Restaurant: Atari
Location: Calle Mayor, 18, 20013 San Sebastian, Gipuzkoa, Spain
Date: June 19 & 23, 2016
Cuisine: Spanish Tapas
Rating: The best traditional tapas we had in San Seb
San Sebastian is packed with tapas & pintxos bars, but the quality varies wildly from okay to awesome. We had the most success using recommendations from Foodie friends who had visited in previous years, even though a good percentage of the top bars were “mysteriously” closed for vacation.

Atari was on the recommended list and is located adjacent to the entrance to the big baroque church.

The interior is typical and there is an extensive patio as well.



I find Albarino, even this so-so one, to be a fabulous tapas

Atari has a counter full of pintxos. We didn’t really focus on these, but here are a couple.

Grilled tuna with cream of marmitako and vinaigrette.

Marinated white anchovies with crushed pepper. I just love these tangy little fish.

Fried green padron peppers. Salty but good.

White tuna pickled, green peppers, anchovies, and olives. This is a to die for set of marinated goodness. I particularly love the olives and the mildly spicy skinny green peppers.

Home-cured salmon with a horseradish cream. Like little sashimi cubes.

Salmon tartar. There was something sauced in here that led to a very interesting and addictive flavor.

Pate of foie gras on toast. Tasted as good as it looks.

Cod croquettes. Declared the best croquetas of the trip.

Patatas bravos. Above they appear as patatas frito.

This is the bravos part. Personally I prefer the orange potent sauce and covering the potatoes.

Fried calamari with confited garlic aioli. Great example. Nice chewy strips and great fry.

Some Rioja Blanca to step up the white wine.

Oyster mushrooms ravioli with foie gras sauce. We ordered 4 orders of these!

Grilled octopus with bravos sauce, potatoes, and onions. I feel bad about eating octopus (it’s a smart animal) but this one tasted so good — and actually the bravos sauce and veggies was even better.

Grilled foie gras with white chocolate and sweetcorn cream. Just amazing.

Rice of the day. Basically a chicken paella. I think it had chicken skin in there.

Beef cheek with… (like mom’s beef stew — super tender)

