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Author Archive for agavin – Page 95

Disqus Comments

Nov10

I just added comments by Disqus, which are a pretty major upgrade on the default wordpress commenting system. Particularly given how Disqus is all javascripty and supports various logins such FaceBook, Twitter, and OpenID.

Let me know how the new system works for you all, as it’s hard to beta test myself. It seemed to import the old comments okay.

By: agavin
Comments (25)
Posted in: Uncategorized

Welcome to Self-Hosting

Nov09

I’ve moved the blog over to self hosting on MediaTemple. Welcome!

As you can see, it looks a little different. I’ve switched to a new iThemes Builder based theme that I’m in the process of customizing. It looks a little ghetto now, but expect changes in the imminent future.

Please also contact me by comment or email if you encounter any technical issues with the transition. I need to know as I can’t test the whole site myself :-). Some features may have moved around a bit, or be missing, and there are some new ones. WordPress.org plugins are a bit different. I’ll be adding a whole bunch of new features soon.

[ Updated 5:30pm ] I even got Facebook comments working. This shall be interestingly experimental :-).

By: agavin
Comments (8)
Posted in: Uncategorized

Moving on Up

Nov08

I’m moving my hosting from WordPress.com to MediaTemple in the next 24 to 48 hours. The site should remain up but I won’t be doing my daily posts until things are settled out with the move.

Expect theme and feature changes and improvements. By hosting it myself there are all sorts of plugins that I can add: like Facebook comments! There may be some (hopefully) brief wonkiness as I add them though, or the occasional broken feature on the site that was supported by some WordPress.com feature that I have to replace.

Thanks for your patience.

Related posts:

  1. Website Upgrades Coming
  2. Introducing the Fiction Index
By: agavin
Comments (0)
Posted in: Uncategorized
Tagged as: Blog hosting, Facebook, MediaTemple, Tools, WordPress, wordpress.com

Ocean Avenue Seafood

Nov08

Restaurant: Ocean Avenue Seafood

Location: 1401 Ocean Avenue. Santa Monica, CA 90401. 310-394-5669

Date: November 5, 2011

Cuisine: Seafood

Rating: Good, but overpriced

_

I’ve been going to Ocean Avenue Seafood for probably fifteen years, but while it was once a staple in our rotation it’s been a few years. OAS offers classic American seafood right above the bluffs overlooking the Pacific.


The have both an extensive ocean view covered patio and a clubby inside.


The menu.


Fresh baked sour dough bread.


A green salad.


A sampler of six various Pacific oysters with cocktail sauce, horseradish, and mignonette sauce. Each of these six were different, but all were good.


Their clam chowder. It’s not as goopy creamy thick as I ideally love, but it did have a nice bacony flavor.


Grilled salmon with mash potatoes and asparagus. Pinot noir reduction. My wife is a connoisseur of salmon, and she likes this one.


Lobster roll. The fries and slaw were good. And while this roll had lots of lobster it was somehow lacking in flavor.


Expresso so I can stay up through the movie we are going to see.

Overall Ocean Avenue Seafood has a lot of competition. Both the Blue Plate Oysterette and the Hungry Cat have very similar cuisine and are located nearby (the Blue Plate about a block away). Both are a little less expensive than OAS and a little more “modern.” OAS does have more different types of fresh fish if that’s your thing, they have 7-10 grilled fish at all times. Just depends what you want.

For more LA dining reviews click here.

Related posts:

  1. Blue Plate Oysterette
  2. The Lobster claws at the pier
  3. The Hungry Cat chows Santa Monica
  4. Picca Potency
  5. Villetta – More Italian in Brentwood?
By: agavin
Comments (1)
Posted in: Food
Tagged as: Clam chowder, Lobster roll, Los Angeles, Ocean Avenue, Ocean Avenue Seafood, Pacific, Pacific oyster, Restaurant, Restaurant Review, Restaurants and Bars, Santa Monica, Santa Monica California, Seafood

Website Upgrades Coming

Nov06

Since I’m waiting for both my line edits on Untimed and my proofreading on The Darkening Dream, I’m researching website construction. I have to morph, upgrade, or supplement this blog with a genuine author website and I can’t bring myself to hire someone to do it given that I’ve written far bigger and more complex websites and apps. It’ll just annoy me to no end to not be able to control it all myself. But at the same time, old school coding the whole thing manually (I’d probably use Ruby on Rails for that) is overkill and probably too much work.

So I read this Professional WordPress book yesterday and today to see if it would be reasonable to just extend WordPress. I think it is. A few plugins and some custom theme programming will probably do the trick. The problem is that I host on wordpress.com and they don’t allow you to install extra plugins (they have some installed by default) or add any PHP code. So I’ll have to migrate to a self hosted server. Maybe Media Temple VPS? Rackspace? Research. Research. Research. Anyone have any suggestions/experience with the good hosting platforms?

And I have to teach myself PHP, so I grabbed the bird book. PHP is one of those popular but slightly icky languages like PERL and JAVA that I’ve never been very partial to. It’s like Ruby, but 100x uglier and more primitive. I am a LISP (and Ruby) guy after all. Oh well. This is easy peasy programming, so I’ll just suck it up. Using something like WordPress will make my life much easier maintaining the site as it’s choke full of content management features. If I program it myself I have to go and code everything manually, which really isn’t very efficient.

I even wonder if one of these newer WordPress themes/frameworks like PageLines Platform isn’t a good idea. Anyone use one?

More to come as I get into it.

