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WOW Endgames – Cataclysm

Nov28
Cataclysm Collector's Edition contents

The Cataclysm Collector’s Edition contents

For the record, like many others, I stopped playing during the last six months of Lich King (who needed to run ICC more than 20-30 times?) and came back for Cataclysm. I discovered what is now my least favorite era of WOW.

Getting There

I didn’t even like leveling in Cataclysm. The zones were boring. I hated Vashj’ir for it’s annoying 3D travel and vast size. The others were just uninspired. Only Uldum was decent.

The Big Distraction

I suspect that the designers blew their wad on the giant world revamp. Every zone in Azeroth got an update, some quite dramatic, and all of the quests were redone. But I never saw any of this — except flying overhead. With four toons from 60-80, I wasn’t about to go level a new one. I didn’t even try out the new starting zones (Goblin and Worgen, although I heard they were good). If Worgen had been Horde (like they should), I might have tried them.

Cataclysm Barrens divide

The old world got a facelift, or hatchet job…

Talent’s Last Stand

The talent trees got another huge overhaul, but this time instead of adding 5 new talent points, Blizzard took away  30! Level 85 characters had 41 talents, which wasn’t so bad except it reduced the emotional reward given at each level. Still, I understand how the prospect of 76 points could be overwhelming from a design and user standpoint. More substantially, Blizzard introduced a more formal choice of specialization. Instead of merely investing points in various trees, you had to pick your preferred tree. Along with this came certain mutually exclusive abilities and resources.

On the plus side, this allowed the designers the freedom to work on the specs in more isolation without having to place signature spec abilities deep into the trees. By Pandaria, it allowed even greater differentiation of specs. On the minus, this change continued a trend toward homogenization. There was a feeling under the old system, even if illusionary, that you could create an interesting hybrid between two specs. No more.

Cataclysm Warlock Talents

The new, post diet, Warlock talent trees

Reforging to Sameness

A number of gearing innovations were introduced with Cataclysm. In the BC and LK eras, the number of affixes (different stats and attributes possible on gear) had expanded considerably. The game has a lot of gear specs: plate tanks, plate dps, plate healing, mail spell dps, mail melee, mail ranged, mail healing, leather healing, leather spell dps, leather melee, leather tanking, cloth healing and cloth dps. In the old days, the designers ignored some, like bear tanks, but with making every spec viable came the need to provide them gear.

With Cataclysm, the designers tried to reduce this gear proliferation and consolidate stats. For example, the new “mastery” stat, basically good for every spec, but does something different for each. It might improve healing for a Holy Priest and damage for a Shadow Priest.

To make more gear useful to more players Blizzard introduced the reforging vendor. This allowed players to exchange one secondary stat on an item for another secondary stat. For example, if you had an item with crit and mastery, but want more haste, you could take half the mastery off and turn it into haste. This was reversible and modifiable.

This allowed almost any gear that fit your basic spec to be adjusted to fit your overall itemization. The downside was that it made gear increasingly by the numbers. Individual items used to matter more. You sought out the Azuresong Mageblade or the Core Hound Tooth. After  Cataclysm, if the item had a higher ilevel (item level) and fit your spec at all, it was likely better. This meant that you stopped caring so much about the individualitem and its stats and more about its ilevel.

Reforging Vendor

The reforging vendor allows you to play with the stats on your gear

The End of the Silhouette

Vanilla, BC, and LK WOW never allowed the modification of gear appearance. Other games had dyes and methods of cosmetic alteration, but in WOW, the gear actually looked good, and because each class had unique tier gear, it was usually possible at a glance to tell how good (or at least dedicated) a player was. In fact, when I first started playing I was really impressed by the way your character slowly improved visually. At first, you dressed in rags, and slowly but surely you got cooler looking (with a few setbacks). I, like most players, chose function over form, and sometimes had a patchwork appearance.

Cataclysmchanged all that by introducing Transmogrification. The transmorg vendor, would for a fee, make any piece of gear look like any other of the same type that you owned (i.e. you couldn’t make a bow look like a sword). Suddenly, your best gear was disconnected from your best-looking gear. The cool part of this was that old gear, which often looked very cool or nostalgic, was useful again as a template for appearance. It also allowed characters to construct unified thematic sets without compromising function. Negatively, the specific new gear you got became even less memorable. It was just ilevel and stats.

transmogfircation window

You can now make any gear look like pretty much any other gear

Normal Mode is Back

Cataclysm about faced the dungeon difficulty trend from LK. Normal mode level 85 dungeons had some challenge, and Heroics had a new key: gear level. You couldn’t enter them (via the Dungeon Finder) without having a certain gear level. This meant you actually had to run the normal ones. Which was good.

