Image
  • Writing
    • Andy Gavin: Author
    • About my Novels & Writing
    • All Writing Posts
    • The Darkening Dream
      • Buy the Book Online
      • Sample Chapters
      • Reviews
      • Info for Reviewers
      • Press Coverage
      • Awards
      • Cast of Characters
    • Untimed
      • Buy Untimed Online
      • Book Trailer
      • Sample Chapters
      • Reviews
      • Info for Reviewers
      • Press Coverage
      • Awards
      • Cast of Characters
    • Scrivener – Writer’s Word Processor
    • iPad for Writers
    • Naughty Dark Contest
  • Books
    • Book Review Index
    • Favorite Fantasy Novels
    • Andy Gavin: Author
    • The Darkening Dream
      • Buy the Book Online
      • Sample Chapters
      • Short Story: Harvard Divinity
      • Reviews
      • Info for Reviewers
      • Press Coverage
      • Awards
      • Cast of Characters
    • Untimed
      • About the Book
      • Buy Untimed Online
      • Book Trailer
      • Sample Chapters
      • Reviews
      • Info for Reviewers
      • Press Coverage
      • Awards
      • Cast of Characters
    • Naughty Dark Contest
  • Games
    • My Video Game Career
    • Post Archive by Series
    • All Games Posts Inline
    • Making Crash Bandicoot
    • Crash 15th Anniversary Memories
    • World of Warcraft Endgames
    • Getting a Job Designing Video Games
    • Getting a Job Programming Video Games
    • Naughty Dark Contest
  • Movies
    • Movie Review Index
  • Television
    • TV Review Index
    • Buffy the Vampire Slayer
    • A Game of Thrones
  • Food
    • Food Review Index
    • Foodie Club
    • Hedonists
    • LA Sushi Index
    • Chinese Food Index
    • LA Peking Duck Guide
    • Eating Italy
    • Eating France
    • Eating Spain
    • Eating Türkiye
    • Eating Dutch
    • Eating Croatia
    • Eating Vietnam
    • Eating Australia
    • Eating Israel
    • Ultimate Pizza
    • ThanksGavin
    • Margarita Mix
    • Foodie Photography
    • Burgundy Vintage Chart
  • Other
    • All Posts, Magazine Style
    • Archive of all Posts
    • Fiction
    • Technology
    • History
    • Anything Else
  • Gallery
  • Bio
  • About
    • About me
    • About my Writing
    • About my Video Games
    • Ask Me Anything
  • Contact

Archive for Apple

Hardcover Mechanical

Jan25

The The Darkening Dream‘s hardcover mechanical came in and I submitted a proof. This is the third version of the book, the e-book and the trade paperback already being for sale.

Look for them here

As a long time book lover (over 10,000 books in my library) I wanted a hardcover, even though the paperback will be cheaper, and it’s unusual for a small imprint like mine to do a hardcover edition. Plus it’s even more unusual for the hardcover to come out after the trade (a few weeks in this case), but I’ve never been much for doing it the normal way. I just love the feel of a nice hardcover. I’m printing it through Lightning Source which is the only POD printer I know that does real dust jacket hardcovers. And some people say the quality is better than Createspace too, but boy the sign up and interface are 100x more obtuse — which is one of the many reasons Amazon will continue to crush the competition.

Anyway, Apple also turned up the iBooks version the other day — finally! The whole process only took them a month! (I had to make a new iConnect account, as for some mysterious reason app accounts can’t also sell books!). But in any case, if for some odd reason this is better for you than the Kindle version, here it is:

Related posts:

  1. The Trade Paperback is Launched!
  2. The Darkening Dream for Christmas!
  3. Paperback Getting Close
  4. All Things Change
  5. For sale at B&N and Google
By: agavin
Comments (3)
Posted in: Darkening Dream
Tagged as: Amazon, Amazon Kindle, Amazon.com, Andy Gavin, Apple, Cover version, Dust jacket, E-book, Hardcover, IBook, IBooks, Lightning Source, Paperback, Print on demand, The Darkening Dream

Paperback Getting Close

Jan12

The “beta” of The Darkening Dream‘s Trade Paperback cover has come in and I submitted another proof. With any luck I might get it on sale next week, the week after for sure. The interior layout has been complete for almost a week too. I can’t wait to see this puppy in the flesh. It should look great.

You can see some of the old paper test versions below. My long standing Lulu (ick) ARC on the left and an older CreateSpace proof on the right. Even with that hybrid cover the CS proof is looking and feeling great.

Apple also finally turned on my iBooks account today and so the iBookstore version should be up in… well however long it takes them to approve it. Given that it took ten days just to validate the account it might not be instant. All the sites except for Amazon and slow slow slow. For example, I uploaded the new cover to Barnes and Noble a week ago and it still hasn’t updated!