mashed potato.
Plate of Spanish cheeses.
Overall, the group consensus was that Atari was the best “straight up regular” restaurant we went in the San Sebastian area. The dishes actually tasted better than most of the modern tapas. We weren’t comparing to the Michelin level restaurants, as it’s a totally different thing, although it was tastier than Mugaritz. haha. More on that later.
Basically the dishes are contemporary traditional, but the execution is superlative. Tons of flavor. Good ingredients. All that.
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Graphics. Like BB, DS3 is a gorgeous stylized game. The art design is magnificent in its bleakly weird way. Giant vistas abound and strange unique shapes and distorted silhouettes. And although the engine (used by both games) seems perfectly competent, the art direction is more important than the tech. You just have to like dark and weird. Creatures with flowing forms, hidden eyes, and faces, weird mutations, and a generally ruined, graveyard, gothic sort of look. I’d give a slight nod to BB for uniform of graphical style and theme but a slight nod to DS3 for scale and awesome visual scope.
Gameplay. The broad strokes of the two games are nearly identical. You explore a interlinked world where levels fold back on each other. Monsters and death abounds. You fight through and die. And die. And die again. Eventually you may reach continue points (bonefires/lamps) or open up shortcuts that allow you to circumvent areas already explored. Item collection is persistent across death but experience (souls/blood) is lost on death, with a single chance at reclaiming it by fighting through to wherever you lost it. Souls/blood both serve has currency for leveling and item purchase. Weapons can be upgraded and fit with stones/gems.
Story. Both games offer minimal and extremely mysterious story. Yet BB actually has boss intro scenes, substantially more cinematics, and even a few vignettes with multiple characters talking. That’s not to say that this fleshes out a single character, or offers even the slightest clarity as to their motivations, just that you see them introduced and they therefore have more “personality.” Definitely I liked this in BB. And the weirdness all fit together more weirdly, lending to a sense of more odd and mysterious goings on. Yet DS3‘s plot is even “grander” and more unknowable. Perhaps mostly because nothing makes any sense at all. Listen to the above intro trailer to get a taste. That’s not to say that lines like “The fire fades. And the Lords go without thrones” or “And so it is that ash seeketh embers” don’t give me goosebumps — no, I love them — but they don’t exactly make a lot of sense. Except perhaps if you have eyes growing inside your skull. Anyway, slight nod to BB for “plot” and “character” — if you can call it that.
Gear. DS3 has a LOT more gear to collect than BB, but the emphasis is quite different. BB‘s armor is mostly leather or cloth and mostly cosmetic. Some have particular resists, but that’s about it. The weapons in that game are relatively few, but highly differentiated. There are two main types: trick weapon and firearm. In DS3 there is an enormous variety of both weapons and armor with four main weapon types: melee, talisman (for spell casting), bow, and shield. Supposedly all of the weapons are viable, but they aren’t necessarily highly differentiated as there are many similar ones. The armor tends to group into light, medium, and heavy. Unlike BB, weight is a meaningful factor in DS3. I personally went with fairly heavy armor, but it was unclear that the poise attribute (which is supposed to all for heavier armor to prevent you being staggered) was fully functional, or at least worth investing in. The weapons system does suffer from a touch of imbalance. Early on I got a Deep Axe which was fairly powerful, but not very upgradable. It took me a good while to find a weapon and upgrade it to a level where it surpassed this early stage find. It’s hard to know which gear to invest in. DS3 also has MUCH better boss gear rewards. Each boss gives you a soul which can be traded for a choice of two high power items, usually weapons. In DS3, there are a plethora of rings (you can wear 4 at once) that add additional powers. In BB these are replaced by runes (you can wear 3). They are fairly similar but the DS3 system is better in all ways. And overall, I’d give DS3 the win for gear, as it has more stuff and particularly more types of stuff with the shields and whatnot.
Other collectables and upgrades. In my opinion, as far as RPGs go, the more you can upgrade the better. DS3 allows you to upgrade both the number of flasks and their potency, which BB doesn’t do at all, so this is a big point in DS3‘s favor. It also has more random items and consumables. However, they generally seemed less useful than those in BB. Maybe this is due to BB’s slightly higher overall difficulty level (or just the fact that I got better at this sort of game between). There are lots of spells and whatnot which I didn’t experiment with. DS3 has the whole “ember” system by which you can spend this limited but reasonably available currency to gain max health until you die. I mostly used it for bosses. You need it for multiplayer. There is also the whole hollowing thing, which even as the Lord of Hollows I didn’t totally understand. Somehow dying hollows you out more, and you have less multiplayer ability when hollowed. This is a change from the much more brutal hollowing of Dark Souls where the game just got harder the more often you died.
Classes and leveling Mechanics. Being an RPG, both of these games have means by which you level up and improve your characters. These are extremely similar but differ in subtle ways. BB has two currencies, blood and insight. Insight is earned mostly from bosses. Often you can buy the same things with both. Insight subtly changes the game’s look and play, which is very weird but cool. DS3 really just has the souls, which are almost exactly like blood. In both cases, you collect them like XP and can spend them for gear or to level up your character. Their persistence is similar in both games in that you lose them on dying, and have a single life afterward to try to retrieve them from the spot (in DS3) or spot/monster (in BB) where you lost them. This means that if you die with a decent number of points you really need to focus on retrieving them conservatively. If you get cocky during one of these missions you will often lose the batch and end up howling at the TV.
Level Design. DS3 has more levels, and somewhat larger than BB (particularly if you exclude the DLC). The levels are fabulous in both, but quality goes to DS3.
Balance. The sort of vague mysterious quality to both games makes for a somewhat diffuse balance. But that being said, the gameplay itself is intense and spectacular. Even though the bosses are huge and terrifying, or maybe because of it, I tend to prefer the levels. These are just awesome sauce and I also like the high level of challenge and the collecting and “upgrading.” These are just very satisfying games if you invest the time. BB felt a little tighter and more focused, but the increased scope of DS3 is fabulous too.
Overall, these are just some of my favorite games in recent years — true masterpieces. If you don’t mind your games hard (very very hard), and you like fantasy combat and aren’t easily creeped out, you must play them.































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