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Jak & Daxter Return

February 6, 2012 | 13 Comments

A couple of weeks ago I went back to Naughty Dog to do some interviews for the Jak & Daxter Collection, which releases tomorrow (February 7). And of course you should go buy this right away, only one click AFTER you buy…

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Games, Novels, and Story

February 3, 2012 | 4 Comments

Modern man has a wide variety of storytelling mediums, including film, long form television, novels, and video games. Having created over a dozen hit video games and written two novels I look at some of the similarities and differences.

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Round 1 Winner Selected!

January 17, 2012 | 20 Comments

I’ve official “sold” all 100 tickets in ROUND ONE of the Naughty Dark Contest and randomly selected a winner! Plus, there’s been another special prize winner in the meantime.

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Crash goes to Japan – part 1

January 11, 2012 | 142 Comments

It’s probably hard for younger gamers to recognize the position in gaming that Japan occupied from the mid eighties to the late 90s. First of all, after video games rose like a phoenix from the “great crash of ’82” (in which the classic…

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Parlez vous Crash

January 6, 2012 | 51 Comments

At Naughty Dog, we pioneered the idea of simultaneous international release. It took a little while to perfect, but by Crash 2 and Crash 3 the same exact code ran all the worldwide versions. Both the games themselves and the marketing was highly localized and targeted. This attention after finishing the game to really polishing it up for the world really paid off in international sales.

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Special Prize Winners

January 3, 2012 | 1 Comments

The first round of the crazy Naughty Dark Contest already has not one, but two special prize winners! Both winners also wanted signed copies of the original Crash Bandicoot. Thank you!!

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Announcing the Naughty Dark Contest

January 2, 2012 | 5 Comments

This is the kickoff post for my new experimental — and hopefully permanent — giveaway program. Via this contest you, dear reader, will have the opportunity to win signed copies of Crash Bandicoot and Jak & Daxter games as well as my…

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Naughty Dog – 25 Years!

December 23, 2011 | 14 Comments

There’s been a few anniversaries in the gaming world this past year: Ubisoft’s 25th, Blizzard’s 20th. But it seems there may have been one that slipped under the radar, which is a big surprise considering this studio is now perhaps one of the most widely-recognised on the triple-A scene.
Naughty Dog is 25 years old this year.

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Diablo 3 Opening Cinematic

December 11, 2011 | 1 Comments

Today is a double nerdgasm day. Not only did Naughty Dog announce it’s new game, The Last of Us, but the Diablo 3 opening cinematic was released.

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New Naughty Dog Franchise – The Last of Us

December 11, 2011 | 22 Comments

Naughty Dog, the company I founded, has just released the trailer for their new game — and new franchise! I have to say the new one looks totally awesome because it’s well — post apocalyptic zombie (which I love) — and in true Naughty Dog fashion totally gorgeous.

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Naughty Dog – A Pedigree Breed

December 8, 2011 | 2 Comments

Founded by aspiring game developers Andy Gavin and Jason Rubin back in 1986, the pair knocked together a number of little-known titles on the Apple II and Amiga before changing their company’s name to Naughty Dog. A four-game deal with Universal Interactive Studios, starting with Way of the Warrior – a Mortal Kombat-style fighting game for 3DO created using footage crudely filmed in an apartment led to none other than Crash Bandicoot on PSone.

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Jak & Daxter Collection

November 22, 2011 | 26 Comments

I’m happy to announce that Jak & Daxter will make its PS3 debut this February with the launch of the Jak and Daxter Collection. This is an awesome way for a new generation of gamers to experience (or re-experience) three of Naughty Dog’s PS2 masterpieces.

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Dark Souls

November 11, 2011 | 6 Comments

Dark Souls is an interesting entry into the 2011 holiday game rush. At one level, it has state of the art graphics and physics-based ultra-visceral hand-to-hand fantasy combat. But it’s also a throwback to old school RPG game design. Relentlessly cruel, but I can’t help but want to keep playing.

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Way of the Warrior – The Lost Interview

November 2, 2011 | 2 Comments

A Twitter friend of mine dug up this ancient and forgotten interview that I gave from my Cambridge Mass apartment in 1994, during the development of our 3DO fighting game, Way of the Warrior. The original post can be found here, but…

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Uncharted 3 Reviews Live

October 27, 2011 | 12 Comments

Reviews have started pouring in for Naughty Dog’s latest masterpiece, Uncharted 3. Given that this is the sequel to Uncharted 2, the multiple game of the year hit of 2009, one might’ve worried that there was nowhere to go but down. But…

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Crash for Charity

October 26, 2011 | 12 Comments

PlayStation Museum has organized a charity auction of all four Naughty Dog Crash Bandicoot games, signed by yours truly and Jason Rubin. The auction link can be found here. All proceeds go to the American Cancer Society. Go bid! For…

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Expansion of the WOW Factor

October 26, 2011 | 1 Comments

I was once a very hardcore WOW (World of Warcraft) player. And although I burned out and haven’t been playing this year (after reaching 85 with my main, I just lost interest), but I still follow the news. Blizzard just released…

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Ready Player One

September 20, 2011 | 5 Comments

I read this after two different friends recommended it in the same week. Wow! If you’re one of my (presumably) many readers who love video games. Go buy and read it. This is pretty much the ultimate classic video games novel!

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Crash Launch Commercials

September 15, 2011 | 29 Comments

In honor of the recent 15th Anniversary of my baby Crash Bandicoot, I present collected together the original suite of American TV Ads which premiered in September of 1996. It’s the suit that helped make the Bandicoot what he was. Thanks to…

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So you want to be a video game programmer? – part 5 – The Method

September 11, 2011 | 78 Comments

This post is presents an algorithm of sorts for learning to program. It applies not only to the fundamentals, but to all aspects, including the acquisition of small component skills. Thirty years after learning, I still follow the same basic procedure. To tell the truth, modified, it works for leaning most things.

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