Related posts:

  1. Cover Takes – Opinions Wanted!
  2. The Final Cover
  3. New Cover Art is here!
  4. Dreaming Along
  5. Making of a Cover
By: agavin
Comments (1)
Posted in: Darkening Dream
Tagged as: Amazon.com, Andy Gavin, Apple, Book Cover, Cover art, Cover Design, CreateSpace, IBooks, iBookstore, Lulu, Paperback, The Darkening Dream, Trade Paperback

Book Review: Steve Jobs

Dec09

Title: Steve Jobs

Author: Walter Isaacson

Genre: Biography

Length: 656 pages

Read: Nov 23 – Dec 1, 2011

Summary: Character study, not history.

_

It’s no secret that I’m a huge Apple fanboy. I owned an Apple II+ back in January 1981, a first generation Mac, and countless Apple’s since. As of late 2011 there are no less than five Macs, five iPhones, and two iPads in my house. I use no PCs and even my router is an Airport Extreme! I even owned a Newton and, one summer, used a NeXT as my primary computer!

But there was more to the experience of reading this book than pure fanboydom. As a technologist, programmer, and all-around nerd I lived every detail of the personal computer revolution. So except for the very beginning of this book, set in the late sixties and early seventies (before my coherent time) I remember the launches, products and moments first hand.

This biography is primarily a character study. It seeks by detailing the man’s actions to try and quantify and qualify the traits that made him the iconoclast that he was. The hero of this book is not a particularly likable man or even that rational. He was a fierce demon of passionate opinion, amazing taste, and an extraordinary instance of talent at the intersection of technology and art. Steve was willing to look beyond the baggage of how things have been done and see the way in which people actually approach products in their everyday life. His passion lead him to place the fulfillment of his product vision — from top to bottom — above nearly everything else in his (or those around him’s) lives.

This certainly worked out pretty well for the products, although it did take about twenty years for him to really get his groove on and learn from some of his earlier mistakes and excesses. But he never lightened up. Still, since most of us didn’t have to live with him, but do get to live with his products, hundreds of millions came out winners.

There are tremendous lessons in the book about designing great products. About focus, about integration, about simplicity and usability. About not painting your factories funny colors or shipping with far to little memory or a ridiculously slow optical drive. There is what feels like a very detailed portrait of the personality. The prose is top notch and pulls you along effortlessly without getting in your face. Isaacson certainly had extensive personal access to the man (and his colleagues). It’s a good read.

But for me it was a bit lacking in detail. Mostly I think this came down to length and an emphasis on character. The book isn’t short, but the man’s life — despite ending tragically early — was full. Steve did a lot. A lot. So none of it is nearly as specific as I — with my extreme interest in the subject — would like. You can read this book and really have very little idea what the hell NeXT was doing for 10 years. I do. I used several of them. Wrote some code on them. Followed them from founding through launch and beyond. Shook my head at the product (too slow — too expensive — too incompatible!) and read an entire book just on the topic. So if you want to read this book to understand exactly how Jobs got ousted from Apple, or how he wrangled his way back into its boardroom — it’s there — but the details are compressed. Even things as major as the LaserWriter are given about two sentences in passing. I might go find some books that detail the blow by blows of the product decisions because… well… I guess I care.

Still, I highly recommend this book for anyone with an interest in products, creativity, technology, or even the psychology of forceful individuals. Likable or not, Steve was the defining idea-man of the computer age.

Read my eulogy for Steve or

Find out about my own books, here.

Or for my full list of book reviews.

Related posts:

  1. Steve Jobs is Dead :-(
  2. Book Review: The First American
  3. Book Review: Personal Demons
  4. Book Review: Lost It
  5. Book Review: Across the Universe
By: agavin
Comments (11)
Posted in: Books, Technology
Tagged as: Apple, Biography, Book Review, IPad, iPhone, Mac, NeXT, Steve Jobs, Walter Isaacson

So you want to be a video game programmer? – part 3 – Getting Started

Aug30

…CONTINUED from PART 2. Or start at Part 1.

Some kid is always asking me, “I love video games, how do I learn to program them?”

First of all, a warning. Reaching the skill level to be a professional video games programmer takes years. There are no shortcuts. You can not possibly go from nothing to professional grade skills in less than perhaps 2-3 years — and for that you’d have to be an uber-genius — usually it takes 5-10.

The good news is that you can start very young (8-10 — I started at 10) and you can do it on your own with common equipment and readily available information.

There are two basic approaches: home training and school. And while I personally recommend both, I’m going to use this post to give my own “origin story.” In followups we can apply these lessons to the present (programming itself hasn’t changed all that much in 30 years — there are just more libraries).

[ BTW, if you’re new to the blog and wondering who the hell I am in this context, click ]

Rewind to 1979. Some of my favorite things in the world were Dungeons and Dragons and arcade games. I was really too young to actually play D&D accurately, but I loved reading the books and modules (besides my regular diet of fantasy novels). I went to the Apple Store (not actually owned by Apple or nearly as glamourous as they are today — in fact, the owner resembled Gandalf) and saw the game Akalabeth running on an Apple II (not a + or an e, but an old school II). Boy did that set me to dreaming!

