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Making Crash Bandicoot – part 2

February 3, 2011 | 96 Comments

So what was it that Sega and Nintendo had in 1994, but Sony didn’t?
An existing competing mascot character. Sega had Sonic and Nintendo had Mario, but Sony product slate was blank.
So we set about creating a mascot on the theory that maybe, just maybe, we might be able to slide into that opening. I’m still surprised it worked.

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Making Crash Bandicoot – part 1

February 2, 2011 | 469 Comments

In the summer of 1994 Naughty Dog, Inc. was still a two-man company, myself and my longtime partner Jason Rubin. Over the preceding eight years, we had published six games as a lean and mean duo, but the time had come to expand. In…

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How do I get a job designing video games?

January 15, 2011 | 69 Comments

If I had a penny for every time I’ve been asked this question… Game developers have only a few broad types of employees. Excluding administrative ones like office management, HR, and IT, broadly the team has Programmers, Artists, Sound Engineers,…

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