The geek watch countdown!
And a second ad:
Sorry if I wrote this here.
Somewere you wrote that you changed Jak and Daxter because at that time you were influenced by GTA and games like that. Do you think you wold have changed also Crash that way? Some friends and I wanted to hack the PSX Crash games like some people do with Super Mario 64 (Someone created a total new game with new levels and stuff hacking models and codes) is it possible for us to do that? If yes what programs can we use to open the files (Like the .BIG file that no one seems to know how to open)?
To hack Crash files? Certainly some hacking can be done, but Crash levels are less amenable to that than most games. Everything is all chopped up into little chunks of data and packed together very tightly so you can only modify content in place and not increase the size of something. There is also a lot of precomputing in crash so the content interlocks together. If you changed the background, the visibility and collision data needs to be recomputed. This would be nearly impossible to do to the final data. We did it by modifying the big original in Alias and then recomputing the level. This process took several hours split across 5 SGI workstations.
That’s interesting, thanks. I saw some videos on youtube about hacking in Crash Bandicoot.
This guy managed to reduce the size of some objects in the game.
Size is easy because it’s just tweaking a single number. What would be hard, would be to edit a model or something and make it Batman Bandicoot or the like
So there is no 3D program that can open the 3D models of the game? And what about CTR? You used a different engine for that game right? Is possible to hack CTR?
Maybe a hair easier with CTR. And no, in general game engine files are not 3D program files. They are highly compressed specific files produced by the tools (in the case of Crash Bandicoot, the tools coded by me, Dave Baggett, Stephen White, and Mark Cerny). The Crash characters have a crazy bit based compression scheme invented by Mark. The backgrounds one by Dave, most of the rest of the data custom formats by me.
So you created your own file formats for the game? Amazing!
Thank you a lot for answering, now I hope the best for Crash.
I think there is more on that here: http://all-things-andy-gavin.com/2011/03/26/crash-bandicoot-teaching-an-old-dog-new-bits/
Thank you a lot! Somewhere on Youtube I saw a guy that was able to change positions to crates, wumpa fruits and enemies.
That’s just editing numbers too. So yeah, you could do that
Sent from my iPad
Co-creator of Crash Bandicoot and author of The Darkening Dream and Untimed