Then in 1980 my science teacher brought into class a Heathkit H8 her husband built (yes built). This early computer ran a lousy version of BASIC and possesed the world’s worst storage device: the audio tape drive. Actually punch cards were worse, but with the tape drive, saving your program bordered on impossible (at least for the sharing audio tapes with the rest of the class) and so you had to type it in repeatedly. We were given a single mimeographed sheet of paper with the BASIC commands. I read this a couple times and then wrote out longhand the first draft of a text-based RPG where you wandered around and fought orcs and trolls for gold and tretchure (this is how I spelled treasure at 10). During lunch I typed in and debugged the game, editing my paper copy as needed. I used my friends as beta-testers. It may seem overly ambitious to try and recreate D&D as one’s first program, but it illustrates the programmer principle of: program what you love.

Then my best friend got himself a brand new Apple II+ (just released). This was a slick update of the Apple II. It had a whole 48k, came with BASIC, and was often (but not always) accompanied by a 143k floppy disk drive! Low low price of $900 just for the floppy drive! In any case, the II+ was so much more awesome than the Heathkit. It even had graphics!

So I began pestering my father for an Apple. This took 9-10 months of continuous harassment — the machine was expensive — and all sorts of creative techniques to convince him. I offered to mow the lawn for free. I explained how various accounting software would make balancing his checkbook a breeze, etc. Once I was victorious (Jan 1981) we got the accounting software, but he never used it, leaving me to my own devices on the machine. And I think I kept getting paid for the lawn. Still, this episode illustrates another important programmer principle: persistence.

After the Apple arrived, I spent nearly all of my free time (perhaps 6-8 hours a day) on the thing for years. This is essential. You must offer up blood onto the alter of the programming gods. Principle: sacrifice. I used this time in many ways. I played a lot of games. I used every piece of software. I taught myself to program. I hacked. Principle: market research. But I couldn’t afford as many games as I wanted and in those early years the available library was small, so I was always trying to make my own.

I wrote totally lame versions of nearly every arcade game ever made. In BASIC at first (we’ll get to the issue of environment later). I would generally spend a day or three banging these out until they were marginally playable and then move on to new projects. Lesson here: practice. I chose more and more ambitious games and would use each one to teach me something new. I did this in incremental steps, mostly 1-2 day projects. By way of example, I might upgrade something or I might add a load/save system (requiring learning about I/O). My early games didn’t have much in the way of collision, later ones did. I started with text, then moved up to lores graphics, then highres, then shape tables, then bits of assembly language subroutines for blitting. Principle here: baby steps.

Baby steps are incredibly important. You can’t learn everything there is to know in computers in one shot. Each little area takes multiple projects and days — at least — to learn and master. Take file I/O. I’m sure I got something up and going the first day or two back in the early 80s when I decided to add a load/save system, but I was still learning about file I/O 25 years later on Jak 3 (of course then I was inventing new ways of doing stream I/O, but it was learning nonetheless). Your first pass might work, but often you barely understand any of the principles involved.

You have to start simple, build up blocks, and go from there. That’s why interpreted languages and text programs are a good way to begin. You need to learn about variables, scope, and flow of control before you can jump into 3D graphics. And forget about complex unforgiving environments like C/C++ or assembly to begin with. Those come later and are just one more thing to spend a series of baby steps on. Just learning about makefiles or projects and compile options could stop a novice dead. So don’t — yet. Each task (and thing to learn) should be broken into some chunk that only takes a couple days at most to digest — or at least make some headway on. This leads to a virtuous feedback loop of progress and learning.

I kept writing those lame little games for about 3 years (100s of them). Of all my friends with computers (we all programmed in that era because computers didn’t do much if you didn’t program) my games were the coolest. I used them to invent all sorts of excuses to develop new skills. I wanted to learn about interpreters so I made an engine to allow the creation of text adventure games using a custom scripting language. Once I got this going I upgraded it to graphic adventures, which proved to be a perfect excuse to implement an idea I had seen in the Sierra games where line drawing and fill commands were used to compress images to a fraction of their raw size. On the Apple II a raw graphics screen was 8k. So a floppy only fit 17. A normal compressor (ancestor of zip) might squeeze this to 3-4k but that is still only 30-35 images. This “save the drawing commands” style made them a fraction of that. But for it to work I not only had to create the “renderer” (including an assembly fill routine) but I also a whole “paint program” to allow the recording/creation of these proprietary images.

However, each of these sub-steps resulted in satisfying progress on its own. Principle: chunking. For example that fill routine. It took several days, and my mastery of recursion in assembly wasn’t the best so it left little corners unfilled, but it was cool in of itself. My first fill routine (in BASIC) took 5 minutes to do a fill, and the assembly one only a second or two. Plus, I was to keep using it in all sorts of programs for years (with improvements). Principle: reuse. Building on the tools you make is essential to programming.