They weren’t really that hard and they had some decent gear. Plus, each faction had a tabard you could wear to gather reputation. Two of these dungeons were favorite Vanilladungeons that got a refresh and new level 85 modes: Shadow Fang Keep and Dead Mines.

Uldum's Lost City of the Tol'vir

Uldum featured this cool outside dungeon (shades of ZF and ZG) called The Lost City of the Tol’vir

The Return of CC

Heroic difficulty was another matter. While Cataclysm Heroic’s weren’t as brutal as BC Heroics, they were actually kinda difficult. They often required a bit of crowd control (CC) and knowledge of boss strategies. Again, not anywhere near that from the BC and Vanilla era, but a lot harder than in LK.

In guild runs, this was no probably and actually quite fun. But the problem was that most people didn’t run dungeons in guild groups, they used the Dungeon Finder. Heroics with the Dungeon Finder became torture. They were just a bit too hard for most random groups. They required you know the fight. Many good players reacted to this by dropping group as soon as anything went wrong. This happened prior to the Dungeon Finder, but social factors kept it more in check. Now, one wipe and your best player or two fled, leaving you to replace them by random chance.

At the time, I thought my problem was that after facerolling dungeons in LK, it was hard to go back to a challenge, but I think it had as much to do with the interaction of the Dungeon Finder. Pugs with no invested social connection are not well geared to face and learn to overcome challenges.

Justice/Valor Points

The badge system reached more or less final form: which wasn’t badges at all, but points. Instead of a constantly expanding collection of currencies, Blizzard converted the badges into two types of points (presumably the badge->point thing was for better granularity) and instituted several policies. With the release of new tiers, any remaining currency in the better currency (Valor) was converted into the lesser (Justice). Old Valor Gear was then made available for Justice Points. New gear went into the Valor Vendor. You earned Justice via dungeons (easy) and Valor by dailies and raiding (harder). Both currencies gained a weekly cap to discourage hardcore players from grinding out too much at once.

Blizzard experimented with different methods of Valor awards for non-raiders: first Heroic completed of the day, then up to 7 Heroics per week. The later was designed to remove the “need” to run one Heroic every day, but somehow turned out to discourage running as many of them.

This latest evolution worked well. Valor gear was very good, and could be purchased approximately one item every two weeks (if you maxed out your weekly cap). There was too little Justice Gear. For single spec classes (like my Warlock) the currency was useless after about two weeks — until a new tier landed a bunch of formerly top gear in the Justice Vendor. For non-raiders, Valor points were too hard to cap.

The elite can slay Deathwing, which is pretty cool

Guild Loyalty

Another successful new system was the expansion of the guild system. With Cataclysm, guilds as an entity gained reputation, levels, achievements, perks and more. Doing “work” (quests, dungeons, profession work, etc) started earning you reputation with your guild and the guild itself experience. The guild could then level up, earning members various guild perks. Certain achievements could open up guild rewards. The perks and rewards were actually pretty sweet although not usually related to performance per-se. Things like: faster running while dead, shorter hearth teleport timer, 10% more reputation, and a mass resurrection spell.

Overall, the system felt rewarding. You definitely wanted to be in a guild, and one that was pretty high level at that. The speed of leveling was reasonable and worked even for my tiny and fairly inactive guild.

Guild reward window

The guild reward window: lots of cool stuff

Reputation Redux

Cataclysm‘s end game reputation grinds kept me occupied for a few weeks. There were some decent epic items and a few cool mounts. Most reputations had some dailies to help them along, or there were always dungeon runs. But they didn’t last forever, after about a month, I pretty much maxed them all out.

PVP + Dailies, oh my

Blizzard tried world PVP for a fourth time with Tol Barad. It was a lot like Wintergrasp, including the same kind of loot piñata boss. I felt obligated to run the boss once a week, but couldn’t have cared less about the PVP.

It also had a PVE rep and hub with a whole bunch of dailies. This was a pretty extensive 2-3 week grind-a-thon but awarded a couple of worthwhile things at exalted. Then it was done.

Tol Barad

The Tol Barad outside world PVP zone. Pretty much just good for its loot filled tasty creme boss.

Archeology Fail

Instead of adding yet another crafting profession, like BC and LK, Cataclysm added a fourth optional profession all players could train: archeology. This turned out to be a rather boring, albeit, time consuming distraction. Making you travel is a time-proven form of cheap WOW gameplay (lots of holidays feature “tour the world” activities). Theoretically, Archeology could earn you cool items, but at launch it did so in a maddeningly tedious fashion.

Archaeology gets you all too familiar with this little gizmo.