Related posts:

  1. The hits keep on coming
By: agavin
Comments (7)
Posted in: Technology
Tagged as: Andy Gavin, Author Website, blog, Darkening Dream, Languages, PageLines Platform, PHP, Plug-in (computing), Programming, Rails, Ruby, Ruby on Rails, Untimed, Website, WordPress, wordpress.com

Trés – Lunch Fantastique

Nov05

Restaurant: Trés [1, 2]

Location: 465 S La Cienega Blvd, Los Angeles, CA 90048. 310.246.5555

Date: October 31, 2011

Cuisine: Modern Spanish

Rating: Fantastique

_

My brother and I were in midtown and decided to check out Trésfor lunch. I’d already hit it for weekend brunch a couple months ago, and figuring as I’ve recently hit everything else Jose Andres (é by José Andrés and Jaleo in Vegas and a recent Saam meal), stopped in.


The room was dead at 11:45am, but the food wasn’t.


The lunch menu.


“Octopus tacos. Hydroponic bib lettuce, maggie’s farm baby greens, smoked heirloom cherry tomatoes.” Very nice octopus treatment. Succulent grilled meat and a zesty limey vinaigrette on the whole thing.


“Hawaiian bigeye tuna ceviche. Coconut ginger soy, plantain chips.” Not your typical cerviche as the lime flavors weren’t that blast you Peruvian type. But that meant you could taste the fish, and it was good. The plantain chips were tasty too.


I’m nuts over Jose’s Gazpacho. I’ve even made it from his recipe a number of times at home.


And with the soup itself. Yum yum!


“Herb roasted ham and cheese. Tomme de savoie cheese, carmelized onions, herbs.” This was like a Spanish Croque Monsieur. I love this kind of grilled ham and cheese.


Some good fries too with a spicy ketchup.


“The SLS Burger. House made brioche bun, lettuce, tomatoes, onions with cheddar.”


“Lemon tart. Raspberry sorbet.” Not your typical version, but really good. Bright bright flavors and some pate de fruits thrown in there too.


“Hazelnut pear clafoutis. Coffee ice cream.” Like a bread pudding. The ice cream was really good too.

And this crazy zesty lemonade, which served nicely as an aperitif.

Overall, this was a very tasty lunch. It was a little expensive — as you’d expect from a hotel restaurant — but it was very good, which I’ve come to expect from the SLS offerings.

A review of Trés for brunch can be found here.

Click here to see more LA dining, or reviews of The Bazaar and Saam (also at the SLS).

Related posts:

  1. Trés – Brunché Fantastique
  2. Crafty Little Lunch
  3. Saam – José Andrés Squared
  4. Brunch at Tavern 3D
  5. Quick Eats – Bar Pinxto
By: agavin
Comments (1)
Posted in: Food
Tagged as: Cooking, Dessert, Gazpacho, Ham and cheese sandwich, José Andrés, La Cienega Boulevard, Los Angeles, octopus, Restaurant, Restaurant Review, vegetarian

The Inside Story

Nov04

Title: Inside Story: The Power of the Transformational Arc

Author: Dara Marks

Genre: Writing Guide

Length: 327 pages

Read: Oct 22 – Nov 3, 2011

Summary: Best book I’ve read on character arcs.

_

I’ve been finishing up my fourth (and hopefully final) draft on my new book Untimed. In discussing the previous draft with one of my writer friends he recommended this book on writing. It’s aimed at screenwriters, but while the mediums are different, there are a lot of commonalities — stories are still stories.

The Inside Story deals with character and structure, and the relationship between these and theme. I’ve read a lot of books on writing in general and story structure in particular, and this is certainly the best on the subject of the transformational arc. It has certain overlapping information with Save the Cat (reviewed here) — but the style is radically different and more serious.

Inside Story focuses very clearly and with no bullshit on the basics of film structure. The A Story forms the external plot, the B story the internal challenge of the protagonist (usually hindered by a fatal flaw in opposition of the story theme) and the C story is contains the relationship challenges required to solve the internal conflicts, and then change enough to overcome the external ones. This book walks through each stage of the arc both in the abstract and specific, using three consistent film examples (Romancing the Stone, Lethal Weapon, and Ordinary People).

It’s clear after reading this that the deficit in many films is a lack of proper arc and thematic development. Sometimes even good (but not great) films forget this key component. Speed is a good example. It’s a well executed and watchable film, but it fails to really have any arc or theme. Unless you consider “Jack must stop the bomber” to be a theme. There’s no development. Jack stops the bomber by way of guts, determination, and cleverness — all of which he possesses at the start of the film. He really doesn’t have to learn any lesson. The film gets by by way of excellent execution and casting. Lethal Weapon, however, is a character driven (even if intense) action film. No one remembers the specifics of the drug dealer plot. They remember Mel Gibson and Danny Glover‘s characters. And they remember them because they actually have problems they learn to overcome (which incidentally also helps them stop the bad guys).

So how does all of this apply to my novel? Or so I asked myself as I read. Untimed does have a fairly clean three act structure. It does have a character who needs to change in order to overcome his antagonist. C story solves B story solves A story. But on the other hand, I didn’t conceive of the book originally with a clear “theme” in mind, the protagonists issues are not structurally in opposition to this theme (what theme I have, organically grown), and the intensity of suffering is muted by a sometimes light tone. Does this matter? Perhaps less in a novel. Even less in an action novel. Even less in a series book. It’s perhaps this neat and packaged arc that makes so many great films difficult to sequel. If the character has already changed, it’s hard to make him change again. All too often the studio/writers attempt to regress the protagonist in a sequel, to undo and then redo the conflicts that made the first film great (Die Hard 2!). The best sequels, films like Terminator 2 or Aliens, change up the formula and give the character something new to overcome. Still, it’s really really hard to do this three times. Can anyone even think of a stand alone movie where the third installment is great? And Harry Potter and the Prisoner of Azkaban doesn’t count, even if it is the best of the eight films.

In fact, this leads me to the interesting observation that not only do individual Harry Potter books have very weak arcs, but even the entire series doesn’t cover much emotional transformation. How is Harry (or Ron or Hermione) terribly different at the end of book 1? Even at book 7? I mean as people, not in terms of circumstance, which is only the A story. The answer is “not very different.” Yeah, they grow up a bit, but there is no fundamental quality that they gain which isn’t present in book 1. Still, these are good books. Some of them are even great books (like the first and third). So go figure.

