sorru but hwo are you jax?

    • Jax

      i’m crash fan who is really disappointed because of what crash has become

  • pura♥polar

    sorry*

  • Pura♥Polar

    Ah jax,you said SHE,so Pura it’s a female ^^?YEES ^^ kk crash forever

  • Sam98

    i love Crash’s dance 🙂

    • Jax

      you should see jak & daxter dancing

  • Bandicoot power

    after crash twinsanity Pura e Polar dissapeared 🙁   🙁   🙁     … WHYYY?????!!!!!

    • Jax

      OMG again with the pura & polar questions  ….  you know not only polar & pura dissapeared there is dingodile, tiny, brio …. etc

  • abcdef

    Hey Andy I know you didn’t work for Insomniac but I’m wondering if you know or can find anything about a cheat code I found in Spyro Year of the Dragon. Left right square circle square right left in pause menu. It makes the cheat code sound and sparks stops moving but I’m not sure what else it does. I read an interview with one of the developers where they listed every cheat code and that wasn’t one of them.

    • Andy Gavin

      Sorry. No spyro cheat codes knowledge here

  • Alef Goulart Ribeiro

    ah jax,tiny not dissapeared he just have the voice change drasticaly kkkkk and apearence(sorry for the bad english)

    • Jax

       they call that shit tiny? even my grandma couldve make better tiny

  • Alef Goulart Ribeiro

    why oxide isn’t a playable character in CTR?

    • Jax

      oxide is playable in the special edition of CTR

      • MAXXX-309

        Whats special edition? Is it a hack? Can you link to it?

  • Alef Goulart Ribeiro

    why ripper roo have a “hair” in crash2?

    • Jax

      hmmm maybe cuz he get married XD

    • Andy Gavin

      Just his art design

      Sent from my iPad

  • Jax

    The new SPYRO isn’t bad    … I actuly like it   …. maybe the new CRASH will be awesome
                                                                                                                                                                                                                                                                                I hope that 🙂

  • Pura.s2.Polar

    sincerely,this doesn’t look a male 

    • Priiih

      yeah,don’y look a male

  • Abir

    Was there an official soundtrack ever released  for any of the original 1-3 games?

    • Andy Gavin

      In Japan there was something, but never here

  • Jax

    andy why you call him NEO cortex and what new stands for ??

    • Andy Gavin

      Neo Cortex is the new part of the brain, where logic and reasoning are

  • CRASH

    any news about the new crash and when it will be released ?

  • Googer

    Andy Gavin, I would like to ask you a question. Were you ever thinking of adding Crunch Bandicoot as a character in one of your Naughty Dog Crash games, because I would like to paste this quote from the Jason Rubin from Wikipedia. “Jason Rubin (Creator of the 1st Crash Bandicoot) Quoted that Crunch was rather sketchy and didn’t fit in the universe.” but he did eventually appear in The Wrath Of Cortex, which is the sequel to the third Crash game Warped. So you and Jason weren’t so sure about Crunch Bandicoot being a fitting character in the series?

    • Andy Gavin

      Crunch is purely an invention go the post Naughty Dog teams. We would have stuck more to mutated animals and “scientific” friends of Cortex.

      • Googer12

        Thanks for replying. I was just wondering why Crunch Bandicoot wasn’t introduced earlier in the series. but I like the scientific friends of Cortex.

  • Crunch

    I think Crunch is cool character and the bandicoots need to be more than just crash and coco

  • Jack

    I realize that the contract between Naughty Dog and Universal had expired and that is the reason that Naughty Dog dropped Crash Bandicoot. Maybe if Naughty Dog found a different publisher you could continue the series! You would make millions upon millions of dollars from all the Crash fans who are desparate for a new Crash game! I know if I saw a Crash Bandicoot game with Naughty Dog on it… I would go crazy! The other owners have left the poor Bandicoot to rot away… Please take the series back! If Naughty Dog won’t help this poor Bandicoot, who will?

    • Andy Gavin

      Activision owns the rights to Crash. It’s all in their court and control.

    • andrea.n.n

      Don’t you think the original series(first 4 games) got closure before they went wrong.
      I mean Andy, Jason and the ND team made a series and FINISHED IT the way they wanted, I’m really glad they stopped in time and didn’t just keep making games for money. If money would have been a reason to continue the games would have gone horribly. I believe they made those games because it was fun.
      I love Crash bandicoot, the original trilogy of games and CTR(the first video game i played at 6) but I moved on.

  • Deanooo

    Hey in Crash team racing did you intend nitrous oxide to be a playable character?

  • Crash4evA

    Hello Andy,
    Another HUGE fan of Crash Bandicoot here!

    I’ve just duscovered that a single level of the game is packed into one .NSF file. The file is named by the level’s ID. There’a a list of them. However, I found a file S00000002.nsf file in the beta disc which means such a level exists. But trying to access this level leads to a hang. Could you please explain what is the problem or at least tell me what was that level?

    • Andy Gavin

      That’s the old lava cave level. It doesn’t run on the production code. You can find videos of it on the web

      • Crash4evA

        Thanks a lot for your answer, Andy. Sorry for being impolite.
        But I can’t find those videos. I can only find “Cavern level” which is totally different (ID 04). Another interesting fact is that S00000004.nsf is in the final version too, however it freezes just like the 02 level from the beta. So, PLEASE!!!, tell me what is the level 02 AND is it actually possible to get it to work???
        Thanx in advance.

        • Andy Gavin

          You’ll never get it to work. You just might find footage from an alpha disk

  • Ahmed

    make one more please, just one more time,  just to prove crash has still really got it

  • Alef Goulart Ribeiro

    andy,what is the name of the crash ctr who haves oxide as a playable character? pls answer(sorry for the bad english kkkkk)

    • Andy Gavin

      I don’t know. I only made the original CTR

    • Royal Knight

      That would be Crash Nitro Kart (CNK) on the PlayStation 2

  • Crash4evA

    Hello again, Andy.
    I’ve got 2 questions for you.
    1. You’ve COMPRESSED the files for each level into a .NSF file. Is there a way to DECOMPRESS them? Or is there a DECOMPRESSOR for them?
    2. What .NSD file is for?

