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Jak & Daxter Q&A

Sep12

What was the original concept for the game and how/why did you come up with it? Was it a deliberate attempt to create a PS2 mascot to rival Crash?

Of course we wanted the J&D franchise to be as big (or bigger) than Crash. And while this didn’t come to be, it was certainly our goal. The formulation of new game ideas involves two aspects: genre and style.

As to gameplay genre: On the PS1, good looking free roaming 3D seemed impossible. The machine lacked any hardware sorting or clipping, and had a relatively low polygon count. Plus, the AI challenge of creating a camera that didn’t leave players puking was extremely daunting. So we locked down the viewpoint to improve graphics and focus on traditional Donkey Kong Country style gameplay.

But with Mario 64, Miyamoto showed that free roaming was possible, albeit on the N64 and with no small dose of camera frustration. By the time we began Jak & Daxter (January 1999) newer games like Banjo-Kajooie vastly improved the playability. Clearly, on the PS2, full 3D could be great.

Did you draw inspiration from anywhere in particular for the game’s look and feel?

With regard to style: With Crash we enjoyed enormous worldwide success in no small part due to our collaboration with Sony’s worldwide producers. So for J&D we set out to create a character and environment that merged elements from worldwide cultures. You can see the result in Jak, who is a hybrid of western cartoons and eastern manga.

We asked every Naughty Dog artist to spend a couple of days sketching concepts for the look of the game. We threw these on a giant table and picked elements we liked as a group.

It was an ambitious title for its time – what were your biggest challenges in realising your original vision? Was it a rocky development?

Like every first on a system Naughty Dog game, Jak had a rocky development. First of all, the PS2 was ludicrously difficult to program, particularly in those early days when no workable examples or libraries existed. On top of that, I made the audacious choice to write the entire game in a programming language of my own design called GOAL, creating a brand new compiler and debugger from scratch. In addition, to realize the ambitious graphical goals we invented a roster of brand new technologies: several different level of detail systems, perhaps 10 rendering engines, seamless loading from DVD, advanced runtime physics, and joint animation systems to rival the offline tools. It was really really crazy and basically took us about 20 months just on the engineering side before the engine was able to produce the kind of levels we wanted.

Can you tell me more about the mooted 3rd character and why it was axed?

There never were any serious plans for a third character. But we had more ambitious plans for Daxter in the beginning. He was supposed to be able to hop off your shoulder and run around and do stuff. That didn’t happen until the second game. Same with the vehicle stuff. We squeezed the racer in, but barely, and we had much more aggressive plans for it.

How close to your original concept was the finished game?

Very close. We wanted to put you into this beautiful fully rendered fantasy world and yet to allow full interactive exploration. We wanted no loading, elaborate storytelling, a camera you didn’t need to manually control, and both classic platform and vehicle gameplay.

Which element of the game are you most proud of, and which element, if any, do you feel fell short?

I’m both most proud and most torn over GOAL, my custom language and development environment. This ended up being so much harder than I thought, and is certainly the most sophisticated programming I’ve done in my career. In the end it was pretty awesome, although not without its quirks. I’m also supremely proud of our completely load-free seamless-world . We were the first to do this (I even have a patent on it!), and few have attempted since. It was a lot of work! And let’s not forget Jak’s control, which I personally programed. Jak has really good control, as good as any game ever. His animation is incredibly fluid, yet he is supremely responsive to both the player and the environment. Even basic elements of his control system were written and re-written a dozen times.

How would you like the first Jak & Daxter to be remembered? What has it brought to the medium of video games?

The single most important thing that J&D brought to the medium (and there are countless smaller things) is its consistent and complete integration of the game and story elements. This comes to full fruition in Jak 2, and continues peerlessly today in newer Naughty Dog games like Uncharted. Jak has a detailed and involved story, but it’s never a semi-interactive movie, it’s a video game! The storytelling does not come at expense of the gameplay.

Which of Naughty Dog’s big PlayStation characters – Crash, Jak & Daxter, or Nathan Drake – is closest to your heart, and why?

Crash and Neo Cortex are my favorites, and I also have a really big sweet spot for Daxter (who is such a hoot). The Uncharted characters are awesome too, but I can’t take any responsibility for them, so the connection isn’t as personal. And don’t get me wrong, I love all of my babies, even back to the forgotten ones like Keef the Thief, but really Crash’s wicked orange grin melts my heart, and Cortex is who I secretly wanted to be… If I were a cartoon :-)

This interview was originally posted here.

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Related posts:

  1. Jak & Daxter Collection
  2. Jak & Daxter Return
  3. Jak & Daxter Retrospective
By: agavin
Comments (28)
Posted in: Games
Tagged as: Daxter, Jak, Jak & Daxter, Playstation, Sony, Video game
  • Zebra

    I really want to see the supposed Jak and Daxter game (that was eventually abandoned and moved on to The Last of Us) surface into a fully finished game. I’ve been dreaming of it for years. :)

    • http://all-things-andy-gavin.com Andy Gavin

      It would be fun!