In 1982, I met Jason Rubin. He also programmed. He was an amazing (by the standards of the time and our age) artist and his games LOOKED REALLY COOL. But they crashed a lot. Mine rarely did. From the beginning I hated crashing. Still can’t tolerate it. I have trouble leaving the keyboard if a crash bug is still outstanding. Principle: perfectionism. My programs also did much cooler “programming” stuff. They just didn’t look cool. When we combined our talents, things really took off! Our games now looked cool AND ran decently. Impressive stuff. Lesson: partnership. Not everyone can be good at every aspect of computers. Nor even of programming itself.

CONTINUED with Part 4 – School!

_

Parts of this series are: [Why, The Specs, Getting Started, School, Method]

If you liked this post, follow me at:

My novels: The Darkening Dream and Untimed
or the
video game post depot
or win Crash & Jak giveaways!

Latest hot post: War Stories: Crash Bandicoot

Related posts:

  1. So you want to be a video game programmer? – part 2 – Specs
  2. So you want to be a video game programmer? – part 1 – Why
  3. How do I get a job designing video games?
  4. Matsuhisa – Where it all started
  5. Making Crash Bandicoot – GOOL – part 9
By: agavin
Comments (27)
Posted in: Games, Technology
Tagged as: Andy Gavin, Apple, Apple II, Apple II series, Apple Store, BASIC, Computer Programming, Dungeons & Dragons, Floppy disk, Game programming, Heathkit, Origins, Programming, pt_career_advice, Steve Jobs

The Hillel Sandwich

Apr20

The Hillel Sandwich is a a traditional passover specialty. Simple in concept, it is a potent and delectable seasonal item.

The base is matzah, unleavened bread (cracker-like). Seder participants recall the slavery that reigned during the first half of the night by eating matzo (the “poor person’s bread”), maror (bitter herbs which symbolize the bitterness of slavery), and charoset (a sweet paste representing the mortar which the Jewish slaves used to cement bricks). In the process of fleeing from the wrath of Pharaoh, there was no time to leaven the bread, and hence what was probably a flat risen bread like pita, became matzah (even flatter and denser).

My mom’s homemade horseradish (the pink color comes from beets mixed in). This is known as the bitter herb and symbolizes the bitterness and harshness of the slavery which the Jews endured in Ancient Egypt. This concept is extended to represent the bitterness of any kind of enslavement or bondage, throughout the whole world and all peoples.

Horoset, a mixture of apples, nuts, cinnamon and other spices. This is representative of the mortar used by the Jewish slaves to build the storehouses of Egypt.

We lay everything out.

Start with the horseradish.

Throw some of the horoset on top, and enjoy.

On the symbolic level: During the Passover Seder (the annual commemoration of the Exodus from Egypt), one re-enacts ancient customs in the Haggadah. In the section of Korech, or ‘sandwich’, participants are instructed to place bitter herbs between two pieces of matzo and eat them after saying in Hebrew: This is a remembrance of Hillel in Temple times — This is what Hillel did when the Temple existed: He enwrapped the Paschal lamb, the matzo and the bitter herbs to eat them as one, in fulfillment of the verse, “with matzot and maror they shall eat it.”(Numbers 9:11) In modern times, when there is no paschal lamb, Ashkenazi practice is to emulate this by making a matzo, maror, (horseradish or lettuce) sandwich. Philo has called this sandwich a “moral migration from wickedness to virtue. Repentant sinners at first brood bitterly (maror) over their past misdeeds. Then matzah, the healing food, brings them to humility and contentment.”

The culinary  interest is in the combination of flavors and textures. The crunch of the matzah, the often savage punch of very good horseradish, and the sweetness of the apples. For me, both the matzah and the apples allow one to withstand a higher does of horseradish. At home I like to mix the sweeter red (because of the beets) radish with Atomic Horseradish. The later is often lethally potent, and good for some good table pounding during the 10-15 seconds required to “endure” the experience.

Related posts:

  1. Gobbler’s Last Stand – The Sandwich
By: agavin
Comments (5)
Posted in: Food
Tagged as: Ancient Egypt, Apple, Flatbread, Hillel the Elder, Horseradish, Jew, Jews, Maror, Matzo, Passover, Passover Seder, The Exodus

iPad 2 – Less is More

Mar25

Second Generation iPad

Being the consummate gadget man, I succumbed to the iPad 2 upgrade. In fact, I even ordered it at 1:01am, only 1 minute after they went on sale (at the Apple online store). Despite my jumping on the bandwagon, it took 13 days to come too. Mostly because I got a 3G model and those were slow to ship.