    • Andy Gavin

      I can’t remember, but the level files can’t be “decompressed”. They are packaged, but inside each file is a bunch of 64k “pages” containing various already compressed “chunks” of game data.

  • Bandikart

    I wanna Smell Pura’s Bad Breath soooooooo mutch

  • ALISSSA

    I WANNA SMELL PURA’S BAD BREATH TOO!!!!!THUMB UP IF YOU WANT FEEL HER BAD BREATH TOO ^^

    • Jax

      Wow   …   how did you got 23 likes in one day  ….  have you asked your whole school to vote to you ?

      • ALISSSA

        nope.i made the question and turn off the pc.
        honestly, I never thought I could get it all…KKKKKKK
        A LOT OF FANS WANT THIS KKKKK

      • ALISSSA

        and was 23 likes now its 24 …you give me a like too????? ^^ 

        • Jax

          Nope cuz i have a crush on nina cortex

          • ALISSSA

            kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

        • The Blue Blur

          My name is close to yours. Guess what it is.

  • Zidanetribal

    Any chance we will see our Crash in the upcoming PlayStation All-Stars Battle Royale

    • Jax

      Unfortunately no crash nor spyro

  • Alef Goulart Ribeiro

    andy,why some level have been removed from crash 1?

    • Andy Gavin

      A couple levels weren’t good enough or were too hard

  • Alef Goulart Ribeiro

    andy,wich crash bandicoot works on psp?(playstation portable)crash bandicoot 1,2,3 and ctr works?

    • Andy Gavin

      The early ones, in emulation. There may also be some Activision/Vivendi later ones.

      • Royal Knight

        There is, like Crash Tag Team Racing, Crash of the Titans, and Crash Mind over Mutant.

  • tai

    Hello, I just want to say I’m a big fan of Crash Bandicoot. I have a friend, who goes by the name ruLPH on deviantART and he’s trying to replicate the 2nd Crash model in 3D http://www.youtube.com/watch?v=rNj7yjBUnW4&feature=youtu.be As you can see, some of the proportions are a little off, this is because we can’t find a clear profile shot of him [anywhere]. The best one we have http://img16.imageshack.us/img16/9149/crashbmodelprogress1.jpg Isn’t a very clear one.

    If it’s no trouble, do you know where a good profile shot is available? We can’t find a decent one on Google images or any other site. Again, I hope it’s no trouble asking you ^^; thanks

    • Andy Gavin

      I’m sure if you google you can find one. There was some image I remember on the web of Crash in maybe from 3 angles.

  • Gae-cancro93

    I found this on the internet, how it’s possible to extract other models from the game?

    [IMG]http://i50.tinypic.com/25ftuhc.jpg[/IMG]

    [IMG]http://i46.tinypic.com/anc1eh.jpg[/IMG]

    • Andy Gavin

      You could write a tool to extract them.

      • chekwob

        You wouldn’t happen to know more specifics on the model format, would you? There are definitely capable tools and programmers out there for extracting this stuff, but nobody knows enough of the format to do anything beyond resizing and recoloring.

  • Alef Goulart Ribeiro

    man,if crash bandicoot returns project gonna die i gonna die too kkkkkkkkkkkkkkkkkkk.i hope we can play it soon kk

  • Gaspher

    Hey Andy! Im a fan of crash and look my page, I did. But in spanish 🙁

    http://www.CrashMundo.es.tl/

    I hope you like. :3

  • Jason

    Give Crash back to Naughty Dog!

  • Isaac Morales

    I miss Crash bandicoot so much. Stupid Activi$ion hasn’t done anything with that franchise for 3 years! Seriously? Why do they even have the rights to it, if they’re not doing anything with it?
    I hope someone buys the rights to Crash and does the franchise justice. Activi$ion killed off the franchise for no reason, and raped the Spyro franchise for no reason. They must be stopped!

  • Tyler Jason Milne

    Out of question (and I’m sorry if I could find the answer elsewhere) around about when did you and Jason Rubin really first talk about Crash (or, as it would have been then, Sonic’s Ass Game?)

    • Andy Gavin

      August 1994. The answer is in this article! 🙂

  • Carlo6869

    Mr.Gavin,I have a little Idea to tell you. I would Create a Fan Made Comics for Crash Bandicoot….the adventures are the sequels of Crash 1,2,3 and Crash Team Racing. I think that the Character Daxter From “Jak and Daxter” can help Crash to do the adventures….after that the marsupial see his counterpart of Crash Mind Over Mutant.
    What you think for this?

    • Carlo Sabia

      I’m carlo6869 again…i don’t know if he can understand my word before….I’m Italian and I study English very well but not much

  • Crash’n’burn

    You know what? They should make Crash Bandicoot 1,2,3 and CTR remake. Change nothing at all, just make it look better.

    Sonic is actually better than Crash but I love them both.

  • steve

    Hi Andy,

    What was your opinion on the N64? Was it more powerful than the PS1? (I’ve never given it thought until now)

    Do you think if you had developed Crash for N64, you would have been able to do more? I read somewhere that the N64 had bad texture memory or something? (pardon my ignorance)

    It would have been interesting to see how far you and the team could have pushed the hardware.

    A good example of a game pushing the limits of the N64 is Banjo Tooie in my opinion. Did you ever play it? What was your opinion of Rareware and their games?

    Thanks for your time.

    • Andy Gavin

      In short, the N64 was similar in processing power to the PS1. It had less custom hardware though (sound was mostly done in software) and the graphics hardware could handle less polygons, but the texture engine was much smoother looking as it had a real Z-buffer and proper mip mapping. This gave games a different look and led to different problems. And of course, given that it was cartridge based, had much less storage.