For more posts on writing, click here.

Or for my full list of book reviews.

Related posts:

  1. Short Story: The Merchant and the Alchemist’s Gate
  2. Book and Movie Review: Harry Potter and the Deathly Hallows
  3. Save the Cat – To Formula or Not To Formula
  4. Inside Game of Thrones
  5. Lessons from a Lifetime of Writing
By: agavin
Comments (5)
Posted in: Books, Untimed, Writing
Tagged as: 3 Act Structure, Book Review, Character arc, Danny Glover, Dara Marks, Fiction, Harry Potter, Inside Story, Inside Story: The Power of the Transformational Arc, Literature, Mel Gibson, Narrative structure, Plot (narrative), Romancing the Stone, Story Structure, Three-act structure, Transformational Arc, Writers Resources, Writing

Untimed – Off for Line Editing

Nov03

Yesterday, I finished my fourth (more like 3 1/2) major draft of my new novel, Untimed, bundled it up, and shipped it out to my editor for line editing. This was a relatively quick and easy draft (about ten days), although it still took the usual three passes/reads. I concentrated on beefing up conflict. Every book has its trouble spots. In Untimed, these are the couple chapters following the Act 1-2 break and likewise those surrounding the Act 2-3 break (plus in earlier drafts, the ending — but that’s been resolved since the second draft).

The early Second Act has the problem of needing to up the stakes without being too flaccid or redundant. In the first and second drafts it had problems with being divergent to the main storyline, of basically doubling down on the action that occurs at the end of the first act. 1+1 does not equal 2. With the third draft I rewrote it completely, but here in the fourth, my editors had suggested a superficially minor reordering of the action. While textually small, pulling a couple reveals earlier had some great effects on the dynamic between the two leads, basically, giving them more divergent agendas for several chapters. Conflict is good in fiction. In real life we go to a lot of effort to minimize it. When writing, you want to squeeze every ounce of fight out of the story.

The Third Act break just plain needed more fighting (the personal, not the physical kind). I ramped it up again. Still, I wonder if I couldn’t use a bit more of “the whiff of death” but I Untimed is fairly light and I didn’t want to somber it up. Anyway, it read pretty well in my read through.

I’ve also been banging my head a bit with the issue of character arc, but I’ll have more to say on that in a day or so.

Now off to work on other things while I wait for the line edit to come back.

For more posts on writing, click here.

Related posts:

  1. On Writing: Line Editing
  2. Untimed – Two Novels, Two Drafts!
  3. Untimed – Two Novels, Check!
  4. Untimed – The Second Cover
  5. Untimed – The Last Draft?
By: agavin
Comments (2)
Posted in: Untimed
Tagged as: Fiction, Proofreading, revision, Story Structure, Time travel, Writing, Writing & Editing

Way of the Warrior – The Lost Interview

Nov02

A Twitter friend of mine dug up this ancient and forgotten interview that I gave from my Cambridge Mass apartment in 1994, during the development of our 3DO fighting game, Way of the Warrior. The original post can be found here, but he gave me permission to repost the whole thing here. It’s certainly one of my older interviews on record. I did a number in the 80s but those are pre-web and certainly long lost (unless I comb through my parent’s basement for old copies of EGM and the like!).

_

Back in May I had a chance to interview Andy Gavin, one half of the team that makes up Naughty Dog Software. The other half consist of Jason Rubin who’s a graphic arts specialist. These guys are based in Cambridge, MA., where I happen to be from, and have created what may be the best fighting game for the 300. I played Way of the Warrior and it definitely blows the first Mortal Kombat away easily. The game is similar to Mortal Kombat in many ways. The digitized characters, fatalities, combos, blood galore, hidden characters, and special attacks are all here. What Way of the Warrior does is take if a step further with an amazing AI(Artificial Intelligence), characters that shrink and grow, over 50 attack moves for each character, 100% 3D scrolling, hidden weapons, interactive backgrounds, bonus items, and so much more. Let’s have a talk with Andy and see what he has to say about Way of the Warrior.

VGT: When did you first start programming video games?
Andy: About 1 0-12 years ago, the first game we made was Ski Crazed on the Apple II, which came out in 1986. It sold a couple thousand copies. Dream Zone was our next game that sold about 15000 copies. Keef the Thief, from Electronic Arts, did much better and sold about 50,000 copies on various machines. We then did Rings of Power, which was our only Genesis cartridge. It’s was very complex and sophisticated and took about 2 1/2 years to produce.
VGT: When was Naughty Dog founded?
Andy: Well , Naughty consists of mainly Jason Rubin and myself . Naughty got its names from a cartoon character that Jason drew. (Andy showed me a picture of an old Naughty Dog logo). Their new logo is on their flyers. The character was created about 8 years ago.
VGT: Is there any downside when programming on the 300 with their CO’s? Does access time and RAM space affect your games?
Andy: Well, first of all the 3DO has 3 megabytes, not mega bits of RAM, which is bigger then the largest SNES cartridge. The CD itself is 660 megabytes . There are technical issues that need to be addressed when programming on the 3DO. One has to use clever designs to reduce and eliminate load times. In Way of the Warrior the entire program was designed in what we call, Asynchronous. The loading is done while you play, by anticipating what needs to be loaded’ in advance with a hardware process called DMA (Direct Memory Access) . There ‘s a short pause going into a fight, but once the action has begun, there is no pause. Players can perform all their moves, with fatalities, 3D scrolling and the stereo music blaring, but with no load time.
VGT: So even though we’re playing continuously, there’s no slow down what’s so ever.
Andy: Yes, the 3DO is capable of loading stuff without any slow down. However, many previous CD games, including the 3DO, have had notable slow delays.