In any case, over the last year I have been pleasantly surprised at how incredibly useful the iPad is. I’ve already written one article about it, which is all still true. I owned a kindle before the iPad and found that to be of very limited use. Primarily it was good for long vacations where I previously would have dragged 20-30 paperbacks (weighing down my suitcases). With the kindle, just one little device covered that. And the thing had a tremendous battery life. But reading on it was annoying, mostly because the page turning was so slow and the screen only held about 60% of s single paperback page.

Enter the iPad. Seemingly just a giant iPhone, it’s actually radically different. As a book reader it holds a full page, and it’s fast. You can flick back and forth fast enough that it’s “browsable.” This was excruciating on the kindle. The screen is a little harder on the eyes, and the battery life only 10-12 hours instead of weeks, but the speed and size are more important to me. Plus, when you get an email, or feel the obsessive compulsive need to check today’s blog stats, you can just flip over instantly (IOS 4.2 on — so useful I was running the beta for months). It’s also just a darn comfortable way to do all your casual computer crap in bed, in the kitchen, watching tv, etc. There are a number of reasons why. Unlike even a laptop, it’s instant on, you can tuck it in the couch and grab it when an email comes in or you feel the need to look up actors on imdb (which I now do constantly). The battery life is such that as long as you charge it while you sleep, you can do whatever the hell you want with it during the day and not worry. This is so not true of any laptop, including the amazing MacBook pros and airs with their long battery life. You still have to plug them in if you are going to use them all day. The iPad isn’t a necessity, but it sure is convenient.

The First Generation, in a Tuff-luv case

Now as to the iPad 2. If you don’t have an iPad and are at all interested (plus have the disposable $500-829). Get one. The first gen ones are going on sale cheap now too. But if you already own a first gen iPad, it’s more about personal tolerance for being slightly outdated. The new one doesn’t do anything the 1st can’t except for video chat. But it is thinner, lighter, and about twice as snappy. For me, that alone is worth it. As I said, I’m a gadget freak and I use the pad all the time, everyday. The thinness and weight are noticeable, as is the speed. It’s certainly snappier. Apps load faster, the muitasking flips between apps much more smoothly. Not that the first iPad was slow, but this is faster. If you are into the games the GPU is supposedly 9x faster. Infinity Blade and the like seem very zippy now, and they weren’t bad before.

One other thing worth mentioning is the developer only multitouch gestures added to iOS 4.3. Now to use these, you have to connect the iPad to your Xcode 4 enabled Mac and turn on developer mode. This is a free download for devs, or a $5 purchase from the new Mac AppStore. I’ve only been using these for a few days but they’re awesome. Here’s yet another example of how Apple likes gets the little things right. There are 4 gestures. One to bring up and down the multitasking bar. Another to go back to the home screen, and a pair to flip back and forth between apps. It’s surprising how convenient and natural these are.

I haven’t gotten used to the subtle button changes on the new iPad yet. There is more angle to the bevel and this gives the physical controls, including the docking jack, a slightly increased inset, but I’m sure in a couple of days they’ll seem normal.
I got one the the crazy new covers too. I love the cool magnetic lock and the auto turn on / turn off feature. We will see how well the cleaning component does. The thing is ultra slim and light in the cover, particularly compared to the cushy but bulky full leather case I had on the old one. But on the other hand it’s a bit slick, and I’ve already fumbled it once and certainly don’t want to drop it. I might have to see if someone sells some sticky little tape/decal. That was a nice thing about my old case.  I have a thin sticky rubber case on my iPhone 4 for just for the texture.

All and all the iPad 2 is like everyone says, a typical Apple evolutionary tuneup to an already brilliant product. Certainly it’s better in nearly all ways, and the combination of Apple design, software, and heavy vertical integration makes it hands down the only tablet worth considering. I’m writing this blog post on it while out on the town, and while theoretically I could do that on my phone, I never would.

My previous iPad article can be found HERE.

Side by Side

The thickness

 

Related posts:

  1. Why the iPad is a Document game changer
By: agavin
Comments (10)
Posted in: Technology
Tagged as: Apple, AppleStore, IPad, iPhone, MacBook Pro, Macintosh, Tablet Computer, United States

Ultimate Pizza – The Birthday

Jan31

For the second half of my mother’s birthday weekend we hosted a small pizza party. I’ve already detailed the entire process involved in the making of my Ultimate Pizza (CLICK HERE for the index page). This party was merely a refinement of the process, but one which succeeded in taking the art to even higher levels.

This whole format makes a really great party. Newcomers don’t know what to make of it because pizzas come off the line slowly at first, in series, and everyone grabs a slice. No one sits down, but instead hovers around the kitchen island participating in the three hour frenzy of pizza making. Very fun and interactive.

First off the presses is this completely basic tomato and mutz pizza for my two-year old. He doesn’t appreciate complexity yet, although I have progressed him from generic orange cheddar to 2-3 year aged special reserve cheddar, which he is now very fond of :-).