      • steve

         Very interesting. Did you ever manage to play the Banjo games at the time? I’ve read that they used the Mario 64 engine but modified?

        • Andy Gavin

          Loved those games

  • Steve

    Hi Andy,

    This has probably been asked before, but how come you ended up using the Crash 1 burnt animation in Crash 2?

    Also, any possibility of a future Crash 2 making of?

    Thanks.

    • Andy Gavin

      We just didn’t want to redo the burnt anim

  • Wilma Akari

    Andy,Pura is a female, right?

    • Andy Gavin

      I never remember

  • Ray

    How to make an Crash game like the 1st Crash?

  • Crash

    …………ugh I love Crash and I just don’t know what to say….the best Crash games were “Crash Bandicoot-“Crash Tag Team”….I wouldn’t put the newer ones as “Crap” since I’m a huge fan….I would rather have a new version like Mind over mutants then nothing. I contacted Sierra and radical entertainment THEY HAVE NO F**CKING PLANS! so I asked if they sold Crash to a deifferent company all I got was “……No….” F**cking …….No….. What? I bet they’re hiding something

  • Crash Bandicoot 1# fan

    I LOVE YOU SO MUCH BECAUSE YOU CREATED CRASH BANDICOOT AND YES I AM A GUY!

  • Crash Bandicoot #1 fan

    hey, what happened to Tawna? why did she get out of the game, I LOVE HER ORIGINAL DESIGN

    • Andy Gavin

      Read thru the comments on these posts. That story is in there

  • Nicholas Silvia

    naughty dog  absolutely needs positively needs to remake crash bandicoot it’s just not the same game without them please please please consider remaking the original crash bandicoot series please

  • Carson

    So, Andy, how did the prototype version of Crash Bandicoot we’ve all recently discovered “get out”? Like, where did it originate, and how did it get on the internet for people to download? Thanks.

    • Andy Gavin

      Not sure what that is. I might have forgotten 🙂

      • Carson

        Here it is. Somehow it got on the internet to download and use on emulators or CDs. It’s a lot different from the final version, yet also very interesting.

        By the way, I’m a HUGE fan of Crash games. The Naughty Dog ones really capture a great experience! And thanks to your “Making of”, I now know why PS1 Crash games don’t “flicker” and look so much better than other ps1 games. Thanks!

  • Tori Meadows

    lol. what girl would want to smell Pura’s bad breath? ^.^

  • Lua Ichiko

    Girls like me ^^ i’d love to smeel Pura’s bad breath ^^ and i bet a lot of fans wants it too ^.^

    • Angela

      which girl want to smell smell Pura’s bad breath? ^.^ this is kinda strange ^.^

  • Alef Goulart Ribeiro

    Andy,are you thinking about a new game or project *.*?

    • Andy Gavin

      I’m working on 2 new novels!

      • Alef Goulart Ribeiro

        Cool ^.^
        sad notice : crash bandicoot returns project is temporally dead.they dont have a c++ config.(something like this)hahahahahaha and sorry for the bad english

  • Alef Goulart Ribeiro

    Andy,you know where i can buy Crash Bandicoot 2: Cortex No Gyakushuu? (japanese version of cb2) ^.^

  • Brian G

    One question Mr. Gavin; About how many units did the original 4 Crash Bandicoot games sell?

  • Eric DeMarco

    crash 1 was the first game i played and i loved it i have it on my psp and 2 and 3 and ctr and spyro games too

  • Dumpsterknight

    I am huuuuge fan! I never knew this site existed! Crash 1 was the first game I ever played. I was wondering if you have ever heard of speed runner’s. There is somebody working on getting crash 1 world record right now(100% in a single sitting).

    Some people have figured out how to platform around and get the gem on Jungle Rollers and The Great Gate without needing the colored gems. How do you feel about people that have learned to glitch your game(not with a gameshark or any external device, but only with the disc and a controller)?

    • Andy Gavin

      At this point, any fun anyone has with the game is cool!

  • Stefan

    Nice Main Heading font change 😀

  • Tom

    Crash Pls Come Back in your Home all the world is miss you :’c

  • BadBandicoot

    what was the first game to come to the PS1? Are you a Nintendo FanBoy?

    • Andy Gavin

      No on Nintendo. Games like twisted metal and war hawk were in the launch lineup if I remember

  • Mikey Miller

    Hello Andy! I was watching Aku Aku character and I noticed that in the original version of colorful things on the head could be oak leaves. Am I wrong? You have also examined the flora of those places and as a result there are also inspired by that?

    • Andy Gavin

      Some kind of leaves or maybe feathers – what kind, I can’t remember.

      • Mikey Miller

        Thanks!

  • Steve

    Hi Andy, interesting read. I was wondering if you knew anything about the technicalities of the original Spyro games, like draw distance, facial animation and the large open worlds? I have read that Naughty Dog were close with Insomniac at the time, just how the heck did they pull it all off? Were their techniques “hacks” also? Do you think N.D could have done non linear worlds with the PS at the time?

    Sorry for all the questions, I hope you can answer!

    Thank you!

    • Andy Gavin

      Insomniac was right next door at that time. They worked on Distruptor (a FPS) during Crash 1, then Spyro during Crash 2. Spyro learned a lot from Crash in many ways, but is also very Insomniac in style.

  • OrangeBandicoot

    EVERYONE PLEASE READ THIS MESSEGE: Activision(Craptivision) owns all the rights Crash (some of us know that already) Andy or NDI can’t anything(unless they buy it) stop asking those quetions you will get the same anwser every time. I know most don’t the Crash games, what should you do? Replay the classics!

    • OrangeBandicoot

      I know most dont like the NEW Crash games corretion to top ^

  • CrashFan

    I am a great fan of Crash Bandicoot and you guys inspired me to the level that I wish to become a game developer and create similar game! Can you tell me what do I need to learn to become a GameDev? Thanks!