VGT: Like the Sega CD for instance?
Andy: Yes, this is due to sloppy, programming and not being aware of how to program on CD’s. It’s a difficult issue when writing programs that can actually play and load at the same time. It’s a technical challenge. With good program design the load time can be minimized. In turn, the quality of the sound effect, music, FMV, and game play surpass any cartridge game. Cartridge games only have a limited amount of memory in which you can program. CD’s only cost a dollar to manufacture, while cartridges can cost anywhere from 20-30 dollars. CD’s have enormously superior cost to storage ratio.
VGT: Can the access time for the Sega CD be reduced with technical design programming?
Andy: They can definitely reduce the access time. I don’t know that much about the Sega CD though. I don’t think their DMA is better than the 3DO. The 3DO has 4-5 times more memory. It also has a CD drive that’s twice as fast. It has decompression hardware that effectively doubles the speed. It has a unique and extremely powerful custom DMA architecture that can move graphics from disk to memory to screen and back without effecting game play.
VGT: What makes Way of the Warrior different from all the other fighting games?
Andy: As I mentioned before, I have an Artificial Intelligence Graduate degree from MIT. The computer players in WOTW are much more sophisticated then in other fighting games. Whereas they often resorted to patterns to beat the human players, there are no patterns programmed in for WOTW. It uses research grade AI that learns the best way to beat you. It’s extremely cunning and different and actually looks like a real player fighting by adapting to the situation and using all it’s moves.
VGT: Is it always learning consistently more and more each time you play it?
Andy: Yes.
VGT: What about the characters? What makes them so special.
Andy: The characters have around 50 normal moves and about 15-20 special moves. These moves reflect their styles and personalities. There are many secrets that use the background area and hidden characters can also be found.
VGT: So is each character equal in sense or are some stronger then others?
Andy: All the normal human characters are designed to be equal even though they’re different.
VGT: Well, I remember the first Street Fighter II game had very uneven characters. Some had a major advantage over others.
Andy: It’s tough to get the characters exactly even. We tried to get them as close as possible. People also developed different strategies for beaten the other characters. There are a lot of unique techniques and abilities for each character. Like Konotori, which means “stork” in Japanese, can flap and stay in the air longer. Major Gaines has special steroids’ implants that can change his size and therefore the amount of damage he receives become minimal. Nikki Chan is a Chinese Kung Fu artist who can do flips with special moves. She’s very fast and agile. Crimson Glory has close in grabs and special multi-missles that can be fired. Some character has special weapons. Nabu Naga has a sword and throwing stars. Shaky Jake has a staff.
VGT: There seems to be a little bit of everything from all the other fighting games in this game.
Andy: The other fighting games are very narrow. Most of them are to much alike. What we tried to do was take everything good from all the other fighting games and combine them all into WOTW. We’ve added unique features with better graphics, sounds, 3D backgrounds, special magic and potions, panning and zooming, background interaction, and larger more detailed characters.

VGT: Was the process of digitizing the characters the same as Mortal Kombat.
Andy: There are similarities. We’ve never seen them actually doing it. We have seen photos in magazines. They are actually a little more regimented then ours. Their fighting engine is much less sophisticated then WOFW. It requires that every characters moves line up to the exact same position. When each character does a high punch in Mortal Kombat, they high punch at the exact same point. So when they digitize their characters they have to line up perfectly. In WOTW, every character has its own information so not all characters need to have a high punch. Some of the characters punch high, some low, while others are tall, short, big and small. There’s no requirement that the character be the same size. We built the character the same way the actor would appear, rather then force them to convert to our pre-requirements.
VGT: With the 300 having such a small user base at this point, do you think it can increase sales and become successful?
Andy: We think it has a good chance. All game systems start off with a small user base. People forget the Genesis came out in August of 1989 and 2 years later when the Super Nintendo was released it only had 700,000 machines out there and only 23 games after the first year. 300 already has more then that. The 300 is the first of the 32/64bit machines and the difference is academic. Sony, Sega, and Nintendo have all announce 32/64bit systems that won’t be available until 1995. The 300 will be the only significant 32bit machine when Christmas comes. It will have a year of development by then and the price will probably drop some more. So I think it’s in good shape. We hope WOTW with help sell systems.
VGT: Are there any other projects being worked on for the 300?
Andy: We have 2 other projects we’re working on, but we can’t comment on them at this point.
VGT: Do you think that CD’s are the way to go for our future programmers?
Andy: I think this year is the year of the CD’s. It already has the PC market. It offers so many advantages in cost and amount of storage . The access time disadvantage can be overcome with well-designed machines and good programming techniques.

VGT: Are there any other types of games that Naughty Dog will be working on besides fighting?Andy: We signed a deal to put WOTW in the arcades.
VGT: If WOTW does come to the arcade, will it be different then the 3DO version.
Andy: It would be a bit different. The basis of it would be the same. There are different constraints for the arcade version. The 3DO is capable of producing arcade quality games.
VGT: What’s the most outstanding achievement you’ve seen in video games today? What games really blow your mind?
Andy: I have favorites over the years. I tried Ridge Racer which was very impressive looking, but had mediocre game play. In the PC world, “DOOM!” was very good looking. It shows us that 3D games are here and can be produced very well, even on PC’s.
VGT: Well, that’s about it for the questions. Thank you very much for taking the time to be interviewed by VGT. We all hope that Way of the Warrior is very successful and we look forward to reviewing it and any other games that are produced by Naughty Dog.
Andy: Your welcome. Thank you for choosing Naughty Dog as your first interview. We look forward to reading VGT when it’s released.

This is back to 2011 Andy. It’s so worth watching the totally hilarious video from our 1994 masterpiece (LOL). As you can see, we went for over the top.

For more info on my video game career, click here.

For what I’m up to now, click here.