Raiding as Usual

My guild fell apart at the end of LK and my new one consisted of mostly casual players, so I didn’t raid much at all during Cataclysm. I suffered from near burnout and never mustered the energy to try pugging anything or finding a raiding guild.

About a month after the expansion shipped I ran out of any way to progress my character without raiding. So I stopped playing.

Trolls again?

A few months in, Blizzard added two new 5 man dungeons with better gear. But I’d seen them both before: the troll raids Zul’Gurub and Zul’Aman, just repurposed as 5 man dungeons. I tried a couple of times to run them, but they suffered from the same problem (as the Heroics) of pug wipes.

I stopped playing one more time.

Zul'Gurub

The return of the trolls: Zul’Gurub!

Molten Front

Blizzard tried again with the Molten Front, a new raid (I didn’t try it) and a daily quest hub and reputation. I ground out rep for a week or two and grew bored.

I stopped again, and didn’t return until Pandaria.

Molten front

Burn your eyes out on the bland looking Molten Front

Gone for Good?

Without a raiding guild, the majority of endgame progression was unavailable. Sure, I could have continued mindlessly running the same dungeons to gather valor points, but what was the point of getting new better gear if I wasn’t facing any new encounters? I just didn’t feel motivated. This time around, I didn’t bother with alts, the boring 80-85 zones put me off.

Late in the expansion, Blizzard introduced the Raid Finder, an attempt to do for raids what the Dungeon Finder did for dungeons. I never tried it out, but it’s possible, probable even that had this been around at Cataclysm launch, I would have played longer and had more to do.

But as it was, Cataclysm suffered from a diffuse focus spread throughout the world, frustrating Heroic pugs, over homogenization, and a general lack of newness. Had I played too long? Or was it the content itself?

I assumed it was me… until Mists of Pandaria…

 

WOW Endgame series: Vanilla, Burning Crusade, Lich King, Cataclysm, and Pandaria.
or read about Mists of Pandaria leveling.
If you liked this post, follow me at:

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Deathwing

Deathwing lunches on a tasty tower

Related posts:

  1. WOW Endgames – Burning Crusade
  2. WOW Endgames – Lich King
  3. WOW Endgames – Vanilla
  4. Mists of Pandaria Leveling
  5. Expansion of the WOW Factor
By: agavin
Comments (18)
Posted in: Games
Tagged as: Blizzard Entertainment, Cataclysm, Video Games, Warcraft, World of Warcraft, World of Warcraft: Cataclysm
  • Pingback: WOW Endgames – Lich King :: All Things Andy Gavin

  • TRBrom

    Well, I tried to leave a comment but it got too long for my phone to handle here’s round 2…I’ll condense this time

    The hell? You make this awesome post and then finish with that? Make a work in progress version of MoP!!!…this time I’ll list my suggestions in another comment.

    Wow, that was about 1/3 the words I used before!

    • http://all-things-andy-gavin.com Andy Gavin

      I haven’t written the MOP one yet, but I will. I’ve been playing very extensively. I’m exalted with every faction including Dom Offensive :-) So I’ll have plenty to say, I just got busy with my book launch! Subscribe to the blog and you’ll know the second I post.

      • TRBrom

        Awesome, I did have several other ideas!

        11.motes of harmony…account bound
        12.5.1…everything about it
        13.scenarios
        14.you forgot realID lol
        15.running low on ideas…
        16.VP a lot harder to cap, CP capped in an hour again
        17.JP and HP useless again!!! More trade goods please
        18.farm?!?!? Does it fall under cooking?
        19.lorewalkers are awesome (check WoWInsider for a guide to exaulted in an hour)
        20.cosmetic items took over my bags… http://i.wow.joystiq.com/2012/12/09/where-does-he-get-those-wonderful-toys-pandaren-rares-and-loot/

        This is by far my favorite expansion yet, and I’ve played since the beginning!!! And there’s a lot more about the homogenization of specs and talents…Truly you are epic!…and as soon as I post this I’m going to come up with 5-10 more ideas >.<

        • http://all-things-andy-gavin.com Andy Gavin

          Good ideas, they will come in handy as I structure it. MOP is a great expansion. It really does have a LOT to do. I don’t even have a guild and I find useful stuff to do every day and have a 488 ilevel toon (well I have an empty level 25 guild that I’m an officer in, but no one logs in).

          • TRBrom

            If you’re bored where you’re at, head over to US-Whisperwind, and apply to Victory or Whatever, we’re 8/16H always looking for great players…just link your reviews on the expansions and you’re almost guaranteed a spot…we run several 25 mans during week and some 10 man weekends. Lol, we are alliance though!!