    • Andy Gavin

      Read here: all-things-andy-gavin.com/video-games/career-advice/

      • CrashFan

        Thank you so much, Mr. Gavin!

  • Pu14unkiihooiV .

    Hello! I have some som, so…

    What does sequence of digits [92461]
    in CB2 (in levels “PackA” and “RockI”) try to say us?

    In CB3 (in secret warp) we can see
    poster “1”. What does it mean? This portal is first of..?

    In CB-1-Beta, we can see 1-2-3-4-5-6 (first I thought, it’s lettering, not numbers)
    on the wall. How to understand?

    Ripper’s reading “War and Peace” –
    is it reference to Snoopy?

    Why is, in column of normal box and spring box,
    spring box always under normal? Why is single spring box so rare?

    If use special code, may go thrue
    portal in Intro – there’s a road (but invisible wall blocking you past 6 tackles).
    Intro was longer than now?

    In cabinet of Pinstripe on the floor
    lying shawl with writing “PIN” (under prohibition sign).

  • Young

    Hey Andy. I’m not sure if you’ve received my email last week or so, but I wanted you to check out this blog/project I’m doing:

    http://projectinu.blogspot.com/

    The purpose of this is so I can blog about my path on learning about game development for the first time while also documenting a bigger project: a video game inspired by Crash Bandicoot. My blog was heavily inspired by yours, and I’m using all of the amazing developmental info on Crash Bandicoot you have provided and the game itself as a resource and reference to my game.

    Whenever you have the free time, please read the very first post (“What is PROJECT犬?”) and work your way up from oldest to newest. It would mean the absolute world to me if you comment or even follow my blog.

  • Vandid

    Was Morgan the inspiration of Naughty Dog, Inc.’s name?

    • Andy Gavin

      Morgan was actually born 92 or 93. An older dog and a comic character of Jason’s influenced the name. We do like dogs though

      • Vandid

        Oh, now I get it. What breed was Morgan? I was thinking of owning a dog, because I like them very much and I never had the chance to own one.

        • Andy Gavin

          Morgan was a half black labrador, half rhodesian ridgeback. She was an AWESOME dog 🙂 A real charmer and character. I love Labradors personally, I’ve had 4 whole or part labs, all great dogs. But it’s a personal thing. Size, look, and most importantly, breeds have personality slants. Labs are very active, friendly, non-neurotic dogs.

          • Vandid

            That’s certainly a lovely breed and an interesting one. I’ve heard a lot about Labradors, I can fully understand your point of view and especially your experience with them, even if I never owned a dog. The saddest part is their death though. 🙁

  • Vandid

    I’ve always wondered why N. Brio and Koala Kong weren’t included in Crash Team Racing. Was it because of some time issues during the game’s development, or were they simple cut due to the PS1’s limitations?

    • Andy Gavin

      Just time and development bandwidth. We wanted to put brio in for sure

      • Vandid

        Thanks for the answer!
        Oh and I’m really sorry for all these questions these last days, it’s just that you can’t find a game developer as cool as you these days, and especially since you’ve created my favorite video game character of all time. 🙂

        • Andy Gavin

          Thanks!!

          • Vandid

            You’re welcome, Andy. 😉

  • Vandid

    Who’s your favorite villain in the Crash Bandicoot series?

    • Andy Gavin

      Dr. Cortex bar none (since I am Dr Cortex — muhahaha)

      • Vandid

        Haha. I always played as Ripper Roo, his craziness was his best trait and his laughs were the most memorable. My favorite character is still Nitros Oxide (I wish he was playable during the final product). Did you ever get to play as him during the game’s development?

        • Andy Gavin

          I like the other “N’s” a lot too (N Brio, N Gin and N Tropy)

          • Vandid

            I always laughed at these well-thought puns used for the villains’ name. Who came up with them? 🙂

          • Andy Gavin

            A bunch of us, but I came up with many of those, as I have a terribly punny sense of humor 🙂

          • Vandid

            Wow, you should really write a pun book. I’ll be the first person to buy it, as I love puns and especially the ones you used to name the levels and the characters. 🙂

          • Andy Gavin

            There is a bit of my wry (and sometimes quite dark) sense of humor in both my novels, particularly Untimed http://andy-gavin-author.com

          • Vandid

            Oh. It’s a shame, I couldn’t find your book in any library around me, so I thought I could win a copy with your signature by participating in the Naughty Dark contest. Knowing my luck, my chances are slim.

          • Andy Gavin

            The Kindle Darkening Dream is just $0.99 right now!

          • Vandid

            Yes, I know. It’s just that I couldn’t find any copies of your books in Switzerland, even with that price. 🙁

          • Andy Gavin

            You really have to get it off Amazon. Which one serves Switzerland? The french one?

          • Vandid

            Yes, I think so. I’ll have to try Amazon indeed, your flawless works are not to be missed!

  • Crash1fan

    Me and my mom were at Barnes and Nobel on Sunday getting books on programming I was going to look for The Darkening Dream and Untimed but we didn’t have time she said we could go back later but would they sell your books at Barnes and Nobel?

    • Andy Gavin

      Not in the stores. You can find them on B&N online, or probably order them from a store (a long process). The easy links online are found at http://all-things-andy-gavin.com/the-darkening-dream/buy and http://all-things-andy-gavin.com/untimed/buy/

      • Crash1fan

        Ok thanks!!!

  • Vandid

    I know this may sound impossible, but would you accept making a new Crash Bandicoot game if you were given the rights and the chance to one day, or would you rather leave the franchise to another game developing company by trusting them with the task? I ask you this question because you mentioned that you had plenty of ideas for a Crash Bandicoot reboot (including an open-world platforming, a new origin story and etc.) and it would be a waste if you, the franchise’s co-creator, leave behind such good opportunity.

  • Vandid

    I just noticed that you mistakenly took Vicarious Vision’s in-game model instead of Naughty Dog’s, which looks too similiar.

    • Andy Gavin

      I did that a bunch — I was just in a hurry

      • Vandid

        That explains.

