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Archive for PS4

Bloodborne – Complete

Feb12

71AEYuMzSUL._SL1248_Title: Bloodborne

System: PS4

Genre: ARPG

Developer: FromSoftware

Publisher: Sony Computer Entertainment

Date Played: January/February 2016

Rating: A Masterpiece

_

I few weeks ago I wrote a short article on my initial impressions of Bloodborne, and I’d like to come back to it now that I’ve defeated the game. Every boss. Every area. The whole DLC. All the side quests I could manage. The secret special double probation third ending. Now that’s on the “first play-through” (known as NG), I’m only a third through NG+ (a second harder go at it). But still, I think I know the game pretty well.

Let me put it out there, Bloodborne is the best console game I’ve played since The Last of Us, one of the best console games I’ve played in a long time, and one of the best games I’ve played since Diablo 3. It’s a masterpiece.

Perhaps my favorite thing about this game — and there a lot to love — is the setting, mythos, and lore. If you can handle it, this video gives a bit of a taste (SPOILERS ABOUND):

Besides being a great game, Bloodborne is a masterpiece of Lovecraftian horror. Many of you have probably never heard of H.P. Lovecraft, but along with Edgar Allan Poe, he is surely the most influential writer in the entire genre of horror. Enthroned in the genre not unlike J.R. Tolkien is for fantasy. Stephen King, no slouch himself, cites Lovecraft as his own greatest influence.

Bloodborne is like a love-letter to Lovecraft, reveling in a blend of “classic” (vaguely 19th and very early 20th century) influences, including in no small part Bram Stoker’s Dracula and the like. Every element of the game backs up this stylistic choice: The superb art design of world and characters both. The esoteric, cryptic, and complex mythology. The themes of forbidden knowledge explored and perverted. The creepy gorgeous music and terrifying sound effects. The influence of horrific powers from above/below/beyond. The moral ambiguity. Insanity. Dreams. Transformation and metamorphosis.

This is a dark dark game.

Art-bloodborne-screen-03It’s just so deliciously creepy and mythological. Really. Dark Souls has a cool world feel and mythology, and there is significant overlap, but Bloodborne really takes it all to the next level, elevating itself above mere video game (and it rocks in that department) to become a genuine work of art. Surely no chipper happy landscape painting, but a dark broody bloody 1911 horror novel of a game.

It’s quite twisted and disturbing too, in a very gothic fantastic way. There are a lot of awful reoccurring themes: nightmare worlds, bad births, transformations into beast-hood, sadness, tragedy. It’s often slightly Japanese in flavor, which blending with Lovecraft’s very Western horror lends it even more of a sentimental exotic twist.

The above video is a good example. The “Orphan of Kos” is a horrifically difficult boss born from the corpse of its parent — a great one, one of the Cthulhu-inspired demon-gods. It fights you with its placenta as a weapon. Yuck! This fight was so hard too. It took me probably 12 hours to master.

Bloodborne is a very boss centric game. There are a lot of them, 18 in the normal game, 5 in the DLC, and at least 15 in the Chalice dungeons. They are all hard. All different.

Nothing about this game is very obvious. There is little hand holding and there are countless secret and optional areas, bosses, weapons, etc. However, taking the time to explore them is both satisfying and makes it easier — as you’ll need their powerups. Coming late to it, the DLC served as an extra optional area to mix in with the main game. It’s extremely well done, and perhaps even harder than the primary plot. It fits in seamlessly from a style point of view.

bloodborne_the_old_hunters_V2Which brings us to more fantastic points about Bloodborne, the gameplay. The sneaking around and the combat is really quite excellent. It’s extremely difficult, and very skill oriented, particularly the many many varied bosses. But the mechanics are intensely visceral and satisfying. The combinations of feel, exceptional animation, physics/collision driven hand to hand, and amazing art and sound design all serve to enhance the effect. Every strike is satisfying.

The controls are very deep and nuanced, with a ton of variety in weapons. As a control programmer I can really appreciate the effect and tuning that went into them. At times the game appears to read your mind, allowing you to combine combos and hit multiple opponents in the same strike — but really it reads subtle indications from your joystick movements during the long attacks to guide and influence the results.

It’s difficult, and I’m not that great at the highly precise art of parrying with the guns — catching the enemy at exactly the right moment as to stun them — but subtle mechanic changes have made the combat “easier” or at least less frustrating than that in the Souls games. Probably nothing as much as the “regain system” in which you can recover lost hit points by rapid retaliation.

Image-bloodborne-c20The meta game is excellent too. At first I though it cryptic and the investments of blood echoes into levels of little apparent goal. However, I found that Bloodborne is actually a satisfyingly easy game to grind. Having trouble with a boss? Well, there are two options: read up on strategy and practice, or level up and practice — actually, you pretty much have to do both. The game doesn’t discourage a bit of grinding, and rarely makes it take that long. Plus the combat is so satisfying that even killing a room full of monsters over and over again is fun. 15 minutes of grinding will often earn you a level or two. Grinding up weapon upgrade “stones” and gems works pretty well too.

You have to choose how to invest in this game. There are only enough materials to upgrade a few weapons, so you need to choose which to use and spend both on them and on the appropriate character stats wisely.