Related posts:

  1. Making Crash Bandicoot – part 1
  2. Thoughts on TV: Lost vs The Love Boat
  3. Book Review: Lost It
  4. Crash Bandicoot – An Outsider’s Perspective (part 8)
  5. All Your Base Are Belong to Us
By: agavin
Comments (2)
Posted in: Games
Tagged as: 3D0, Andy Gavin, Compact Disc, Direct Memory Access, Fatality, Fighting game, Jason Rubin, Naughty Dog, Sega, Video game, Way of the Warrior

Quick Update

Nov01

I added four or five dishes to this Sam’s by the Beach review. Good stuff!

Also chugging away on the polish pass of my fourth Untimed draft. I should be done Wednesday I think. Then on to line editing. Woot!

And, last but not least, Uncharted 3 launches today. Go buy it! Reviewers all love it.

Related posts:

  1. Quick Update
By: agavin
Comments (0)
Posted in: Uncategorized

Jer-ne to the center of the Marina

Oct31

Restaurant: Jer-ne

Location: Ritz-Carlton. 4375 Admiralty Way. Marina del Rey, California 90292 USA. (310) 823-1700

Date: October 29, 2011

Cuisine: Californian

Rating: Solid

_

When the Ritz-Carlton Marina Del Rey renovated and opened its new restaurant in the early 2000s the naming committee was obviously inspired by Steve Martin‘s classic LA Story (and its 80s restaurant, lee-dee-oh — spelled l’idiot). In any case, the original Jer-ne actually served up top notch California Asian Fusion when it opened. Like most hotel restaurants, there has been chef turnover — who knows how many times in the last decade. I hadn’t been in a few years (except for the pretty amazing Sunday brunch) and when an old friend from High School Facebook IMed me that he was in town, we headed on over.


The menu is mean and lean, all streamlined modern Californian.


From my cellar. Parker 96 points. “The 2008 Flor de Pingus offers up an enticing nose of smoke, Asian spices, incense, espresso, black cherry, and blackberry. On the palate it displays outstanding volume, intensity, and balance. Rich, dense, and succulent, it has enough structure to evolve for 4-5 years and will offer prime drinking from 2015 to 2028.”


The Ritz always had good cheesy cracker things.


“caesar. organic romaine, santa barbara olives, tomatoes, crouton.”


“oyster. pacific oysters, crispy potato, spanish ham, sambuca hollandaise.” The sauces were really good, but the oysters had that bitter note that fried oysters often have. Every time I have them I’m reminded that I like my oysters raw.


“halibut. sautéed leek, double smoked bacon, corn, potato, clam chowder sauce.”


“salmon. green bean, glazed carrots, potato puree, parsley butter.”


“lamb. sirloin, heirloom tomato, organic ratatouille, tomato mustard chutney.” Some very tasty and relatively lean lamb. The sauce was one of those meaty jus reductions that I love.


The dessert menu.


“greek yogurt panna cotta. slow roasted market stonefruit, corn praline, thymje.”


“spiced peanut butter mousse. crunchy peanut butter chocolate, candied ginger ice cream, spicy caramelized honey.” This was a nice dessert. A good interplay between the fluffy peanut butter, crunch, and the ginger ice cream.

Overall the food at this new Jer-ne was good. It didn’t blow me away or anything, and it’s very different than it used to be 8 or so years ago (full of Japanese influenced dishes), but it was a very solid take on conservative but well executed the New American. Even the desserts show plating influences that are very contemporary — what I think of as geometric and dust — the use of cubes, spheres, and ovals in a sort of post war art kind of arrangement, often dusted with granular flavor components. Red Medicine’s desserts are typical examples, but I suspect it’s really a Ferran Adrià thing.

For more LA dining reviews click here.

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By: agavin
Comments (1)
Posted in: Food
Tagged as: Admiralty, California, Dessert, fish, lamb, Marina del Rey, Marina del Rey California, Oyster, Restaurant, Restaurant Review, Ritz-Carlton, Steve Martin, vegetarian

Goodreads

Oct30

In my latest move to further build up my social online presence I’ve moved onto goodreads.com. You can find my new profile here. It’s also installed permanently on the righthand sidebar via the  icon.

Those of you who use goodreads, link to my profile and friend me. If you read and haven’t signed up for it, you might want to. Basically it’s Facebook for books. You can easily find rate and review books and then share them with your friends. I posted up about 50 book reviews (mined from this blog) and rated another 70+. Of course I’ve read over 10,000 novels so I’m not about to go back and do them all, but I’ll add them as I see them.

As an author, Goodreads is supposedly a great place to market your books, which is my nefarious ulterior motive in joining yet another social network. Muhaha!

For my book reviews, click here.

For my posts on writing, click here.

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By: agavin
Comments (6)
Posted in: Books, Writing
Tagged as: Author, Book, Book Review, Book Reviews, books, Facebook, goodreads, goodreads.com, Literature, marketing, reading

Fraiche Santa Monica part deux

Oct29

Restaurant: Fraiche Santa Monica [1, 2]

Location: 312 Wilshire Blvd., Santa Monica, CA 90401. Phone : 310.451.7482

Date: October 21, 2011

Cuisine: Cal French Italian

Rating: Not a bad facelift.

_

Fraiche and Fraiche Santa Monica have gone through a number of ownership and chef changes in the last year. It’s been a couple of months so we decided to try it again.


The is a new menu, about 80% different. Bigger, with more entrees.


“Hierloom tomato salad, burrata, pesto, crispy shallots.”


“Beef tartare. Hand cut NY strip. Bacon sabayon, lemon.” I’ve grown increasingly fond of steak tartare and this was a tasty one. The arugala and parmesan complemented nicely.


“Pizza Margarita.”

“Pancetta risotto. Black kale. Faum um bert.” A nice rissoto with a cheesy richness bolstered by the rich chunks of ham.


And a trio of creme brulee for dessert. Chocolate, vanilla, and caramel. Nothing not to like here.

While hardly a comprehensive survey of the new menu I enjoyed what we had here. I’ll check in sooner to try it again.