  • Clippingimages

    I love cartoon!!

    http://www.clippingimages.com/home/services/72/character-&-gif-animation-

  • James

    Hi Andy, I know somebody asked what Aku Aku says when you break his box, but what does he say when you get hit and lose him? It sounds like something backwards maybe?

    • Andy Gavin

      Just a sound

      Sent from my iPad

  • James

    Hi Andy,

    I’ve recently tried to play my PAL copy of Crash 2 while forcing NTSC mode using a swap disc. The game loaded but glitched out and eventually froze. Do you know the technical reason behind this?

  • OrangeBandicoot

    Andy, this is a Jak related situation and I thought you’d be intrested in it https://www.youtube.com/watch?v=JFfwz-0c27U

  • HenryCrash

    Hi Mr.Gavin
    What´s your opinion on Andrew House statements on Crash Bandicoot reboot?

    • Andy Gavin

      Can you link to the a.

      Sent from my iPad

      • HenryCrash

        http://www.telegraph.co.uk/technology/video-games/playstation/10962258/Bring-back-Crash-Bandicoot-I-definitely-wouldnt-close-the-door-on-that.html

        • Andy Gavin

          His comment is pretty much an open ended reply to a question he doesn’t have any good answer to. Nor should he, given the complexity of the rights situation Crash was left in. Really, Most of the involved parties would probably love to see a successful new Crash. They just don’t know how to get from where they to that point 🙁

          • HenryCrash

            There is a petition going around,to bring back Crash Bandicoot to Sony

            Here´s the link:http://www.change.org/en-GB/petitions/playstation-bring-back-crash-bandicoot-to-playstation

          • Guest

            Henry, have you seen this videohttps://www.youtube.com/watch?v=rtQKmtrTr3g

          • Andy Gavin

            Well, kinda a stretch — but we can hope

          • OrangeBandicoot

            Have you played the new Crash games ? There not that bad.

          • Matt

            Yes.. They really are that bad! The only exceptions being Crash Bash and Nitro Kart.

          • OrangeBandicoot

            Andy, forget I recommended these games. There not that bad IN MY OPINION. They all control well, have good/okay story,the voice is great. So yes they count as good games, but that just my opinion please respect it. Please don’t show the co creator of the Crash series how ignorant and forceful most crash fans can be. I bonded with family members over the ps2 games.

          • HenryCrash

            Yes,I am MrHenrySG and I told jerimiah about the petition.
            Thanks for sharing the vid

          • OrangeBandicoot

          • HenryCrash

            New Crash Bandicoot news,but this time it was Arne Meyer of Naughty Dog:

            http://nzgamer.com/news/7936/naughty-dog-open-to-new-crash-bandicoot-jak-daxter-games.html

            What do you feel about this?

          • Andy Gavin

            Same basic statement

            Sent from my iPad

  • Cristian Cespedes

    te estraño crash bandicoot

  • Guest

    Hi Mr.Gavin
    Here are some of my Playstation games!
    Please rate it

  • samuel

    I like crash… good game 🙂

  • George Stathopoulos

    Good evening! Thank you for sharing the whole story of the game developing! So from what i know, now you are a successful author and i see other things here like movie reviews, food (good :)) wines (really good :P) and apart from all these you are a WoW player and fan of Greece (i think)! Do have any plans for game developing in the future? Will you ever come to Greece again for more vacations? Thanks!

    • Andy Gavin

      I’ve been to Greece 4 times (for 1-2 months each) and I’m sure I’ll be back. 🙂 Perhaps not for a few years as I was just there last year. I have to share the love.

      • George Stathopoulos

        Fair enough! Yeah, better to stay away for now anyway, i hope our new government to do something for our hopeless situation and avoid a civil war here, not only for us but for you as well, so you’ll be able to come back and find Greece in one piece. Anyway, i just bought your book (which currently i can’t continue reading because Amazon’s interface is useless), i got to say you’re using some difficult words for a person that hasn’t English as primary language, but what an atmosphere!!

  • Darius

    Papu-papu

  • Nick

    Finaly!

  • HenryCrash

    Hello Mr.Gavin
    it’s been a long time since the last time we spoke, and I’m good , how are you?
    I would like if you evaluated my ps1 collection
    and give some good titles to add to my collection.
    Have you ever came to Portugal?It’s a country with one of the best cuisines in the world consisting of fresh seafood and amazing dishes.
    P.S:If my collection is lacking crash bandicoot titles it’s because in Portugal ps1 games are expensive.
    Sincerely,
    Henry

    • Andy Gavin

      I spent about 36 hours in Lisbon once for work (Jak 1 press tour). But I need to go back for much longer!

      • HenryCrash

        I agree Mr.Gavin.
        36 hours is too little time to visit Lisbon.You should see Anthony Bourdain No Reservations In Portugal.
        Do you still travel much?
        P.s The image below is a taste of the plates of seafood you´ll find there.

        • Andy Gavin

          Looks delicious!

        • theflintstone

          oh my god! I’m from Portugal too! 😀 I love the food in here, it’s uncomparably good to many other countries (not to mention our wine).

  • Me

    Hello! What about the overall image of the game, the whole idea, textures, art style, music, jungle theme etc. Is the game part of your “culture” (or Jason’s), did you tried to make the game as you wanted to see it or you made the game based on what you believed that gamers wanted to see at the time? If so, does that mean that you like “ancient ruins” and ambient music? 😛

    • Andy Gavin

      We just had a vision for this cartoon world and tried to bring it to life

  • Sarah Lasair Berry

    Is there some way to display all parts on one page? Like, say, you can often do with websites’ Print Preview options? I seriously want to add all of these to my Pocket account now. Lol.

    • Andy Gavin

      http://all-things-andy-gavin.com/video-games/making-crash/

      Might not show all the posts on the mobile version of the site, but does on the full version

      • Sarah Lasair Berry

        I’m on the full version. Lol. I know it shows all the posts, but only as links. I mean, for example, if you’re on an multi-page article on the Encyclopædia Britannica’s website, you can click “Print” and it will open up a separate tab where instead of 15 pages, there’s just one long page.