  • LightEcoJak

    Andy, I’d give anything if you could convince ND to make another Jak game. They were planning on doing one but it got nixed since they didn’t think it would retain the spirit of the original games. So maybe as one of the co-creators you could help give them a nudge in the right direction.

    • http://all-things-andy-gavin.com Andy Gavin

      I have no say in the matter. But rest assured, they are trying their best to make as many great games as they can!

  • Gabriele

    That’s really interesting Andy! Did you know that Charles Zembillas posted a lot of unseen Crash Bandicoot and Jak and Daxter concept art? he is posting it in his personal blog here:
    http://zembillas.blogspot.it/ I saw some character never created like a crocodile, a lizard, a monkey and a hyena. They are amazing, do you remember those character?

    • http://all-things-andy-gavin.com Andy Gavin

      Lots of fun stuff there!

  • LightEcoJak

    So lets say you were still at ND. If you could, what would you have done with the Jak series if you were working on a new game? Just give me something hypothetical.

  • zxride64

    Jak and Daxter was my first console game I ever played me and my bro went on to complete the trilogy in our childhood days with the ps3. This game carries so many awesome memories.

  • http://www.facebook.com/jak.stone.980 Jak Stone

    For almost a decade Ive been trying to figure out if jak was the Mar. Is he the Mar andy?

  • Brooke

    I used to absolutely love this game. Even to this day, it’s my favorite video game ever. I would definitely buy it if a new one came out.

  • http://www.facebook.com/dan.dorton Dan Jak Dorton

    Andy do you sometimes miss Crash Bandicoot an all that and wish Naughty Dog could of Continue the Crash Franchise? or do you recon it was the best to create Jak and Daxter?

  • http://www.facebook.com/martino87 Marcin Dąbrowski

    Andy I still dont get it how ND could sell Crash… After Jak you could always get back, but now it’s not possible. Why is that decision?

    • http://all-things-andy-gavin.com Andy Gavin

      The rights were very complicated, so it was hard to get a deal done.

  • Shino4ka sexy

    Hello! Maybe you know, will Naughty dog officially announce Jak 4?

  • Gabriele

    http://oi45.tinypic.com/2w20679.jpg
    This picture is just something I made with photoshop the other day but introduce me to my question: What you think about a Crash Bandicoot cartoon? What style it should be?

    • http://all-things-andy-gavin.com Andy Gavin

      Probably Looney Tunes – esque

  • Long Nguyen

    Andy,

    I am a programming languages nerd and I find Game Oriented Assembly Lisp to be fascinating. You mentioned that you were going to convert the documentation for GOAL into HTML at some point; has there been any progress on this? I would like to help you with this task to speed it up if necessary.

    • http://all-things-andy-gavin.com Andy Gavin

      Sadly, I haven’t done anything on this… :-)

      • Long Nguyen

        Would you like me to do this for you? You mentioned that the documentation was currently in either Word or RTF format.

  • Matt

    Has anybody else found the “ghost” that Naughty Dog put in Jak II?

  • http://twitter.com/JohnHalibut1 John Halibut

    Andy,

    what is the patent number for the “seamless world” technique that you invented for Jak?

    Thanks!

    • http://all-things-andy-gavin.com Andy Gavin

      6764403

      • http://twitter.com/JohnHalibut1 John Halibut

        Interesting :) But, the devil is in the details as they say.

        Did you use octrees to keep track of load boundaries and to maintain the list of resources to load?? I’m assuming this was calculated with offline tools, rather than by hand?

        • http://all-things-andy-gavin.com Andy Gavin

          We used pre computed visibility trees for chunks of the levels (trees, rocks etc) combined with manual zones for loading and display of whole levels

  • DaxterZA

    I realized it the other day, and its that no game has ever topped the fun I had with Jak and Daxter! Yes graphics and physics was improved over the years, but the epic games that Jak and Daxter is was just never topped IMO.

    Thanks Andy and Naughty Dog for making the best franchise in gaming EVER!

    (And yes, Ive used Daxter as my gaming nick since 2003, and Ive never changed it since then…)

    • http://all-things-andy-gavin.com Andy Gavin

      :-)

  • http://twitter.com/RodrigoMellaD Rodrigo Mella D.

    Jak and Daxter was the game I most enjoyed in my childhood, I laughed a lot with Jak and Daxter growing in personality, appearance and abilities were great years of my life, in HD Collection relive those great moments, I like to see something new in the Jak and Daxter story, there were many doubts in a wonderful universe

    I hope one day to follow this great story

    Thanks for taking the time to read this comment from a fan

    • http://all-things-andy-gavin.com Andy Gavin

      You are very welcome!

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