For more LA dining reviews click here.

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By: agavin
Comments (1)
Posted in: Food
Tagged as: California Santa Monica, Dessert, Fraiche, Fraiche Santa Monica, Los Angeles, Pizza, Risotto, Santa Monica, steak tartare

Echigo Sushi

Oct28

Restaurant: Echigo

Location: 12217 Santa Monica Blvd. Suite 201. Los Angeles, CA 90025. (310) 820-9787

Date: October 27, 2011

Cuisine: Japanese Sushi

Rating: Very good warm-rice style sushi

_

Back when my office was at the Watergarden in Santa Monica Echigo was one of my regular lunch haunts. The chef studied under Nozawa and is stylistically related to nearby Sasabune. They both follow the “warm rice” school of sushi (which I believe originates in Osaka prefecture. The rice is warmer and less sticky than Tokyo-style sushi. It tastes really good this way, but has some tendency to fall apart on the way to the mouth.


The lunch menu has two choices, the lunch special for $14 and the omakase. Below is the union (both) of each. The lunch special is by far the best deal (6-7 years ago it was even $9!).


Fresh ground wasabi and pickled ginger. These photos were taken on the iPhone 4S which does pretty well in good light. A few missed photos were purloined from the web.


Skipjack tuna with a bit of sauce.


Medium (chu) toro.


Hamachi (yellowtail).


Halibut, which itself doesn’t have much flavor, but the vinegary sauce does.


Tai (red snapper).


Scallop. One of my favorites.


Salmon with a bit of kelp and sesame.


Bonito, also delicious.


Albacore.


Kanpachi (young yellowtail). With a bright vinegary sauce.


Ono.


Shimaji (stripped jack).


Butterfish. This is an Echigo specialty. A firm fish with miso based sauce.


Uni (sea urchin).


And the now classic Nozawa blue crab hand roll (I ate two and could have had more).

Echigo is a hair below a few of the very top lunch LA sushi places (Sushi Sushi, Mori, Go, Kiriko etc), but it offers pretty good relative value, and on the absolute scale top sushi, far above the generic touristy sushi joint. Getting the Omakase at dinner at the sushi bar is an even higher caliber experience.

For more LA area sushi, see here.

For more LA dining reviews click here.

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By: agavin
Comments (5)
Posted in: Food
Tagged as: Alaskan king crab fishing, Asian, California, Echigo, Echigo Sushi, Hamachi, Japan, Japanese cuisine, Los Angeles, Omakase, Restaurant, Restaurant Review, Rice, Salmon, Sushi, Tokyo

Uncharted 3 Reviews Live

Oct27

Reviews have started pouring in for Naughty Dog’s latest masterpiece, Uncharted 3. Given that this is the sequel to Uncharted 2, the multiple game of the year hit of 2009, one might’ve worried that there was nowhere to go but down. But not so for the unstoppable team at Naughty Dog. Check out the scores below pouring! IGN’s reviewer even goes so far as to call it his “new favorite game of all time!” Now, I can take no credit for any of the hard work the amazing team has put into the entire series, but I will stake a small claim to having brought the company up with an attitude of quality, quality, quality = consumer first = fun! Congratulations guys for keeping the torch burning brighter and brighter.

  • Edge – 9
  • Playmania (Spain) – 9.9
  • OPM Spain – 9.8
  • Power Unlimited – 94
  • PS Mania – 4/5
  • Level Magazine – 10 (Second opinion: 8/10)
  • IGN Germany – 9.5
  • JeuxVideo – 9
  • XGN – 9.4
  • GamePro – 5/5
  • TheSixthAxis – 10
  • Eurogamer.pt – 9
  • CVG – 9.5
  • Eurogamer – 8
  • IGN – 10
  • Giantbomb – 5/5
  • Joystiq – 4.5/5
  • GameReactor Sweden – 10
  • PlayStation Lifestyle – 10
  • 1UP – A
  • The Telegraph – 4.5/5
  • Videogamer – 9
  • Paste Magazine – 9.1
  • OPM UK – 10
  • NowGamer – 9.7
  • GameTrailers – 9.5
  • Metro – 9
  • Everyeye.it – 9.5
  • GamersGlobe (Denmark) – 8
  • Eurogamer.cz – 10
  • 4Gamers (Belgium) – 9.4
  • Playfront.de – 10
  • Kotaku – “Yes”
  • GamesRadar – 9
  • Gamersyde – N/A
  • Shack – N/A
  • IncGamers – 10
  • Play3.de – 9.5
  • GameReactor Norway – 9
  • VaDeJuegos.com (Spain) – 9.4
  • Eurogamer Benelux – 9
  • SPOnG – 89%
  • Vandal (Spain) – 9.6
  • Game Informer – 9.50

For more info on my video game career, click here.

For what I’m up to now, click here.

 

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By: agavin
Comments (12)
Posted in: Games
Tagged as: Giant Bomb, Nathan Drake, Naughty Dog, Uncharted, Uncharted 3, Uncharted 3 Drakes Deception

Crash for Charity

Oct26

PlayStation Museum has organized a charity auction of all four Naughty Dog Crash Bandicoot games, signed by yours truly and Jason Rubin. The auction link can be found here. All proceeds go to the American Cancer Society. Go bid!

For more info on my video game career, click here.

For what I’m up to now, click here.

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  5. Making Crash Bandicoot – part 5
By: agavin
Comments (12)
Posted in: Games
Tagged as: American Cancer Society, Charity, charity auction, Crash Bandicoot, Naughty Dog

Expansion of the WOW Factor

Oct26

I was once a very hardcore WOW (World of Warcraft) player. And although I burned out and haven’t been playing this year (after reaching 85 with my main, I just lost interest), but I still follow the news. Blizzard just released a trailer for the upcoming fourth expansion, the Mists of Pandaria. Below is a series of cinematics, from the original 2004 release to this newest (sometime 2012). It’s an interesting exercise in progression.