        That’s basically what I’m referring to. I want to add every post as a single thing to my Pocket account; that way, I don’t have to go page-by-page on Pocket. Lol.

        • Andy Gavin

          Sorry. WordPress (my blog software) doesn’t do that. There might be a plugin that I could add that would though

          • Sarah Lasair Berry

            Eh, it’s okay. You’re choice. Thank you, though. 🙂

  • bogglez

    “I also believe, but have no proof, that he felt so unsure of the move
    to 3D that Sega didn’t want to risk Sonic on that first experimental
    title. Instead they created a new character.”
    Actually they had 2 teams work on Sonic games. Both were notoriously mismanaged, both failed. According to developer interviews many employees suffered from physical and psychological illness. There was even infighting and threats of lawsuits. It’s pretty well known in Sega history.

  • James G.

    Thank you Andy, Jason and the whole Naughty Dog team for making Crash possible! Kudos to you guys! Crash Bandicoot, along with Spyro, will always be one of the best games I’ve played.

    So how did you guys met the people from Insomniac?

    By the way, hope you can check out my blog about Crash: (just a visit will make me happy!)

    https://blognipadum.wordpress.com/2015/06/24/crash-bandicoot-my-childhood-superhero/

    • Andy Gavin

      We met the Insomniac guys when we both started working on Universal’s lot in the fall of 1994.

  • Gg

    Andy hello! You said before (somewhere here i think) that Crash bandicoot couldn’t happen on N64 mainly because of the limited capacity of the cartridges, but i remember Banjo Kazooie, a really big game with a variety of textures and music. So why Crash has to be so big, a N64 cartridge is around 20 mb and Crash is 600 mb! That’s a huge difference!

    • Andy Gavin

      Banjo was a big game, and had plenty of game in it, but if you look at the textures and poly counts it’s not as dense as Crash. Still a fabulous game, though.

      • Gg

        Yes, N64 games always had these blur textures, i always thought that it was the N64 graphics capabilities, but from what i understand, maybe it was capable for better texture quality but the cartridge technology couldn’t keep up. This is kind of sad.

    • ManDude

      Actually, Crash 1 is just 210MB big, most of it is dummy data. It can go down to 175MB if your remove the (useless) compressed backups inside the levels.

  • Mk

    Hello Andy, I never asked you before if you have done any applications or simple mobile games after jak series. I suppose you know how easy is to make a game (at least a simple one) using API’s nowadays. If not, do you have any plans? Mobile games is a new and expanding world, at least that’s what I believe.

    • Andy Gavin

      Yes, Jason & I had a small company in 2009 that did 2 mobile games and 2 Facebook games. The world of those early social apps wasn’t our thing because you have to make viral structures that get in the player’s face (and are not fun) in order to grow. Now there are successful mobile games that don’t (not FB games, those require it), but success requires a lot of luck without the virality.

      • Mk

        I understand what you’re saying about (on player’s face)it is annoying but it looks that it works, it’s still around. What was the name of the company, can I try these games? Also take a look on a game I made some months ago. Surely an old style of gaming and heavily inspired from crash’s color pallet, and music. Simple but it’s a work of “love” https://m.youtube.com/watch?v=sdORHF3WwZA

        • Andy Gavin

          The only one that is still around is https://itunes.apple.com/us/app/snood/id716860501?mt=8 which is an iPhone version of an older puzzle game we licensed. At one time it was tied in with a Facebook version and a social achievement / purchases / mutiplayer platform we were working on, but that’s all gone. What’s left is the game itself.

          • mk

            It has that “Jason Rubin comic” style, still looks fresh. I suppose all the graphics it’s him. I’m a big fun of this kind of arcade games especially on my phone. For mobile gaming I believe the key is “simple and addictive”.

          • Andy Gavin

            Yeah, Jason did the “new snoods” version of the art 🙂

  • Pedro Dantas

    Greetings from São Paulo, Brazil !

    Mr. Gavin, Crash was definetely my childhood hero and I spent countless hours of my life playing the games of my favorite Bandicoot (my dad is also a fan, he loved to play Crash 1), and I still keep playing them, especially the Naughty Dog ones – for me pure masterpieces and a lot of fun! Thank you for these wonderful posts, I really enjoyed reading them; and thanks for being part of the creation of my favorite game ever. YOU ROCK! No matter how much time passes, Crash will always be the greatest for me.

    Have you ever been in Brazil? It’s a beautiful country 🙂

    Thanks for everything (love your site!),
    Pedro

    • Andy Gavin

      I was in Brazil for only 1 day, Iguazu Falls. I need to go back for longer.

      • Pedro Dantas

        Nice!! Come back to Brazil someday, there’s a lot of stunning spots ( I highly recommend Rio de Janeiro) and lots of good food 🙂

        Best wishes,
        Pedro

        • Andy Gavin

          I will for sure my cousin married a really great Brazilian lady and we will have to go down with them sometime (helps having the Portuguese speaking friend for sure :-))

          • Pedro Dantas

            Hey, that’s nice! I hope you all will come to Brazil and have a good time soon. Even though I’m a native speaker, I know Portuguese can be a VERY difficult language. My English is not that good but I keep studying. Games like Crash or Spyro (my favorites) helped me a lot, actually I learned a lot of English with Playstation 🙂

            Sending good wishes to your cousin and his wife, and especially to you 🙂 I can’t forget to mention that in my country there are lots of Crash fans, of course =P

            ”Sinceramente”,
            Pedro

            (Sunset in Rio)

  • Samantha

    Crash Bandicoot was the first game I ever played on my dad’s PS1. I hold very fond memories of him teaching me how to play it when I was around the age of 6 or 7. Thank you for your hard work and amazing memories!
    Also, I was a 3D animation major in high school and it was very cool to hear the technical side of how you designed the game. 90s animation is so fascinating to me!
    Best of luck on all your future endeavors 🙂

  • Mk

    Andy, do ever seek for “underground” games or older games that you never played before or do you stick with mainstream games only?