 

Opening with some whites: a nice champagne, and a very nice riesling.

“The 2000 Brut Millesime Cuvee Speciale comes across as excessively heavy and almost sweet in its ripe fruit. Something is not quite right about the balance here. Disgorged: December, 2006. Anticipated maturity: 2009-2011.”

Parker gives this riesling 91 points, “An almost confectionary sense of sweetness and ripeness pervades the Prum 2009 Wehlener Sonnenuhr Spatlese, making it something of an exception in a vintage collection generally noteworthy for the restraint of residual sugar. Apple candy, caramel, and vanilla mingle on a creamy palate, with hints of salt, stone, and apple pit happily offering some counterpoint in a long and otherwise soothing finish. This showed more grip as it opened, and perhaps time will lend more cut and complexity to a Spatlese that on the basis of track record is likely to thrive for another quarter century or more. Incidentally, this represents the first of three lots of “regular” Wehlener Sonnenuhr Spatlese, the last of which was still in tank in September.”

And the first red. Parker 93, “Super-ripe aromas of cookie dough, spices, and black cherry syrup can be found in the nose of the medium-bodied 2002 Nuits-St.-Georges Les Pruliers. Its fabulously satiny texture, concentration, and purity are immensely impressive. This medium-bodied wine coats the palate with innumerable black fruits, minerals, and spices. Projected maturity: 2008-2018.”

Here is the evolution of my wife’s favorite pizza. Fresh tomato sauce (HERE for details and recipe), black mission figs, corn, mushrooms, roma tomatoes, and marcona almonds.

This is actually the second pizza of the night, as I had made my creme fraiche salmon pizza, but I forgot to get a photo. Fortunately, details can be FOUND HERE.

Cheese: mozzarella, parmesan, pecorino.

And then out of the oven. This time around I was trying to concentrate on slightly less irregular shapes, with some success. I have not mastered the art of “spinning” the pizza to get it very round, and the soft “00” based dough makes them very fragile.

This pizza employed a base of my special herb oil (detailed HERE at the end of this post). Then pesto (RECIPE HERE), steamed asparagus, almonds, tomato, various cheeses (including Bucheron), mushrooms, basil.

Out of the oven.

Caramelized onions, gorgonzola, figs.

Dressed with balsamic glaze. A very yummy sweet and salty pizza.

Besides all this pizza there was also a very yummy salad my mom made, with micro greens, granny smith apples, and a fresh homemade meyer lemon vinaigrette. I unfortunately forgot to take a photo, must have been running to the oven and back.

Here is a new one. One of my friends brought two new cheeses, a 5 year old aged Gouda and a 7 year old cheddar. Both cheeses were used here, along with breadcrumbs. This made fore a very yummy crunchy pizza, not unlike cheesy garlic toast.

My mother likes her pizzas fairly simple and veggie. This has classic tomato and mutz, plus mushrooms, basil, and julienned zucchini. I got to practice my knife skills with the julienne. She did throw a bit of the aged Gouda on.

It looks pretty different out of the oven, but it sure tasted great. The Gouda turned out to be a great sophisticated pizza cheese and melted here with the parm and mutz into a really great cheesy mess like on a good New Jersey style pie.

Gelsons was out of the Tikka Masala Sauce I used on New Years (HERE FOR DETAILS), but I bought a “coconut curry” sauce by the same company. It’s arrayed here with mutz blocks, corn, chaneterelle mushrooms, basil, red onion and bucheron.

I finished it with cilantro pesto (we had two different kinds of pesto this time around, DETAILS HERE). The purpose of the cilantro pesto was to mirror the finishing of a curry dish with a handfull of coriander (cilantro) leaves. The net affect on this pizza was less in your face than the Tikka Masala, but still very Indian, like Naan bread dipped in curry. Yum!

Pounding through the wines, had to crack a pair of brunellos.

Parker 91, “The 2004 Brunello di Montalcino is a fresh, vibrant offering bursting with dark cherries, violets, underbrush, minerals and sweet toasted oak on a medium-bodied frame. The wine reveals terrific balance in an energetic, focused style, with firm yet ripe tannins. The finish is long, clean and refreshing. This is a gorgeous effort from Loacker. Anticipated maturity: 2011-2019.”

Parker 93, “The stunning, single vineyard 1997 Brunello di Montalcino Montosoli, exhibits more new oak than its sibling, as well as more power, concentration, alcohol, and extract. A deep garnet color accompanies huge, sweet aromas of roasted herbs, red and black currants, cherries, earth, incense, tobacco, and soy. This is a wine to lay away for 5-6 years. This chewy, full-bodied, spectacular Brunello will be at its finest between 2010-2022.”

 

This was a great pizza made by a newcomer to our culinary circle. Pesto, red onion, bucheron, herb oil, some various cheeses, and I think a bit of acacia honey.

I sold her on finishing it with Burrata (details on my favorite fresh cheese HERE), and then single vineyard olive oil and balsamic must.  It was REALLY good.