Above is the classic WOW launch cinematic.

Burning Crusade, where the demon infested Illidan Stormrage is confronted.

Then, above, the corrupted Lich King and his army of Scourge, in Wrath of the Lich King.

Then the gigantic Deathwing shatters the world in Cataclysm.

And finally, above, the arrival of… talking pandas. Hmmm. Seems a little like an April Fools joke. But not.

Now Blizzard also just released the cinematic for the upcoming Diablo 3.

That’s more like it! Even if the demon lecture is slightly cheesy. Also note how awesome the rendered girl looks, particularly the lighting and skin textures.

For more info on my video game career, click here.

For what I’m up to now, click here.

By: agavin
Comments (1)
Posted in: Games
Tagged as: April Fools' Day, Blizzard Entertainment, Cataclysm, Diablo III, MMO, RPG, Scourge, Video Games, World of Warcraft, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King

Lispings ala John McCarthy

Oct25

Yesterday, John McCarthy, the inventor of the LISP programming language passed away. It’s been a bad month for computer guys. First Steve Jobs, then Dennis Ritchie, creator of C, now McCarthy.

LISP was one of my early great loves in programming languages. I learned it first in college (prepping for an AI course). Perhaps it was the intensely well written “LISP Bible” Guy Steele’s Common LISP: The Language or Paul Graham’s mind opening On Lisp. Then at MIT my advisors were Patrick Winston (author of LISP) and Rod Brooks. No surprise I took to it. From Paul Graham I learned that programing languages didn’t need to be static, but could become fluid langages shaped to the specific domain or your task. From Rod I learned to roll my own. 

For nearly two decades I was a diehard LISP advocate. I even forced all my programers to code three Crash Bandicoot and four Jak & Daxter games in custom LISP dialects that I wrote the compilers for. This started with our fighting game Way of the Warrior (Rod Brooks voices a character in the game) where I used MacCL to create a LISP syntax state machine to pcode compiler. Then from Crash Bandicoot a much more elaborate language for coding all the gameplay objects called GOOL. In Jak & Daxter I went full on crazy and wrote a native compiler for an object oriented full featured Scheme language called GOAL. We wrote 98% of four Jak & Daxter games in it, including the vector unit assembly.

One of the interesting things about LISP is that it’s actually a pretty easy language to parse, interpret, and compile. This isn’t actually an accident as the S-expression syntax was initially chosen for it’s machine regularity (in those early days of underpowered mainframes). Newer languages are syntactically much more complicated. Ironically most normal programmers, being human, seem to find the more complicated syntax easier and the “simple” S-expression syntax confusing (being backward much of the time to normal human convention). I always found it unambiguous, but go figure. It’s also precisely this regularity that makes the awesome macrology of LISP possible and has allowed the language to remain relevant despite its advanced age.

But by the mid 2000s I started doing the kind of programming I used to do in LISP in Ruby. It’s not that Ruby is a better language (although it is a good one), but mostly it was the momentum factor and the availability of modern libraries for interfacing with the vast array of services out there. Using the crappy unreliable or outdated LISP libraries — if they worked at all — was tedious. Plus the LISP implementations were so outmoded. It was very hard to get other programers (except a couple enthusiasts) to work that way. And ugh, those old CMCL and ACL Garbage Collection code/algo’s were (at least when I last used them in 2006) so awful. In ACL I’d get these LispMachine-like multi-hour GCs.

Ruby had a great book (I put big stock in that) and struck a decent compromise. It’s type system and object model are better (or at least more modern) than Common LISP anyway. The syntax is more inconsistent, and the macro model nowhere near as good. In Ruby you can manually build up strings and feed them into the interpreter, which is equivalent to simple backquote. But you can’t easily do the kind of cool nested constructions that are trivial in LISP.

But it turns out. Libraries and implementation matter a lot. Momentum too. Ruby has momentum, people supporting it who aren’t older than me (and I’m not a young programmer anymore, started in 1980!) Still, you can feel lots and lots of LISP influence in all the new runtime typed languages (Ruby, Python, etc). And 30 years later, listeners still rule! Using a language without a listener is like walking without legs. I pity the C, C++, Java only type programmer.

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By: agavin
Comments (20)
Posted in: Technology
Tagged as: Artificial intelligence, ArtificialIntelligence, Dennis Ritchie, John McCarthy, Lisp, McCarthy, MIT, Patrick Winston, Paul Graham, Programming, Ruby

Untimed – The Last Draft?

Oct23

I got notes back from my editors concerning my new novel, Untimed. This is the least stressful batch I’ve ever received. Not only are there relatively few changes, but I agree with all the big ones. Granted, this was the third draft they gave notes on, so we changed a lot of things earlier, but it’s good to see the light at the end of the tunnel. It’s been 48 hours and I’m already through the first 25% and I’ll be done by mid-week for sure, then it’s time for another full read and polish (by me) and the line edit (by them and by me).

Suggestions for big changes, particularly big cuts, are a bit like losing a loved one. You have to progress through the stages of grief:

Denial – I won’t really have to do it. Those notes are for someone else’s book.

Anger – They don’t really understand what I was intending!

Bargaining – Maybe if I only do this or that, they’ll “let me” keep most of it. NOTE: Really the author has the power, but when an editor is good, they’re usually right.

Depression – This is going to be so much work! And I loved that stuff!

Acceptance – In the end, it’ll be a better book.

This particular batch of notes only puts a couple tiny babies on the butcher’s block. Not even whole sections of the plot, just a few little scenes or ideas. Not too bad.

Back to work.

For my posts on writing, click here.

