In the summer of 1994 Naughty Dog, Inc. was still a two-man company, myself and my longtime partner Jason Rubin. Over the preceding eight years, we had published six games as a lean and mean duo, but the time had come to expand. In…
In the summer of 1994 Naughty Dog, Inc. was still a two-man company, myself and my longtime partner Jason Rubin. Over the preceding eight years, we had published six games as a lean and mean duo, but the time had come to expand. In…
If I had a penny for every time I’ve been asked this question… Game developers have only a few broad types of employees. Excluding administrative ones like office management, HR, and IT, broadly the team has Programmers, Artists, Sound Engineers,…