    • Andy Gavin

      All the time.

  • Anonymous

    What was level b in Crash 2? The armadillo animations are named after it (ArXbV where X is a number).

    Similarly, the hanging mech animations from sewer levels are named after level c, which is actually Night Fight.

    • Andy Gavin

      “b” was a test level named jungle1 — I don’t think it was a real level at all as it wasn’t assigned into a warp room. I had various test levels I used for development

      • Anonymous

        Ah, okay, thanks! Also:
        https://youtu.be/7pTAHrz99Do?t=58s
        Whyyyyyyyy, I really wanted to see that part of Hangin’ Out 🙁

      • Anonymous

        Ok so I take it level S (big S) was some sort of test sewer level and level T (big T) was some sort of test space level? There’s also references to a level E but meh.

        • Andy Gavin

          The letters had nothing to do with what they were, but were just single digit “numbers” to label them

          • Anonymous

            Hmm okay. Oh and how rushed was Crash 3? It always looked very rushed to me (and seeing the way the levels were made also makes me think this). It seems so rushed that in the Tomb Wader (level o) hard path, one of the zones is set to play the normal route music instead of the hard one (ez fix tho). There’s also unused prehistory and future hard path platforms and the green gem elevator in Gone Tomorrow is named elevator#purple.

            Heheh.

          • Andy Gavin

            9 months start to finish! haha

          • Kaizer Allen

            It was rushed, but it didn’t stop the game from being the pinnacle of the entire series. It’s easily the most recognizable in the original trilogy, even down to the music. The only reason it felt rushed is the amount of repetition in the level themes (4 Egyptian, 4 jetski, 4 motorcycle). You could’ve squeezed in more variety had there been only two of each. Two ice age levels, two Roman-themed levels and two Space Age levels would’ve been fantastic!

            Anyway, I love Warped. It’s my first ever PlayStation game!

          • Andy Gavin

            Thanks! I still love the time travel theme – I wrote a time travel novel (Untimed)

  • ManDude

    What was the unused dog (aka dingo) enemy going to do? It’s still present in the final version of the game in Heavy Machinery and its object path suggests it would fall in a hole and die. Is this how it was supposed to act?

    • Andy Gavin

      Totally don’t remember, sorry.

      • ManDude

        Ah, too bad. I’ve also took a look at the camera paths in levelg (Crash 1), which looks like a mix between the unused waterfall and cliff levels (you have to go up instead of down and there’s cliff level object code and stuff). Can you remember what that level was supposed to be?

        • Andy Gavin

          That was a level that never worked and we “retired”

          • ManDude

            Sucks that it couldn’t make the cut, since it was a great Donkey Kong reference! The whole camera paths together recreate one of the levels perfectly and there is a kong-related object at the end. 🙂

          • ManDude

            Also sort of related, how different is the scenery format from level2/levelg compared to the final versions of Crash 1? (Did it use more space? Or was it just some things moved around like the entity format?)

  • Mike

    To what degree do you ascribe your success to having created something truly incredible? (I still remember the first time someone put me in front of Crash and I was like “what???. Completely blown away.) I wasn’t playing much on console during this era, so no expert on the landscape of the time, but it seemed pretty groundbreaking to me.
    Part of the reason I ask is because we seem to be in an era with less innovation and less creative game design, at least as far as commercial projects go. (Possibly a function of the greater computing capacity? Similar to the way big budget films can get away with merely “going through the motions” since they can rely so much on effects and high-end production design, where smaller movies with minimal resources are forced to be creative.)

  • ManDude

    Here’s my opinion on Crash 3 (a game I only got to play in 2011, so I’m not nostalgic for this and I’m much more objective):

    Crash 3 is a rushed piece of wasted potential.

    The game is
    absolutely overloaded with vehicles, covering up literally HALF of the
    ENTIRE game. They are also really bad, except Pura.

    The level
    design is considerably worse, with annoying and unfair puzzles (2 levels
    where backtracking is a necessity to get the box gem) and overall kind
    of boring most of the time.

    The graphics are also noticeably worse. The
    level-of-detail system that was implemented looks horrible with the
    level literally morphing in front of you (improved in CTR). Most of the levels are also
    ridiculously low-polygon compared to the Crash 2 levels (the egypt levels are pretty much the sewer levels in terms of this).

    The game
    is also extremely rushed (9 months of development), with visual
    glitches everywhere (depth, missing polygons, clipping, etc.) and other
    gameplay glitches (i.e jumping on Nitros). It is also much more prone to crash than the previous
    games.

    The game is also too easy, even in the PAL version, because of the bazooka and super-spin upgrade. Super-spin is cool and all but it could’ve been tweaked so you can literally use it all the time. Same for the bazooka (or maybe replace the bazooka altogether?).

    Levels repeat too much. You only have 10 level types here: Medieval (3 levels), Atlantic (2), China (2), Prehistory (3), Ocean (4), Arabia (3), Highroad (4), Egypt (3), Baron (3), Future (2). That IS more than Crash 2’s 8 types, but even the level themes that repeat are different enough to be considered new types (11 total): Jungle (2), Night Jungle (2), Snow (3), River (3), Alpine Chase (3), Snow Bear (3), Sewer (3), Night Ruins (2), Alpine (2), Dynamo (2), Space (2).

    • Obi-Wan Kenobi

  • mk

    Hello Andy! Sony strikes back! I heard that Sony bough back the rights from activision, is it true? However, I doubt that naughty dog will make the next crash game. They are probably busy enough with last of us 2!

    • mk

      ..Turns out to be another internet myth for now, it’s because Shawn Layden on PSX 2015 wears a Crash Bandicoot shirt.. Too bad because platform games may rise again with the new Ratchet & Clank.