This puppy, also by a newcomer, used a sauce base of both the crushed tomato sauce and homemade romesco (I had made it two days before for my special eggs, DETAILS AND RECIPE HERE). We also used both the aged cheeses, and some good aged parm.

Also a very yummy pizza, with the romesco lending an extra bit of tanginess to the sauce.

Another newbie with this novel shaped pizza. Basic stuffs, a lot of basil, lots of cheeses and onion.

Out of the oven.

Scott, one of my most regular partners in pizza crime, tried to make this “mexican pizza.” The sauce is actually salsa, not regular tomato. Then corn of course, various cheeses, tomato, red peppers, and some sliced jalepeno I think.

Finished with burrata and cilantro. We wanted to use avocado too, but our farmer’s market avocados were hard as rocks, they needed another week or two to ripen.

My mother liked her basic veggie so much (as did many others) that she whipped up another one.

This is a highly experimental pizza. It used a port wine cheese and aged gouda, along with chopped farmer’s market dates, and even some splashes of the currently open wine (either a brunello or a very good cote de rhone — below).

Then it was finished with fig jam (not shown). This made it a very interesting sweet pizza, even if the color was a putrescent pink.

I decided to experiment with my own caramelized onion based pizza. I added Bucheron, sharp cheddar, marcona almonds, cherry compote, and a bit of harrisa.

After cooking.

Dressed with burrata and balsamic glaze. This was not my most successful combo, and I think the problem was the cheddar. It added a tangy sharpness that just didn’t work.

This used romesco alone as the sauce, along with all sorts of vegetables, figs and cheeses, including bucheron.

Finished with burrata and balsamic and olive oil. Yum!

More wine. Parker 90, “The 2006 Fonsalette Cotes du Rhone exhibits meaty, herbal, tapenade, pepper, animal fur, and damp earth-like notes. It is soft, round, lush, and best consumed over the next 10+ years.”

For a finale Mirella, another regular and adventurous pizza chef, concocted this baby. The sauce is a mix of Moroccan Harissa and caramelized onions! Aged cheeses, onions, sliced garlic, and gorgonzola dolce.

Cheesy, spicy, sweet, this was a delicious finisher.

But we weren’t done drinking. Parker 97, “The 2004 Reserva, according to Remirez is “a great vintage, a lot of nerve, like 1994, that needed a long aging period”. Opaque purple in color, it offers up a splendid bouquet of sandalwood, incense, Asian spices, balsamic, and black cherry. Layered, opulent, and impeccably balanced, it is a monumental effort.”

My mom’s birthday cake, yes she is one year younger than my toddler.


And after that cheese bomb of a meal, nothing like a little gelato/sorbetto to polish off the palette. We experimented with this gourmet store brand, Talenti. Pistachio, Lemon, Raspberry, Double Chocolate, and Blood Orange. For store bought ice creams these were very good, but it still doesn’t hold a candle to what you get at a good gelateria. Sigh. All were good, personally I thought the blood orange was the best.

Finito.

Related posts:

  1. Ultimate Pizza – New Years
  2. Ultimate Pizza – Day 3
  3. Ultimate Pizza – The Toppings
  4. Ultimate Pizza – Day 2
  5. Ultimate Pizza – The Sauce
By: agavin
Comments (2)
Posted in: Food
Tagged as: Almond, Apple, Bucheron, Cheese, Cook, Cooking, Dessert, Dough, Food, Gelato, Gouda, Homemade pizza, Mozzarella, Olive oil, Parmigiano-Reggiano, Pesto, Pizza, side dishes, sorbet, Tomato, Tomato sauce, vegetarian, Wine, Wine tasting descriptors
Watch the Trailer or

Buy it Online!

Buy it Online!

96 of 100 tickets!

Find Andy at:

Follow Me on Pinterest

Subscribe by email:

More posts on:



Complete Archives

Categories

  • Contests (7)
  • Fiction (404)
    • Books (113)
    • Movies (77)
    • Television (123)
    • Writing (115)
      • Darkening Dream (62)
      • Untimed (37)
  • Food (1,764)
  • Games (101)
  • History (13)
  • Technology (21)
  • Uncategorized (16)

Recent Posts

  • Eating Naples – Palazzo Petrucci
  • Eating San Foca – Aura
  • Eating Otranto – ArborVitae
  • Eating Lecce – Gimmi
  • Eating Lecce – Varius
  • Eating Lecce – Duo
  • Eating Lecce – Doppiozero
  • Eating Torre Canne – Autentico
  • Eating Torre Canne – Beach
  • Eating Monopoli – Orto

Favorite Posts

  • I, Author
  • My Novels
  • The Darkening Dream
  • Sample Chapters
  • Untimed
  • Making Crash Bandicoot
  • My Gaming Career
  • Getting a job designing video games
  • Getting a job programming video games
  • Buffy the Vampire Slayer
  • A Game of Thrones
  • 27 Courses of Truffles
  • Ultimate Pizza
  • Eating Italy
  • LA Sushi
  • Foodie Club