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By: agavin
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Posted in: Untimed
Tagged as: Andy Gavin, Untimed

Loving Lukshon

Oct22

Restaurant: Lukshon

Location: 3239 Helms Ave, Culver City, CA 90034. 310.202.6808

Date: October 20, 2011

Cuisine: New Asian

Rating: Pretty damn tasty

_

A couple of years ago my office was in Culver City, and the restaurant revolution there was already well under way. But the trend continues apace with Lukshon, a sort of re-imagined southern Asian (vaguely Chinese — sort of) joint opened by the same owners as adjacent Father’s Office. I’ve been itching to try it for better on six months and we finally got the Foodie Club together for an impromptu meeting.


The modern interior space. There is also a generous and attractive patio.


The menu. We ordered about two thirds of it, for eight people, all family style.


“atlantic fluke  pickled watermelon, black sesame, cucumber, kinh gioi.” Light flavored, but tasty. The black sesame lent it a pleasant gritty texture.


Lukshon does not allow corkage. I didn’t know that and Foodie Club co-president EP and I hauled four bottles to the table. I was skeptical at first of the small wine list too, as it’s devoid of big name offerings. But with some help from the Sommelier we put together what turned out to be a very enjoyable trio.


We had the 2010, but the 2009 got 92 from parker, “Ollivier’s 2009 Muscadet de Sevre et Maine Sur Lie Clos des Briords is as perfumed and lusciously-fruited a wine of its genre as you are likely to encounter, though that by no means precludes depth of mineral character. Scents of pear, clover, Persian melon, and fennel inform the nose and migrate to a buoyant yet expansive, mouthwateringly juicy palate tinged with a shimmering crystalline sense of minerality characteristic for this cuvee. This sensational value finishes with an uncanny combination of soothing refreshment and vibrancy. It is apt to be even more ravishing in another year or so and be worth following for at least 3-4.”


“shrimp toast  rock shrimp, cilantro, chiles, tiny croutons.” These are little fried balls with a sweet and spicy sauce. They tasted pretty fried, with an understated flavor.


“baby monterey squid!! chiang mai pork sausage, candlenut, mint, rau ram.” Really tasty. The fried tentacles in the center were pretty straight up calimari. The bodies were stuffed with the yummy sausage.


“duck popiah.  cilantro stems, pickled jicama, hoisin chile sauce.” With the texture of a Saigon Roll, these duck rolls were packed with meaty flavor inside. Plus, being a sauce guy, I love hoison. One of my favorite dishes.


“spicy chicken pops!! shelton farms’ drumettes, garlic, kecap manis, spicy sichuan salt.” Nice little “wings” with a lot of flavor and a bit of heat. A kind of BBQ sweet heat.


This was a very interesting wine. Old fashioned — like 2,000 years old fashioned. Evidently, it’s kept in amphorae, large greek/roman style terra-cotta vessels. While a white, it was so unfiltered as to be almost cloudy. But damn good.


“kurobuta pork ribs.  spicy chicory coffee bbq sauce.” The meat just fell of the bones. A bit of char. Seriously good ribs, what cheap Chinese restaurant ribs aspire to be.


“rib eye steak yam neua. gem lettuce, radish, carrot, tomato, herbs, spicy lime vinaigrette.” This was fine, but just kinda beefy.


“foie gras ganache!! carob, ceylon cinnamon, tamarind gastrique, almond, puffed rice.” These were more a dessert than a savory. The creamy foie texture and richness leant them the character of some kind of ultra rich mousse.


“lamb belly roti. canai  chana dal, cumin, mint, raita, pickled cauliflower.” Another of my favorite dishes. A kind of vaguely middle eastern, vaguely Asian pizza. The little sour marinated crunchy cauliflower was good too.


“garlic pork belly  do ban jian, rice cakes, cabbage, garlic chives.” Probably my favorite dish. This had some good heat and that rich fermented bean paste flavor. The meat was rich, but not too fatty, and under the sauce you could only tell it from the rice cakes by texture. They added a chewiness to complement the some pork.


“short rib rendang!! malay spices, red chile lemongrass rempah, coconut cream.” More meat. I liked the sauce better on this one.


Parker gives this very solid Riesling 90 points. “Pepper-laced pears and apples are found in the nose of the zesty, vivacious 2002 Riesling Eiswein Oberemmeler Hutte. This molasses, brown sugar and white fruit-flavored offering sports eye-popping acidity, loads of depth, and a long, sweet finish. Anticipated maturity: 2007-2025.”

“heirloom black rice  lap cheong, onion, roasted garlic, lilly’s farm fried egg.”


Mixed up. This was pleasant, rich, sweet, and ricey.


“gai lan aged ham, shaoxing wine, garlic.” Nice stir fried greens. But I wanted more ham flavor.


“chiang mai curry noodles  chile, tumeric, lemongrass, chicken, prawn, yu choy, rice noodles.” A curry with noodles. Nothing wrong with that, as I love curry.


“dandan noodles!! kurobuta pork, sesame, preserved mustard greens, sichuan peppercorns, peanuts.” I really liked this too. Noodles with a pretty spicy Chinese pork ragu. I had a better version in western China, but this was pretty damn good. Decently hot, but not nearly real Szechuan hot. I guess the sauce isn’t so different than Pocked Marked Old Ladies Tofu (yes, that is a real dish).


Dessert is “free” (as Matt Groning said, “at no additional perceivable cost”). They bring out one per person, but three types. I would’ve liked to try each, but I had the leftmost, which was a delicious form of deconstructed pina colada. Some kind of pana cotta with coconut and pineapple. The middle was chocolate, the rightmost more fruity.

For more LA dining reviews click here.

For other Foodie Club meals (all crazy great) see here.

Related posts:

  1. Red Medicine is the Cure
  2. Christmas is for Dim Sum
  3. Quick Eats: Tofu Ya
  4. Swish Swish – Mizu 212
  5. Food as Art: Ping Pong
By: agavin
Comments (3)
Posted in: Food
Tagged as: Barbecue, bbq, beef, Culver City, Culver City California, Dessert, Father's Office, Food, Foodie Club, Lukshon, Persian melon, vegetarian
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