          • TRBrom

            Just don’t be a paladin -.- that’s my job….

          • http://all-things-andy-gavin.com Andy Gavin

            My main is a Warlock. I have a Holy Pally stuck at level 80 that I used to love to play, but I haven’t felt like leveling. I’m pretty die hard Horde though. I leveled a NE Rogue to 60 in the old old days and geared her in half Bloodfang, but that was my only foray onto the bright and fuzzy side. Still, it would be nice to have a guild again, but I haven’t wanted to “be on probation” and that crap. My old guild lasted from Vanilla thru Lich King, and during the BC and LK eras I was an old timer so if I couldn’t make it for a raid or whatever no one gave me any trouble. I don’t want to be so hard core that I have to put my raid scheduling ahead of RL (I did in the Vanilla and BC era).

          • TRBrom

            Yeah, we have one hard core 25 man that goes all out, but we have other casual 25 man, and then the 10 man are all casual over the weekend. There’s no probation, if you’re good, you’re in the hard core, but if you want to join the guild but not raid 3-4 days that’s perfectly fine, and anyone can hop into one of the casual runs!

  • TRBrom

    Some ideas for MoP
    1.LFR
    2.reputations/dailies, how they differ from past and each other
    3.heroic dungeon difficulty
    4.gear scaling/accessibility (lfr*476* to hard mode protectors*516*)
    5.pet battles, pokemon+WoW=holyshitijustdiedofhappiness
    6.cooking=awesome
    7.archeology and how it doesn’t kill you anymore
    8.fishing and anglers my dream come true (best friend with Nat peggle!!!!)
    9.world bosses…and how galleon has a fear of spawning…no? Not funny? Ok then)
    10.boss mechanics(stone guard, twin emperors/vault, spirit kings, garalon, blade lord, tsulong, lei Shi, sha, return of hard mode*protectors*?!?)

  • http://twitter.com/MichaelBujtas Michael Bujtas

    A lot of what you say reminds me of a certain video on the current status of WoW (http://www.youtube.com/watch?v=8rd0-zVIBVo). I don’t agree with everything both you and mikepreachwow say, but I feel as an old veteran WoW just isn’t fun anymore.

    • http://all-things-andy-gavin.com Andy Gavin

      The man has a point!

  • Marius Swart

    Even though this is a month old I just followed a link to these’flashbacks’
    What you encountered during cataclysm mirrors my own experience to a startling degree:

    The raiding guild I was in during wrath was already starting to fall apart after 3.2 and I only really managed to visit ICC in pugs. Just before the cataclysm content patch I decided to leave as well after just about everyone already left or stopped playing. I then joined another guild that looked promising, but they also disintegrated barely a couple of months afterwards. At this point I just decided that I’ll try levelling my own bank alt guild(which took forever to just reach level 2).

    While I was a veteran player since burning crusade and raided regularly during both expansions, the heroic pugs were just to much due to the horrible groups that either did not do whatever they were supposed to, or people that left as soon as a single thing did not go their way without even trying to help, usually a tank or healer, leaving us with a 5-10 minute wait for a replacement who may also immediately leave when they saw the dungeon is midway.

    I managed to play up to the troll dungeons when I stopped playing and returned briefly for the Firelands dailies before the sheer amount of repetition made me stop again.

    Come mists and I tried playing again, but at this point I just lost almost all passion on the game. While I did manage to join a fairly successful and social guild again, the leveling itself got to me as I felt that I was progressing at a glacial pace, leaving the game at 87.

    A friend expressed interest in playing again since burning crusade and I decided to also try, buy so far have not much motivation to finish the leveling grind on my main, preferring the much faster progress on low level alts

  • Pingback: “Crash Bandicoot” creator comments on Cataclysm’s problems and the evolution of WoW » Pandaria.nl - World of Warcraft Mists of Pandaria blog

  • Angelo

    I don’t think the Worgen belonged with the Horde. The Alliance needed a vicious looking race, being in attendance at Blizzcon 09, it was refreshing to see the Alliance get a really cool race. They are humans of a town being ravaged by the Forsaken, overtaken with a curse, and reluctantly join the war with the Alliance. It fits. I don’t see how it would fit for them to be with the horde. They have now become a staple among alliance players moreso than the Draenei.

    • http://all-things-andy-gavin.com Andy Gavin

      But alliance is supposed to be for playing dorky looking dude characters (aka, all 4 original male models) :-)
      For the horde!

  • akpak

    Deathwing isn’t “lunching” on that tower… He’s impaled on it.

  • Pingback: WOW Endgames – Cataclysm. | Pastando en Mulgore

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