Archives

  • May 2025 (3)
  • April 2025 (4)
  • February 2025 (5)
  • January 2025 (3)
  • December 2024 (13)
  • November 2024 (14)
  • October 2024 (14)
  • September 2024 (15)
  • August 2024 (13)
  • July 2024 (15)
  • June 2024 (14)
  • May 2024 (15)
  • April 2024 (13)
  • March 2024 (9)
  • February 2024 (7)
  • January 2024 (9)
  • December 2023 (8)
  • November 2023 (14)
  • October 2023 (13)
  • September 2023 (9)
  • August 2023 (15)
  • July 2023 (13)
  • June 2023 (14)
  • May 2023 (15)
  • April 2023 (14)
  • March 2023 (12)
  • February 2023 (11)
  • January 2023 (14)
  • December 2022 (11)
  • November 2022 (13)
  • October 2022 (14)
  • September 2022 (14)
  • August 2022 (12)
  • July 2022 (9)
  • June 2022 (6)
  • May 2022 (8)
  • April 2022 (5)
  • March 2022 (4)
  • February 2022 (2)
  • January 2022 (8)
  • December 2021 (6)
  • November 2021 (6)
  • October 2021 (8)
  • September 2021 (4)
  • August 2021 (5)
  • July 2021 (2)
  • June 2021 (3)
  • January 2021 (1)
  • December 2020 (1)
  • September 2020 (1)
  • August 2020 (1)
  • April 2020 (11)
  • March 2020 (15)
  • February 2020 (13)
  • January 2020 (14)
  • December 2019 (13)
  • November 2019 (12)
  • October 2019 (14)
  • September 2019 (14)
  • August 2019 (13)
  • July 2019 (13)
  • June 2019 (14)
  • May 2019 (13)
  • April 2019 (10)
  • March 2019 (10)
  • February 2019 (11)
  • January 2019 (13)
  • December 2018 (14)
  • November 2018 (11)
  • October 2018 (15)
  • September 2018 (15)
  • August 2018 (15)
  • July 2018 (11)
  • June 2018 (14)
  • May 2018 (13)
  • April 2018 (13)
  • March 2018 (17)
  • February 2018 (12)
  • January 2018 (15)
  • December 2017 (15)
  • November 2017 (13)
  • October 2017 (16)
  • September 2017 (16)
  • August 2017 (16)
  • July 2017 (11)
  • June 2017 (13)
  • May 2017 (6)
  • March 2017 (3)
  • February 2017 (4)
  • January 2017 (7)
  • December 2016 (14)
  • November 2016 (11)
  • October 2016 (11)
  • September 2016 (12)
  • August 2016 (15)
  • July 2016 (13)
  • June 2016 (13)
  • May 2016 (13)
  • April 2016 (12)
  • March 2016 (13)
  • February 2016 (12)
  • January 2016 (13)
  • December 2015 (14)
  • November 2015 (14)
  • October 2015 (13)
  • September 2015 (13)
  • August 2015 (18)
  • July 2015 (16)
  • June 2015 (13)
  • May 2015 (13)
  • April 2015 (14)
  • March 2015 (15)
  • February 2015 (13)
  • January 2015 (13)
  • December 2014 (14)
  • November 2014 (13)
  • October 2014 (13)
  • September 2014 (12)
  • August 2014 (15)
  • July 2014 (13)
  • June 2014 (13)
  • May 2014 (14)
  • April 2014 (14)
  • March 2014 (10)
  • February 2014 (11)
  • January 2014 (13)
  • December 2013 (14)
  • November 2013 (13)
  • October 2013 (14)
  • September 2013 (12)
  • August 2013 (14)
  • July 2013 (10)
  • June 2013 (14)
  • May 2013 (14)
  • April 2013 (14)
  • March 2013 (15)
  • February 2013 (14)
  • January 2013 (13)
  • December 2012 (14)
  • November 2012 (16)
  • October 2012 (13)
  • September 2012 (14)
  • August 2012 (16)
  • July 2012 (12)
  • June 2012 (16)
  • May 2012 (21)
  • April 2012 (18)
  • March 2012 (20)
  • February 2012 (23)
  • January 2012 (31)
  • December 2011 (35)
  • November 2011 (33)
  • October 2011 (32)
  • September 2011 (29)
  • August 2011 (35)
  • July 2011 (33)
  • June 2011 (25)
  • May 2011 (31)
  • April 2011 (30)
  • March 2011 (34)
  • February 2011 (31)
  • January 2011 (33)
  • December 2010 (33)
  • November 2010 (39)
  • October 2010 (26)
All Things Andy Gavin
Copyright © 2025 All Rights Reserved
Programmed by Andy Gavin