There are always a lot of options to help you get past difficult spots. The first up being to watch some strategy videos, next are to tune your “runes”, weapons, outfit, and consumables for the fight. There is a lot of variety here. With weird powerups to exploit some vulnerability in most bosses. All challenging to learn and use. The “armor” is interesting. They aren’t radically different in power, and you can often wear what looks cool (and they do look cool — and different). For particular bosses and areas you can cobble together a set as best needed, for poison resistance, or fire, or frenzy.

I also love the way the world is so dense, but all twisted about on itself. Nearly every level has a door, gate, elevator, or ladder that cuts from the beginning to the end — after you sneak around and open it. It comes to feel progressively more accessible as you open up various connections. You learn it REALLY well too, because most areas require so many careful traversals in order to master. This is a game about learning the exact way to get through difficult challenges. It’s about mastery and careful progression.

A deliberate experience to be savored.

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By: agavin
Comments (2)
Posted in: Games
Tagged as: ARPG, Bloodborne, Fantasy, FromSoftware, PS4, RPG, Sony Computer Entertainment, Video game

Bloodborne – Early Impressions

Jan20

71AEYuMzSUL._SL1248_Title: Bloodborne

System: PS4

Genre: ARPG

Developer: FromSoftware

Publisher: Sony Computer Entertainment

Date Played: January 2016

Rating: Awesome (although hard)

_

Many years back to played a couple days worth of Dark Souls, by this same developer. So when I was recently perusing some “best games of 2015” and came across the PS4 Bloodborne, a more updated take on the “mega-difficult action RPG genre” I decided to give it a try.

http://www.youtube.com/watch?v=tBGjx-4_R10

Although it might not be obvious, Bloodborne is really a spiritual descendant not only of those older “Souls” games (also by FromSoftware), but of Castlevania. It’s dark, gothic, and a creature hunting action roll playing game with lots of secrets.

Bloodborne-featuredLet’s talk about atmosphere. Bloodborne is Japanese Gothic, with a kind of vaguely european, vaguely 18th or 19th century vibe. Creepy cities, leather, top hats, blunderbusses, werwolves, and all that. It’s a gorgeous gorgeous kind of dark game. Excellent and moody visuals and soundscape.

At the mechanic level, Bloodborne is a sort of brawler. You fight usually two handed, with both a firearm in the left hand (generally a slow shooting blunderbuss or flintlock pistol) and a “trick weapon” in the right hand. The trick weapons switch between a smaller faster version and a bigger slower one. This switch can be done in the middle of combat. In fact, you can have two of each kind of weapon and switch those out too. Combat is careful and calculated, generally up close and personal, very visceral — not unlike a Final Fight style brawler. You dodge slow deadly blows, shoot guys to stun them, and then bash their faces in — combos abound. This refinement of the Souls hand-to-hand combat is faster and more furious. Different kinds of weapons and blows are satisfying. The monsters are varied, their animations clear and effective. A new mechanic where you can steal back lost hit points by attacking immediately after loosing them is very effective to encourage a more furious style of fight.

ss-detail17.0

But all that is this micro-mechanic. The macro mechanics (i.e. the RPG element) are brutal and different (although less evil that the Souls games). Blood echoes are xp earned by killing monsters, but you loose them all when you die. However, some nearby monster picks them up, and if you return to kill him (after killing everything up to him again), you can regain them — unless you die a second time on route. This mechanic, combined with a ridiculous scarcity of continue points means that you spend a LONG time killing the same guys over and over, learning every corner of the world. In fact, you have to kill one of the hideous bosses to get a continue, and it took me over a week to do that. Long before that I pretty much learned the ins and outs of the first area (which has a choice of two bosses).

And you can spend your blood echoes on leveling up, or weapons, or leveling your weapons, which are all great ways to get better at the game. Too bad you can’t actually spend anything until you at least see the first boss — and this is quite brutally challenging without leveling up.

Nor did the game bother to explain this, or much else about its rather oddball but well crafted macro-mechanics. Bloodborne, like the Souls games is virtually free of the burden of documentation, walk-thru, or any of those niceties for coddled modern player. Instead it relies on painful trial and error — and no small amount of walkthrough video viewing.

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It took me about a week to kill the first boss. By the time I even faced him seriously, he really wasn’t that hard, but my initial encounters at low level had been so punishing I took my time leveling and exploring. For while the monsters respawn every time you die or return to the leveling hub, rare items and “doors” are persistent. That is you can only collect an item once, and a door, once opened stays open. It is this last, since the level is folded around itself, that makes the long traversal through the level more manageable after awhile. For example, an initially locked gate near the checkpoint, when unlocked from the back allows “quick” (killing “only” 11 monster) access to the first boss.

And while one might think that slinking around killing the same monsters over and over again would be boring, the addictive rhythm to the combat and the slow progress in both leveling and skill makes it all quite rewarding — if dastardly difficult.

All ARPGs involve a grind. Diablo 3, one of my favorites, is nothing but grind. That’s not necessarily a bad thing. In Diablo, you just slay slay with abandon in order to earn xp and small changes at gear upgrades. In Bloodborne, you pick your way through carefully, for the consequences of death are much sharper. Still, fundamentally you kill monsters, collect XP, and improve your character for more more monster killing. Such is the name of the game.

More thoughts to come after I progress…

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By: agavin
Comments (1)
Posted in: Games
Tagged as: ARPG, Bloodborne, Fantasy, FromSoftware, PS4, RPG, Sony Computer Entertainment, Video game
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