      • Andy Gavin

        And there are tons on iOS

        Sent from my iPad

        • mk

          I mean platform games on home consoles.

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  • mk

    Maybe the new uncharted isn’t that long but it’s better to have quality over quantity and a little bit of nostalgia! I didn’t knew about this little touch, this is epic, the animation was slightly more fluent in the original game though! 🙂 I wonder what activision said about this! https://www.youtube.com/watch?v=x0-WuBF9g5c

    • mk

      Can we wait for a review of the game from you soon? 🙂

      • Andy Gavin

        Uncharted 4? I get it tomorrow but it will take me awhile to play and review it (but I will). I still need to write up my Dark Souls III review (2 bosses from finished with my first play through).

        • mk

          Ok! I’d love to hear your thoughts on DS 3 too! But, when the time comes for the U4 review i really want you to try as hard as you can to find something bad about the game, anything! That will be quite a challenge! :]

        • mk

          Ok first impressions on U4 “……” I don’t know how they pulled this off really. There isn’t any other game on PS4 that compares with it in terms of graphics (and not only)! I thought “The order” was good looking. I don’t know what to say, maybe when you have a hardware that you know inside out and you don’t have to worry about any compatibility issues you can make magic!

          • Andy Gavin

            I got it, but haven’t had time to play yet

          • mk

            I’m still playing…I thought it would be shorter! :]

  • jorb

    What specific element/code that you made for the Crash Bandicoot games were you most proud of and why?

    • Andy Gavin

      Either the Gool language/compiler or the “page system” which allowed 4-10x the level size with no loads.

  • jorb

    Who’s idea was it to introduce Crash’s angel death in Crash Bandicoot 2? And was there much discussion about the transition from CB1’s ‘black-out’ death?

    • Andy Gavin

      Like I remember. Lol 🙂 Probably the angel was Jason’s idea.

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  • Kurt L Rogers

    Hello there again Mr.Gavin it is now the 20th anniversary of crash one of the best of all.however I still have not been able to find nor anyone else I suppose that secret in crash bandicoot 3,was wondering if maybe as a celebration to thus 20th anniversary could you tell us how this is done.please. cause I’ve tryed sooooo much to find it.

    • Andy Gavin

      What secret?

      Sent from my iPad

      • Kurt L Rogers

        There was a battle with uka and cortex in the secret warp room when I loaded a save off my relatives memory card back when the game first came out.uka had a health bar in it.I was never able to be told how that was done,some people claim to have seen it too but don’t remember how they did it.any idea?

        • Andy Gavin

          I can’t remember either ☺

          • Kurt L Rogers

            Wow just the thing is will it be even included in the upcoming remasters you think?

      • Kurt L Rogers

        There was a battle with cortex and uka in the secret warproom.uka had a health bar in the battle.I loaded up one of my relatives saves back when the game first came out.wasn’t able to ask how it was done and apparently no one else knows either only thing is some people claim to know but don’t remember how its done.

  • jorb

    Just a nit-picky question, but do you know why Aku Aku had a different model at the instructions in CTR than the (arguably more detailed) Warped model?

    • Andy Gavin

      I’m sure it was slightly different. The engine for CTR was all new

  • Guido

    Hi Andy, do you have any opinions on the new crash remastered series?

    • Andy Gavin

      I just hope it’s good

      Sent from my iPad

  • PVL_93_RU

    THE BANDICOOT IS BACK BOYS

  • mk

    It would be great to hear your thoughts about this, i think it looks fresh and faithful to the original at the same time. https://www.youtube.com/watch?v=jSdgKkPBUSs

    • Andy Gavin

      To what original? The Last Guardian is an original!

      • mk

        I mean the game looks like the original. It doesn’t have the plastic feeling that ps2 versions had. Maybe a little bit too cartoonish for my taste, i would like to see a more “heavy” color palette but either way I can’t wait to play through the whole trilogy one more time!

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  • Noah

    Hi Andy – do you happen to remember who wrote the English instruction manual for Crash 1, and whether or not the main text was written with a custom font? I’m doing a technical writing assignment on the Crash 1 instruction manual and I’m hoping to get this additional information straight from the horse’s mouth, so to speak 🙂

    • Andy Gavin

      Find a copy online and look at the credits in the manual ☺

      • Noah

        I already have one, and there’s no mention of a manual writer in the credits – there’s plenty of marketing people though. http://i.imgur.com/4zjXqW0.jpg

      • Noah

        No worries about the manual author Andy – however, do you remember what font you used for the main body text, or whether you customized it? I understand that Naughty Dog started making their own fonts with Crash 2, but I don’t know about this one.

        • Andy Gavin

          For the manual? We didn’t do that. All the in game stuff we did of course. Jason made that font

          • Noah

            Thank you so much! Now I just need to figure how to properly cite a Disqus post in MLA lol

          • Noah

            So Jason Rubin created the font – would the manual itself have been outsourced to marketing? If so, would that have been handled by SCE or Universal Interactive? (I have theories about how this worked, I’d just like to get this stuff on the record)

          • Andy Gavin

            We had at least 3 Manila, American, Japanese, and European. All 3 were created by the individual Sony offices in their territories

          • Noah

            Thanks again for being so patient with your responses. I apologize for sounding so nosy about this, but technical communication analysis needs to get a bit particular with the details.

          • Andy Gavin

            No problem

  • bandicoot2883

    Andy gavin if you are going to make another crash bandicoot remaster then you should remaster crash team racing, crash nitro kart, and crash tag team racing, all together to make Crash Bandicoot N.sane Triology Racing which feacures all these three games remastered and the ability to customize your car in all three games and have coco as a playable character in crash tag team racing in story mode, all in one game

    • Andy Gavin

      Activision and Sony control the process – I no longer have any say 😛

      • bandicoot2883

        then tell them about this because this game could be better than N.sane triology because i have seen that people on youtube want these games to be remastered and this could be a success

Andy Gavin

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